- fixes to let Hacx load its own extended font.

There were two issues blocking this:

* the Doom BigUpper font was loaded for all Doom-based games. It is only valid for original idgames releases and nothing more.
* Hacx.wad defines its BigFont in FONTDEFS which blocks all custom fonts. Since the Hacx font and GZDoom's base BigFont are very similar, the FONTDEFS lump now gets deleted from the WAD directory.
This commit is contained in:
Christoph Oelckers 2019-07-13 16:20:18 +02:00
parent aba7132846
commit 2e42e4f5fb
596 changed files with 1 additions and 0 deletions

View file

@ -83,6 +83,7 @@ IWad
MustContain = "MAP01", "HACX-R"
BannerColors = "00 00 a8", "a8 a8 a8"
Load = "hacx_gzdoom_stuff.pk3"
DeleteLumps = "FONTDEFS"
}
IWad

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