Optimize a little more...

This commit is contained in:
MajorCooke 2015-10-04 16:12:35 -05:00
parent 154e023800
commit 2f3b69e770

View file

@ -5879,10 +5879,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
return;
}
bool blockTest = P_TestMobjLocation(mobj);
//Nothing to block it so skip the rest.
if (blockTest) return;
if (P_TestMobjLocation(mobj)) return;
if (mobj->BlockingMobj)
{
@ -5902,7 +5900,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
return;
//[MC] Easiest way to tell if an actor is blocking it, use the pointers.
if (!blockTest && (mobj->BlockingMobj || (!(flags & CBF_NOLINES) && mobj->BlockingLine != NULL)))
if (mobj->BlockingMobj || (!(flags & CBF_NOLINES) && mobj->BlockingLine != NULL))
{
ACTION_JUMP(block);
}