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- pass filename to I_WriteIniFailed as parameter.
This accessed game data from the backend.
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parent
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commit
307ff4e163
4 changed files with 6 additions and 8 deletions
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@ -36,12 +36,11 @@
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#include "cmdlib.h"
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#include "i_system.h"
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#include "gameconfigfile.h"
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bool I_WriteIniFailed()
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bool I_WriteIniFailed(const char * filename)
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{
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printf("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno));
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printf("The config file %s could not be saved:\n%s\n", filename, strerror(errno));
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return false; // return true to retry
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}
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@ -80,7 +80,6 @@
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#include "i_input.h"
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#include "c_dispatch.h"
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#include "gameconfigfile.h"
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#include "v_font.h"
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#include "i_system.h"
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#include "bitmap.h"
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@ -764,7 +763,7 @@ void DestroyCustomCursor()
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//
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//==========================================================================
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bool I_WriteIniFailed()
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bool I_WriteIniFailed(const char* filename)
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{
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char *lpMsgBuf;
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FString errortext;
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@ -779,7 +778,7 @@ bool I_WriteIniFailed()
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0,
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NULL
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);
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errortext.Format ("The config file %s could not be written:\n%s", GameConfig->GetPathName(), lpMsgBuf);
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errortext.Format ("The config file %s could not be written:\n%s", filename, lpMsgBuf);
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LocalFree (lpMsgBuf);
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return MessageBoxA(mainwindow.GetHandle(), errortext.GetChars(), GAMENAME " configuration not saved", MB_ICONEXCLAMATION | MB_RETRYCANCEL) == IDRETRY;
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}
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@ -41,7 +41,7 @@ void I_SetIWADInfo ();
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int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad);
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// The ini could not be saved at exit
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bool I_WriteIniFailed ();
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bool I_WriteIniFailed (const char* filename);
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// [RH] Checks the registry for Steam's install path, so we can scan its
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// directories for IWADs if the user purchased any through Steam.
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@ -292,7 +292,7 @@ bool M_SaveDefaults (const char *filename)
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void M_SaveDefaultsFinal ()
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{
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if (GameConfig == nullptr) return;
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while (!M_SaveDefaults (nullptr) && I_WriteIniFailed ())
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while (!M_SaveDefaults (nullptr) && I_WriteIniFailed (GameConfig->GetPathName()))
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{
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/* Loop until the config saves or I_WriteIniFailed() returns false */
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}
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