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- Fixed: Skin mugshots didn't load. (This adds a texture usetype for skin graphics.)
SVN r4205 (trunk)
This commit is contained in:
parent
332b1091b4
commit
316faf59b4
3 changed files with 14 additions and 4 deletions
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@ -98,7 +98,7 @@ FTexture *FMugShotFrame::GetTexture(const char *default_face, const char *skin_f
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}
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sprite.UnlockBuffer();
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}
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return TexMan[TexMan.CheckForTexture(sprite, 0, true)];
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return TexMan[TexMan.CheckForTexture(sprite, 0, FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_AllowSkins)];
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}
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//===========================================================================
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@ -176,7 +176,8 @@ FTextureID FTextureManager::CheckForTexture (const char *name, int usetype, BITF
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{
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// All NULL textures should actually return 0
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if (tex->UseType == FTexture::TEX_FirstDefined && !(flags & TEXMAN_ReturnFirst)) return 0;
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return FTextureID(tex->UseType==FTexture::TEX_Null? 0 : i);
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if (tex->UseType == FTexture::TEX_SkinGraphic && !(flags & TEXMAN_AllowSkins)) return 0;
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return FTextureID(tex->UseType==FTexture::TEX_Null ? 0 : i);
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}
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else if ((flags & TEXMAN_Overridable) && tex->UseType == FTexture::TEX_Override)
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{
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@ -831,6 +832,7 @@ void FTextureManager::AddTexturesForWad(int wadnum)
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for (int i= firsttx; i <= lasttx; i++)
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{
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bool skin = false;
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char name[9];
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Wads.GetLumpName(name, i);
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name[8]=0;
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@ -869,11 +871,17 @@ void FTextureManager::AddTexturesForWad(int wadnum)
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// Don't bother looking this lump if something later overrides it.
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if (Wads.CheckNumForName(name, ns_graphics) != i) continue;
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}
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else if (ns >= ns_firstskin)
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{
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// Don't bother looking this lump if something later overrides it.
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if (Wads.CheckNumForName(name, ns) != i) continue;
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skin = true;
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}
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else continue;
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// Try to create a texture from this lump and add it.
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// Unfortunately we have to look at everything that comes through here...
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FTexture *out = FTexture::CreateTexture(i, FTexture::TEX_MiscPatch);
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FTexture *out = FTexture::CreateTexture(i, skin ? FTexture::TEX_SkinGraphic : FTexture::TEX_MiscPatch);
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if (out != NULL)
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{
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@ -922,7 +930,7 @@ void FTextureManager::SortTexturesByType(int start, int end)
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static int texturetypes[] = {
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FTexture::TEX_Sprite, FTexture::TEX_Null, FTexture::TEX_FirstDefined,
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FTexture::TEX_WallPatch, FTexture::TEX_Wall, FTexture::TEX_Flat,
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FTexture::TEX_Override, FTexture::TEX_MiscPatch
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FTexture::TEX_Override, FTexture::TEX_MiscPatch, FTexture::TEX_SkinGraphic
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};
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for(unsigned int i=0;i<countof(texturetypes);i++)
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@ -195,6 +195,7 @@ public:
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TEX_FontChar,
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TEX_Override, // For patches between TX_START/TX_END
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TEX_Autopage, // Automap background - used to enable the use of FAutomapTexture
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TEX_SkinGraphic,
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TEX_Null,
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TEX_FirstDefined,
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};
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@ -363,6 +364,7 @@ public:
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TEXMAN_TryAny = 1,
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TEXMAN_Overridable = 2,
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TEXMAN_ReturnFirst = 4,
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TEXMAN_AllowSkins = 8
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};
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FTextureID CheckForTexture (const char *name, int usetype, BITFIELD flags=TEXMAN_TryAny);
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