- Added pointer for A_SetRoll.

This commit is contained in:
MajorCooke 2015-01-23 10:24:23 -06:00
parent 19b43d4752
commit 301c061ec3
2 changed files with 12 additions and 3 deletions

View file

@ -4010,10 +4010,19 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetPitch)
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRoll)
{
ACTION_PARAM_START(2);
ACTION_PARAM_START(3);
ACTION_PARAM_ANGLE(roll, 0);
ACTION_PARAM_INT(flags, 1);
self->SetRoll(roll, !!(flags & SPF_INTERPOLATE));
ACTION_PARAM_INT(ptr, 2);
AActor *ref = COPY_AAPTR(self, ptr);
if (!ref)
{
ACTION_SET_RESULT(false);
return;
}
ref->SetRoll(roll, !!(flags & SPF_INTERPOLATE));
}
//===========================================================================

View file

@ -291,7 +291,7 @@ ACTOR Actor native //: Thinker
action native A_MonsterRefire(int chance, state label);
action native A_SetAngle(float angle = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
action native A_SetPitch(float pitch, int flags = 0, int ptr = AAPTR_DEFAULT);
action native A_SetRoll(float roll, int flags = 0);
action native A_SetRoll(float roll, int flags = 0, int ptr = AAPTR_DEFAULT);
action native A_ScaleVelocity(float scale, int ptr = AAPTR_DEFAULT);
action native A_ChangeVelocity(float x = 0, float y = 0, float z = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
action native A_SetArg(int pos, int value);