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- fixed what looks like a copy/paste error in A_Explode.
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1 changed files with 1 additions and 2 deletions
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@ -1416,13 +1416,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
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}
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}
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int count = P_RadiusAttack (self, self->target, damage, distance, self->DamageType, flags, fulldmgdistance);
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if (!(flags & XF_NOACTORTYPE) && damagetype == NAME_None)
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{
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damagetype = self->DamageType;
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}
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P_RadiusAttack (self, self->target, damage, distance, damagetype, flags, fulldmgdistance);
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int count = P_RadiusAttack (self, self->target, damage, distance, damagetype, flags, fulldmgdistance);
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P_CheckSplash(self, distance);
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if (alert && self->target != NULL && self->target->player != NULL)
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{
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