- some parentheses to silence GCC.

This commit is contained in:
Christoph Oelckers 2014-10-25 13:12:57 +02:00
parent ad2e16576c
commit 2e1fa70cbf

View file

@ -1262,7 +1262,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
// telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor,
// but telefragging should still do enough damage to kill the player)
// Ignore players that are already dead.
if ((player->cheats & CF_BUDDHA2) || ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE) && player->playerstate != PST_DEAD)
if (((player->cheats & CF_BUDDHA2) || ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE)) && player->playerstate != PST_DEAD)
{
// If this is a voodoo doll we need to handle the real player as well.
player->mo->health = target->health = player->health = 1;