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Add tilted plane drawer
This commit is contained in:
parent
bec5d39ca8
commit
30ddcfbc8f
4 changed files with 266 additions and 272 deletions
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@ -2266,11 +2266,249 @@ namespace swrenderer
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/////////////////////////////////////////////////////////////////////////
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DrawTiltedSpanPalCommand::DrawTiltedSpanPalCommand(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy)
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: y(y), x1(x1), x2(x2), plane_sz(plane_sz), plane_su(plane_su), plane_sv(plane_sv), plane_shade(plane_shade), planeshade(planeshade), planelightfloat(planelightfloat), pviewx(pviewx), pviewy(pviewy)
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{
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using namespace drawerargs;
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_colormap = ds_colormap;
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_destorg = dc_destorg;
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_ybits = ds_ybits;
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_xbits = ds_xbits;
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_source = ds_source;
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basecolormapdata = basecolormap->Maps;
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}
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void DrawTiltedSpanPalCommand::Execute(DrawerThread *thread)
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{
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if (thread->line_skipped_by_thread(y))
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return;
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const uint8_t **tiltlighting = thread->tiltlighting;
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int width = x2 - x1;
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double iz, uz, vz;
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uint8_t *fb;
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uint32_t u, v;
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int i;
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iz = plane_sz[2] + plane_sz[1] * (centery - y) + plane_sz[0] * (x1 - centerx);
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// Lighting is simple. It's just linear interpolation from start to end
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if (plane_shade)
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{
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uz = (iz + plane_sz[0] * width) * planelightfloat;
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vz = iz * planelightfloat;
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CalcTiltedLighting(vz, uz, width, thread);
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}
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else
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{
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for (int i = 0; i < width; ++i)
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{
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tiltlighting[i] = _colormap;
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}
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}
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uz = plane_su[2] + plane_su[1] * (centery - y) + plane_su[0] * (x1 - centerx);
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vz = plane_sv[2] + plane_sv[1] * (centery - y) + plane_sv[0] * (x1 - centerx);
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fb = ylookup[y] + x1 + _destorg;
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uint8_t vshift = 32 - _ybits;
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uint8_t ushift = vshift - _xbits;
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int umask = ((1 << _xbits) - 1) << _ybits;
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#if 0
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// The "perfect" reference version of this routine. Pretty slow.
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// Use it only to see how things are supposed to look.
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i = 0;
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do
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{
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double z = 1.f / iz;
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u = int64_t(uz*z) + pviewx;
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v = int64_t(vz*z) + pviewy;
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R_SetDSColorMapLight(tiltlighting[i], 0, 0);
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fb[i++] = ds_colormap[ds_source[(v >> vshift) | ((u >> ushift) & umask)]];
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iz += plane_sz[0];
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uz += plane_su[0];
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vz += plane_sv[0];
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} while (--width >= 0);
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#else
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//#define SPANSIZE 32
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//#define INVSPAN 0.03125f
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//#define SPANSIZE 8
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//#define INVSPAN 0.125f
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#define SPANSIZE 16
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#define INVSPAN 0.0625f
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double startz = 1.f / iz;
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double startu = uz*startz;
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double startv = vz*startz;
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double izstep, uzstep, vzstep;
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izstep = plane_sz[0] * SPANSIZE;
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uzstep = plane_su[0] * SPANSIZE;
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vzstep = plane_sv[0] * SPANSIZE;
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x1 = 0;
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width++;
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while (width >= SPANSIZE)
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{
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iz += izstep;
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uz += uzstep;
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vz += vzstep;
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double endz = 1.f / iz;
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double endu = uz*endz;
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double endv = vz*endz;
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uint32_t stepu = (uint32_t)int64_t((endu - startu) * INVSPAN);
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uint32_t stepv = (uint32_t)int64_t((endv - startv) * INVSPAN);
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u = (uint32_t)(int64_t(startu) + pviewx);
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v = (uint32_t)(int64_t(startv) + pviewy);
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for (i = SPANSIZE - 1; i >= 0; i--)
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{
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fb[x1] = *(tiltlighting[x1] + _source[(v >> vshift) | ((u >> ushift) & umask)]);
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x1++;
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u += stepu;
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v += stepv;
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}
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startu = endu;
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startv = endv;
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width -= SPANSIZE;
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}
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if (width > 0)
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{
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if (width == 1)
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{
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u = (uint32_t)int64_t(startu);
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v = (uint32_t)int64_t(startv);
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fb[x1] = *(tiltlighting[x1] + _source[(v >> vshift) | ((u >> ushift) & umask)]);
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}
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else
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{
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double left = width;
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iz += plane_sz[0] * left;
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uz += plane_su[0] * left;
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vz += plane_sv[0] * left;
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double endz = 1.f / iz;
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double endu = uz*endz;
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double endv = vz*endz;
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left = 1.f / left;
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uint32_t stepu = (uint32_t)int64_t((endu - startu) * left);
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uint32_t stepv = (uint32_t)int64_t((endv - startv) * left);
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u = (uint32_t)(int64_t(startu) + pviewx);
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v = (uint32_t)(int64_t(startv) + pviewy);
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for (; width != 0; width--)
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{
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fb[x1] = *(tiltlighting[x1] + _source[(v >> vshift) | ((u >> ushift) & umask)]);
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x1++;
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u += stepu;
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v += stepv;
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}
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}
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}
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#endif
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}
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// Calculates the lighting for one row of a tilted plane. If the definition
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// of GETPALOOKUP changes, this needs to change, too.
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void DrawTiltedSpanPalCommand::CalcTiltedLighting(double lval, double lend, int width, DrawerThread *thread)
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{
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const uint8_t **tiltlighting = thread->tiltlighting;
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double lstep;
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uint8_t *lightfiller;
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int i = 0;
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if (width == 0 || lval == lend)
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{ // Constant lighting
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lightfiller = basecolormapdata + (GETPALOOKUP(lval, planeshade) << COLORMAPSHIFT);
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}
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else
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{
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lstep = (lend - lval) / width;
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if (lval >= MAXLIGHTVIS)
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{ // lval starts "too bright".
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lightfiller = basecolormapdata + (GETPALOOKUP(lval, planeshade) << COLORMAPSHIFT);
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for (; i <= width && lval >= MAXLIGHTVIS; ++i)
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{
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tiltlighting[i] = lightfiller;
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lval += lstep;
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}
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}
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if (lend >= MAXLIGHTVIS)
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{ // lend ends "too bright".
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lightfiller = basecolormapdata + (GETPALOOKUP(lend, planeshade) << COLORMAPSHIFT);
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for (; width > i && lend >= MAXLIGHTVIS; --width)
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{
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tiltlighting[width] = lightfiller;
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lend -= lstep;
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}
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}
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if (width > 0)
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{
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lval = FIXED2DBL(planeshade) - lval;
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lend = FIXED2DBL(planeshade) - lend;
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lstep = (lend - lval) / width;
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if (lstep < 0)
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{ // Going from dark to light
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if (lval < 1.)
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{ // All bright
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lightfiller = basecolormapdata;
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}
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else
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{
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if (lval >= NUMCOLORMAPS)
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{ // Starts beyond the dark end
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uint8_t *clight = basecolormapdata + ((NUMCOLORMAPS - 1) << COLORMAPSHIFT);
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while (lval >= NUMCOLORMAPS && i <= width)
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{
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tiltlighting[i++] = clight;
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lval += lstep;
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}
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if (i > width)
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return;
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}
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while (i <= width && lval >= 0)
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{
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tiltlighting[i++] = basecolormapdata + (xs_ToInt(lval) << COLORMAPSHIFT);
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lval += lstep;
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}
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lightfiller = basecolormapdata;
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}
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}
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else
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{ // Going from light to dark
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if (lval >= (NUMCOLORMAPS - 1))
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{ // All dark
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lightfiller = basecolormapdata + ((NUMCOLORMAPS - 1) << COLORMAPSHIFT);
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}
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else
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{
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while (lval < 0 && i <= width)
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{
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tiltlighting[i++] = basecolormapdata;
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lval += lstep;
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}
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if (i > width)
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return;
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while (i <= width && lval < (NUMCOLORMAPS - 1))
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{
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tiltlighting[i++] = basecolormapdata + (xs_ToInt(lval) << COLORMAPSHIFT);
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lval += lstep;
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}
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lightfiller = basecolormapdata + ((NUMCOLORMAPS - 1) << COLORMAPSHIFT);
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}
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}
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}
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}
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for (; i <= width; i++)
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{
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tiltlighting[i] = lightfiller;
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}
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}
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/////////////////////////////////////////////////////////////////////////
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@ -180,6 +180,28 @@ namespace swrenderer
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DrawTiltedSpanPalCommand(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy);
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void Execute(DrawerThread *thread) override;
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FString DebugInfo() override { return "DrawTiltedSpanPalCommand"; }
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private:
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void CalcTiltedLighting(double lval, double lend, int width, DrawerThread *thread);
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int y;
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int x1;
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int x2;
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FVector3 plane_sz;
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FVector3 plane_su;
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FVector3 plane_sv;
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bool plane_shade;
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int planeshade;
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float planelightfloat;
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fixed_t pviewx;
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fixed_t pviewy;
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const uint8_t *_colormap;
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uint8_t *_destorg;
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int _ybits;
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int _xbits;
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const uint8_t *_source;
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uint8_t *basecolormapdata;
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};
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class DrawColoredSpanPalCommand : public PalSpanCommand
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273
src/r_plane.cpp
273
src/r_plane.cpp
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@ -138,15 +138,12 @@ extern "C" {
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// spanend holds the end of a plane span in each screen row
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//
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short spanend[MAXHEIGHT];
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BYTE *tiltlighting[MAXWIDTH];
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int planeshade;
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FVector3 plane_sz, plane_su, plane_sv;
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float planelightfloat;
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bool plane_shade;
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fixed_t pviewx, pviewy;
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void R_DrawTiltedPlane_ASM (int y, int x1);
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}
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float yslope[MAXHEIGHT];
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@ -154,13 +151,6 @@ static fixed_t xscale, yscale;
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static double xstepscale, ystepscale;
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static double basexfrac, baseyfrac;
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#ifdef X86_ASM
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extern "C" void R_SetSpanSource_ASM (const BYTE *flat);
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extern "C" void R_SetSpanSize_ASM (int xbits, int ybits);
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extern "C" void R_SetSpanColormap_ASM (BYTE *colormap);
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extern "C" void R_SetTiltedSpanSource_ASM (const BYTE *flat);
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extern "C" BYTE *ds_curcolormap, *ds_cursource, *ds_curtiltedsource;
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#endif
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void R_DrawSinglePlane (visplane_t *, fixed_t alpha, bool additive, bool masked);
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//==========================================================================
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@ -264,11 +254,6 @@ void R_MapPlane (int y, int x1)
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R_SetDSColorMapLight(basecolormap, GlobVis * fabs(CenterY - y), planeshade);
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}
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#ifdef X86_ASM
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if (!r_swtruecolor && ds_colormap != ds_curcolormap)
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R_SetSpanColormap_ASM (ds_colormap);
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#endif
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ds_y = y;
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ds_x1 = x1;
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ds_x2 = x2;
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@ -276,241 +261,12 @@ void R_MapPlane (int y, int x1)
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spanfunc ();
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}
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//==========================================================================
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//
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// R_CalcTiltedLighting
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//
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// Calculates the lighting for one row of a tilted plane. If the definition
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// of GETPALOOKUP changes, this needs to change, too.
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//
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//==========================================================================
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extern "C" {
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void R_CalcTiltedLighting (double lval, double lend, int width)
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{
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double lstep;
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BYTE *lightfiller;
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BYTE *basecolormapdata = basecolormap->Maps;
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int i = 0;
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if (width == 0 || lval == lend)
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{ // Constant lighting
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lightfiller = basecolormapdata + (GETPALOOKUP(lval, planeshade) << COLORMAPSHIFT);
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}
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else
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{
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lstep = (lend - lval) / width;
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if (lval >= MAXLIGHTVIS)
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{ // lval starts "too bright".
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lightfiller = basecolormapdata + (GETPALOOKUP(lval, planeshade) << COLORMAPSHIFT);
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for (; i <= width && lval >= MAXLIGHTVIS; ++i)
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{
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tiltlighting[i] = lightfiller;
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lval += lstep;
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}
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}
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if (lend >= MAXLIGHTVIS)
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{ // lend ends "too bright".
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lightfiller = basecolormapdata + (GETPALOOKUP(lend, planeshade) << COLORMAPSHIFT);
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for (; width > i && lend >= MAXLIGHTVIS; --width)
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{
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tiltlighting[width] = lightfiller;
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lend -= lstep;
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}
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}
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if (width > 0)
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{
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lval = FIXED2DBL(planeshade) - lval;
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lend = FIXED2DBL(planeshade) - lend;
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lstep = (lend - lval) / width;
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if (lstep < 0)
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{ // Going from dark to light
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if (lval < 1.)
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{ // All bright
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lightfiller = basecolormapdata;
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}
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else
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{
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if (lval >= NUMCOLORMAPS)
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{ // Starts beyond the dark end
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BYTE *clight = basecolormapdata + ((NUMCOLORMAPS-1) << COLORMAPSHIFT);
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while (lval >= NUMCOLORMAPS && i <= width)
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{
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tiltlighting[i++] = clight;
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lval += lstep;
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}
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if (i > width)
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return;
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}
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while (i <= width && lval >= 0)
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{
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tiltlighting[i++] = basecolormapdata + (xs_ToInt(lval) << COLORMAPSHIFT);
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lval += lstep;
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}
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lightfiller = basecolormapdata;
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}
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}
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else
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{ // Going from light to dark
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if (lval >= (NUMCOLORMAPS-1))
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{ // All dark
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lightfiller = basecolormapdata + ((NUMCOLORMAPS-1) << COLORMAPSHIFT);
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}
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else
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{
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while (lval < 0 && i <= width)
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{
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tiltlighting[i++] = basecolormapdata;
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lval += lstep;
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}
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if (i > width)
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return;
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while (i <= width && lval < (NUMCOLORMAPS-1))
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{
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tiltlighting[i++] = basecolormapdata + (xs_ToInt(lval) << COLORMAPSHIFT);
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lval += lstep;
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}
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lightfiller = basecolormapdata + ((NUMCOLORMAPS-1) << COLORMAPSHIFT);
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}
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}
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}
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}
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for (; i <= width; i++)
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{
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tiltlighting[i] = lightfiller;
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}
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}
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} // extern "C"
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//==========================================================================
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//
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// R_MapTiltedPlane
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//
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//==========================================================================
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void R_MapTiltedPlane_C (int y, int x1)
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{
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int x2 = spanend[y];
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int width = x2 - x1;
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double iz, uz, vz;
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BYTE *fb;
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DWORD u, v;
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int i;
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iz = plane_sz[2] + plane_sz[1] * (centery - y) + plane_sz[0] * (x1 - centerx);
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// Lighting is simple. It's just linear interpolation from start to end
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if (plane_shade)
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{
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uz = (iz + plane_sz[0] * width) * planelightfloat;
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vz = iz * planelightfloat;
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R_CalcTiltedLighting(vz, uz, width);
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}
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uz = plane_su[2] + plane_su[1] * (centery - y) + plane_su[0] * (x1 - centerx);
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vz = plane_sv[2] + plane_sv[1] * (centery - y) + plane_sv[0] * (x1 - centerx);
|
||||
|
||||
fb = ylookup[y] + x1 + dc_destorg;
|
||||
|
||||
BYTE vshift = 32 - ds_ybits;
|
||||
BYTE ushift = vshift - ds_xbits;
|
||||
int umask = ((1 << ds_xbits) - 1) << ds_ybits;
|
||||
|
||||
#if 0 // The "perfect" reference version of this routine. Pretty slow.
|
||||
// Use it only to see how things are supposed to look.
|
||||
i = 0;
|
||||
do
|
||||
{
|
||||
double z = 1.f/iz;
|
||||
|
||||
u = SQWORD(uz*z) + pviewx;
|
||||
v = SQWORD(vz*z) + pviewy;
|
||||
R_SetDSColorMapLight(tiltlighting[i], 0, 0);
|
||||
fb[i++] = ds_colormap[ds_source[(v >> vshift) | ((u >> ushift) & umask)]];
|
||||
iz += plane_sz[0];
|
||||
uz += plane_su[0];
|
||||
vz += plane_sv[0];
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
//#define SPANSIZE 32
|
||||
//#define INVSPAN 0.03125f
|
||||
//#define SPANSIZE 8
|
||||
//#define INVSPAN 0.125f
|
||||
#define SPANSIZE 16
|
||||
#define INVSPAN 0.0625f
|
||||
|
||||
double startz = 1.f/iz;
|
||||
double startu = uz*startz;
|
||||
double startv = vz*startz;
|
||||
double izstep, uzstep, vzstep;
|
||||
|
||||
izstep = plane_sz[0] * SPANSIZE;
|
||||
uzstep = plane_su[0] * SPANSIZE;
|
||||
vzstep = plane_sv[0] * SPANSIZE;
|
||||
x1 = 0;
|
||||
width++;
|
||||
|
||||
while (width >= SPANSIZE)
|
||||
{
|
||||
iz += izstep;
|
||||
uz += uzstep;
|
||||
vz += vzstep;
|
||||
|
||||
double endz = 1.f/iz;
|
||||
double endu = uz*endz;
|
||||
double endv = vz*endz;
|
||||
DWORD stepu = SQWORD((endu - startu) * INVSPAN);
|
||||
DWORD stepv = SQWORD((endv - startv) * INVSPAN);
|
||||
u = SQWORD(startu) + pviewx;
|
||||
v = SQWORD(startv) + pviewy;
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
fb[x1] = *(tiltlighting[x1] + ds_source[(v >> vshift) | ((u >> ushift) & umask)]);
|
||||
x1++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
}
|
||||
if (width > 0)
|
||||
{
|
||||
if (width == 1)
|
||||
{
|
||||
u = SQWORD(startu);
|
||||
v = SQWORD(startv);
|
||||
fb[x1] = *(tiltlighting[x1] + ds_source[(v >> vshift) | ((u >> ushift) & umask)]);
|
||||
}
|
||||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += plane_sz[0] * left;
|
||||
uz += plane_su[0] * left;
|
||||
vz += plane_sv[0] * left;
|
||||
|
||||
double endz = 1.f/iz;
|
||||
double endu = uz*endz;
|
||||
double endv = vz*endz;
|
||||
left = 1.f/left;
|
||||
DWORD stepu = SQWORD((endu - startu) * left);
|
||||
DWORD stepv = SQWORD((endv - startv) * left);
|
||||
u = SQWORD(startu) + pviewx;
|
||||
v = SQWORD(startv) + pviewy;
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
fb[x1] = *(tiltlighting[x1] + ds_source[(v >> vshift) | ((u >> ushift) & umask)]);
|
||||
x1++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void R_MapTiltedPlane (int y, int x1)
|
||||
{
|
||||
R_DrawTiltedSpan(y, x1, spanend[y], plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy);
|
||||
|
@ -1779,13 +1535,6 @@ void R_DrawSkyPlane (visplane_t *pl)
|
|||
|
||||
void R_DrawNormalPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t alpha, bool additive, bool masked)
|
||||
{
|
||||
#ifdef X86_ASM
|
||||
if (!r_swtruecolor && ds_source != ds_cursource)
|
||||
{
|
||||
R_SetSpanSource_ASM (ds_source);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (alpha <= 0)
|
||||
{
|
||||
return;
|
||||
|
@ -2036,14 +1785,6 @@ void R_DrawTiltedPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
|
|||
plane_shade = true;
|
||||
}
|
||||
|
||||
if (!plane_shade)
|
||||
{
|
||||
for (int i = 0; i < viewwidth; ++i)
|
||||
{
|
||||
tiltlighting[i] = ds_colormap;
|
||||
}
|
||||
}
|
||||
|
||||
// Hack in support for 1 x Z and Z x 1 texture sizes
|
||||
if (ds_ybits == 0)
|
||||
{
|
||||
|
@ -2053,20 +1794,8 @@ void R_DrawTiltedPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
|
|||
{
|
||||
plane_su[2] = plane_su[1] = plane_su[0] = 0;
|
||||
}
|
||||
#if defined(X86_ASM)
|
||||
if (!r_swtruecolor)
|
||||
{
|
||||
if (ds_source != ds_curtiltedsource)
|
||||
R_SetTiltedSpanSource_ASM(ds_source);
|
||||
R_MapVisPlane(pl, R_DrawTiltedPlane_ASM);
|
||||
}
|
||||
else
|
||||
{
|
||||
R_MapVisPlane(pl, R_MapTiltedPlane);
|
||||
}
|
||||
#else
|
||||
|
||||
R_MapVisPlane (pl, R_MapTiltedPlane);
|
||||
#endif
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -54,12 +54,17 @@ public:
|
|||
int pass_start_y = 0;
|
||||
int pass_end_y = MAXHEIGHT;
|
||||
|
||||
// Working buffer used by Rt drawers
|
||||
uint8_t dc_temp_buff[MAXHEIGHT * 4];
|
||||
uint8_t *dc_temp = nullptr;
|
||||
|
||||
// Working buffer used by Rt drawers, true color edition
|
||||
uint32_t dc_temp_rgbabuff_rgba[MAXHEIGHT * 4];
|
||||
uint32_t *dc_temp_rgba = nullptr;
|
||||
|
||||
// Working buffer used by the tilted (sloped) span drawer
|
||||
const uint8_t *tiltlighting[MAXWIDTH];
|
||||
|
||||
// Checks if a line is rendered by this thread
|
||||
bool line_skipped_by_thread(int line)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue