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- fixed crash with DMSS_INFLICTORDMGTYPE flag and no inflictor
https://forum.zdoom.org/viewtopic.php?t=66110
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@ -3810,7 +3810,7 @@ static void DoDamage(AActor *dmgtarget, AActor *inflictor, AActor *source, int a
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if (amount > 0)
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{ //Should wind up passing them through just fine.
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if (flags & DMSS_INFLICTORDMGTYPE)
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if (inflictor && (flags & DMSS_INFLICTORDMGTYPE))
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DamageType = inflictor->DamageType;
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P_DamageMobj(dmgtarget, inflictor, source, amount, DamageType, dmgFlags);
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