From 2e6c4eeab905f497a0265d48d207bfae7093469d Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Sat, 22 Jul 2017 08:25:39 -0400 Subject: [PATCH] - removed NOSAVE flags from sv_damagefactor* cvars so that they get put in a savegame --- src/p_interaction.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_interaction.cpp b/src/p_interaction.cpp index 1b3e0f028d..4174a6aba9 100644 --- a/src/p_interaction.cpp +++ b/src/p_interaction.cpp @@ -79,9 +79,9 @@ CVAR (Bool, cl_showsprees, true, CVAR_ARCHIVE) CVAR (Bool, cl_showmultikills, true, CVAR_ARCHIVE) EXTERN_CVAR (Bool, show_obituaries) -CVAR (Float, sv_damagefactormobj, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE) -CVAR (Float, sv_damagefactorfriendly, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE) -CVAR (Float, sv_damagefactorplayer, 1.0, CVAR_SERVERINFO|CVAR_NOSAVE) +CVAR (Float, sv_damagefactormobj, 1.0, CVAR_SERVERINFO) +CVAR (Float, sv_damagefactorfriendly, 1.0, CVAR_SERVERINFO) +CVAR (Float, sv_damagefactorplayer, 1.0, CVAR_SERVERINFO) FName MeansOfDeath;