diff --git a/src/textures/texturemanager.cpp b/src/textures/texturemanager.cpp index 1c535f4df9..27dc4d6964 100644 --- a/src/textures/texturemanager.cpp +++ b/src/textures/texturemanager.cpp @@ -1051,13 +1051,14 @@ void FTextureManager::Init() // The Hexen scripts use BLANK as a blank texture, even though it's really not. // I guess the Doom renderer must have clipped away the line at the bottom of - // the texture so it wasn't visible. I'll just map it to 0, so it really is blank. + // the texture so it wasn't visible. Change its use type to a blank null texture to really make it blank. if (gameinfo.gametype == GAME_Hexen) { FTextureID tex = CheckForTexture ("BLANK", ETextureType::Wall, false); if (tex.Exists()) { - SetTranslation (tex, 0); + auto texture = GetTexture(tex, false); + texture->UseType = ETextureType::Null; } }