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- fixed misplaced parenthesis.
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@ -184,7 +184,7 @@ void gl_SetFog(int lightlevel, int rellight, bool fullbright, const FColormap *c
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}
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else
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{
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if ((level.lightmode == 2 || (level.lightmode == 8) && cmap->BlendFactor > 0) && fogcolor == 0)
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if ((level.lightmode == 2 || (level.lightmode == 8 && cmap->BlendFactor > 0)) && fogcolor == 0)
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{
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float light = hw_CalcLightLevel(lightlevel, rellight, false, cmap->BlendFactor);
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gl_SetShaderLight(light, lightlevel);
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