Extended workaround for bug in VS2017 compiler to 32-bit build

game-music-emu\gme\fir_resampler.cpp(32): fatal error C1001: An internal error has occurred in the compiler.
This commit is contained in:
alexey.lysiuk 2017-12-15 10:17:43 +02:00
parent dee5d064e9
commit 31f2bb5218

View file

@ -23,9 +23,9 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#undef PI
#define PI 3.1415926535897932384626433832795029
#if _MSC_VER >= 1911 && defined _M_X64
#if _MSC_VER >= 1911
#pragma float_control(precise, on, push)
#endif // _MSC_VER >= 1911 && _M_X64
#endif // _MSC_VER >= 1911
static void gen_sinc( double rolloff, int width, double offset, double spacing, double scale,
int count, short* out )
@ -56,9 +56,9 @@ static void gen_sinc( double rolloff, int width, double offset, double spacing,
}
}
#if _MSC_VER >= 1911 && defined _M_X64
#if _MSC_VER >= 1911
#pragma float_control(pop)
#endif // _MSC_VER >= 1911 && _M_X64
#endif // _MSC_VER >= 1911
Fir_Resampler_::Fir_Resampler_( int width, sample_t* impulses_ ) :
width_( width ),