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- Added pointer for A_SetRoll.
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parent
19b43d4752
commit
301c061ec3
2 changed files with 12 additions and 3 deletions
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@ -4010,10 +4010,19 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetPitch)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRoll)
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{
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ACTION_PARAM_START(2);
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ACTION_PARAM_START(3);
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ACTION_PARAM_ANGLE(roll, 0);
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ACTION_PARAM_INT(flags, 1);
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self->SetRoll(roll, !!(flags & SPF_INTERPOLATE));
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ACTION_PARAM_INT(ptr, 2);
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AActor *ref = COPY_AAPTR(self, ptr);
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if (!ref)
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{
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ACTION_SET_RESULT(false);
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return;
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}
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ref->SetRoll(roll, !!(flags & SPF_INTERPOLATE));
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}
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//===========================================================================
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@ -291,7 +291,7 @@ ACTOR Actor native //: Thinker
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action native A_MonsterRefire(int chance, state label);
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action native A_SetAngle(float angle = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
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action native A_SetPitch(float pitch, int flags = 0, int ptr = AAPTR_DEFAULT);
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action native A_SetRoll(float roll, int flags = 0);
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action native A_SetRoll(float roll, int flags = 0, int ptr = AAPTR_DEFAULT);
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action native A_ScaleVelocity(float scale, int ptr = AAPTR_DEFAULT);
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action native A_ChangeVelocity(float x = 0, float y = 0, float z = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
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action native A_SetArg(int pos, int value);
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