Prepare VkRaytrace to have a dynamic bottom level acceleration structure

This commit is contained in:
dpjudas 2023-09-25 00:17:53 +02:00 committed by Christoph Oelckers
parent 1f549253d9
commit 2d37bfe527
2 changed files with 192 additions and 101 deletions

View file

@ -68,21 +68,20 @@ void VkRaytrace::SetLevelMesh(LevelMesh* mesh)
void VkRaytrace::Reset()
{
auto deletelist = fb->GetCommands()->DrawDeleteList.get();
deletelist->Add(std::move(vertexBuffer));
deletelist->Add(std::move(indexBuffer));
deletelist->Add(std::move(transferBuffer));
deletelist->Add(std::move(nodesBuffer));
deletelist->Add(std::move(surfaceBuffer));
deletelist->Add(std::move(surfaceIndexBuffer));
deletelist->Add(std::move(portalBuffer));
deletelist->Add(std::move(blScratchBuffer));
deletelist->Add(std::move(blAccelStructBuffer));
deletelist->Add(std::move(blAccelStruct));
deletelist->Add(std::move(tlTransferBuffer));
deletelist->Add(std::move(tlScratchBuffer));
deletelist->Add(std::move(tlInstanceBuffer));
deletelist->Add(std::move(tlAccelStructBuffer));
deletelist->Add(std::move(tlAccelStruct));
deletelist->Add(std::move(VertexBuffer));
deletelist->Add(std::move(IndexBuffer));
deletelist->Add(std::move(NodeBuffer));
deletelist->Add(std::move(SurfaceBuffer));
deletelist->Add(std::move(SurfaceIndexBuffer));
deletelist->Add(std::move(PortalBuffer));
deletelist->Add(std::move(StaticBLAS.ScratchBuffer));
deletelist->Add(std::move(StaticBLAS.AccelStructBuffer));
deletelist->Add(std::move(StaticBLAS.AccelStruct));
deletelist->Add(std::move(TopLevelAS.TransferBuffer));
deletelist->Add(std::move(TopLevelAS.ScratchBuffer));
deletelist->Add(std::move(TopLevelAS.InstanceBuffer));
deletelist->Add(std::move(TopLevelAS.AccelStructBuffer));
deletelist->Add(std::move(TopLevelAS.AccelStruct));
}
void VkRaytrace::CreateVulkanObjects()
@ -90,8 +89,9 @@ void VkRaytrace::CreateVulkanObjects()
CreateBuffers();
if (useRayQuery)
{
CreateBottomLevelAccelerationStructure();
CreateTopLevelAccelerationStructure();
CreateStaticBLAS();
CreateDynamicBLAS();
CreateTopLevelAS();
}
}
@ -142,7 +142,7 @@ void VkRaytrace::CreateBuffers()
surfaceInfo.Push(info);
}
vertexBuffer = BufferBuilder()
VertexBuffer = BufferBuilder()
.Usage(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
@ -151,10 +151,10 @@ void VkRaytrace::CreateBuffers()
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0) |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(vertices.size() * sizeof(SurfaceVertex))
.DebugName("vertexBuffer")
.DebugName("VertexBuffer")
.Create(fb->GetDevice());
indexBuffer = BufferBuilder()
IndexBuffer = BufferBuilder()
.Usage(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
@ -163,48 +163,50 @@ void VkRaytrace::CreateBuffers()
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0) |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size((size_t)Mesh->MeshElements.Size() * sizeof(uint32_t))
.DebugName("indexBuffer")
.DebugName("IndexBuffer")
.Create(fb->GetDevice());
nodesBuffer = BufferBuilder()
NodeBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(sizeof(CollisionNodeBufferHeader) + nodes.size() * sizeof(CollisionNode))
.DebugName("nodesBuffer")
.DebugName("NodeBuffer")
.Create(fb->GetDevice());
surfaceIndexBuffer = BufferBuilder()
SurfaceIndexBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(Mesh->MeshSurfaceIndexes.Size() * sizeof(int))
.DebugName("surfaceBuffer")
.DebugName("SurfaceBuffer")
.Create(fb->GetDevice());
surfaceBuffer = BufferBuilder()
SurfaceBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(surfaceInfo.Size() * sizeof(SurfaceInfo))
.DebugName("surfaceBuffer")
.DebugName("SurfaceBuffer")
.Create(fb->GetDevice());
portalBuffer = BufferBuilder()
PortalBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(portalInfo.Size() * sizeof(PortalInfo))
.DebugName("portalBuffer")
.DebugName("PortalBuffer")
.Create(fb->GetDevice());
transferBuffer = BufferTransfer()
.AddBuffer(vertexBuffer.get(), vertices.data(), vertices.size() * sizeof(SurfaceVertex))
.AddBuffer(indexBuffer.get(), Mesh->MeshElements.Data(), (size_t)Mesh->MeshElements.Size() * sizeof(uint32_t))
.AddBuffer(nodesBuffer.get(), &nodesHeader, sizeof(CollisionNodeBufferHeader), nodes.data(), nodes.size() * sizeof(CollisionNode))
.AddBuffer(surfaceIndexBuffer.get(), Mesh->MeshSurfaceIndexes.Data(), Mesh->MeshSurfaceIndexes.Size() * sizeof(int))
.AddBuffer(surfaceBuffer.get(), surfaceInfo.Data(), surfaceInfo.Size() * sizeof(SurfaceInfo))
.AddBuffer(portalBuffer.get(), portalInfo.Data(), portalInfo.Size() * sizeof(PortalInfo))
auto transferBuffer = BufferTransfer()
.AddBuffer(VertexBuffer.get(), vertices.data(), vertices.size() * sizeof(SurfaceVertex))
.AddBuffer(IndexBuffer.get(), Mesh->MeshElements.Data(), (size_t)Mesh->MeshElements.Size() * sizeof(uint32_t))
.AddBuffer(NodeBuffer.get(), &nodesHeader, sizeof(CollisionNodeBufferHeader), nodes.data(), nodes.size() * sizeof(CollisionNode))
.AddBuffer(SurfaceIndexBuffer.get(), Mesh->MeshSurfaceIndexes.Data(), Mesh->MeshSurfaceIndexes.Size() * sizeof(int))
.AddBuffer(SurfaceBuffer.get(), surfaceInfo.Data(), surfaceInfo.Size() * sizeof(SurfaceInfo))
.AddBuffer(PortalBuffer.get(), portalInfo.Data(), portalInfo.Size() * sizeof(PortalInfo))
.Execute(fb->GetDevice(), fb->GetCommands()->GetTransferCommands());
fb->GetCommands()->TransferDeleteList->Add(std::move(transferBuffer));
PipelineBarrier()
.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, useRayQuery ? VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR : VK_ACCESS_SHADER_READ_BIT)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, useRayQuery ? VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
void VkRaytrace::CreateBottomLevelAccelerationStructure()
void VkRaytrace::CreateStaticBLAS()
{
VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
VkAccelerationStructureGeometryKHR accelStructBLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
@ -216,10 +218,10 @@ void VkRaytrace::CreateBottomLevelAccelerationStructure()
accelStructBLDesc.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
accelStructBLDesc.geometry.triangles = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR };
accelStructBLDesc.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
accelStructBLDesc.geometry.triangles.vertexData.deviceAddress = vertexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.vertexData.deviceAddress = VertexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.vertexStride = sizeof(SurfaceVertex);
accelStructBLDesc.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
accelStructBLDesc.geometry.triangles.indexData.deviceAddress = indexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.indexData.deviceAddress = IndexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.maxVertex = Mesh->MeshVertices.Size() - 1;
buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
@ -233,27 +235,27 @@ void VkRaytrace::CreateBottomLevelAccelerationStructure()
VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
vkGetAccelerationStructureBuildSizesKHR(fb->GetDevice()->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
blAccelStructBuffer = BufferBuilder()
StaticBLAS.AccelStructBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
.Size(sizeInfo.accelerationStructureSize)
.DebugName("blAccelStructBuffer")
.DebugName("StaticBLAS.AccelStructBuffer")
.Create(fb->GetDevice());
blAccelStruct = AccelerationStructureBuilder()
StaticBLAS.AccelStruct = AccelerationStructureBuilder()
.Type(VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR)
.Buffer(blAccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
.DebugName("blAccelStruct")
.Buffer(StaticBLAS.AccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
.DebugName("StaticBLAS.AccelStruct")
.Create(fb->GetDevice());
blScratchBuffer = BufferBuilder()
StaticBLAS.ScratchBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(sizeInfo.buildScratchSize)
.MinAlignment(fb->GetDevice()->PhysicalDevice.Properties.AccelerationStructure.minAccelerationStructureScratchOffsetAlignment)
.DebugName("blScratchBuffer")
.DebugName("StaticBLAS.ScratchBuffer")
.Create(fb->GetDevice());
buildInfo.dstAccelerationStructure = blAccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = blScratchBuffer->GetDeviceAddress();
buildInfo.dstAccelerationStructure = StaticBLAS.AccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = StaticBLAS.ScratchBuffer->GetDeviceAddress();
rangeInfo.primitiveCount = maxPrimitiveCount;
fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
@ -264,33 +266,104 @@ void VkRaytrace::CreateBottomLevelAccelerationStructure()
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
}
void VkRaytrace::CreateTopLevelAccelerationStructure()
void VkRaytrace::CreateDynamicBLAS()
{
VkAccelerationStructureInstanceKHR instance = {};
instance.transform.matrix[0][0] = 1.0f;
instance.transform.matrix[1][1] = 1.0f;
instance.transform.matrix[2][2] = 1.0f;
instance.mask = 0xff;
instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
instance.accelerationStructureReference = blAccelStruct->GetDeviceAddress();
#ifdef USE_DYNAMIC_BLAS
VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
VkAccelerationStructureGeometryKHR accelStructBLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
VkAccelerationStructureGeometryKHR* geometries[] = { &accelStructBLDesc };
VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
tlTransferBuffer = BufferBuilder()
accelStructBLDesc.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
accelStructBLDesc.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
accelStructBLDesc.geometry.triangles = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR };
accelStructBLDesc.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
accelStructBLDesc.geometry.triangles.vertexData.deviceAddress = VertexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.vertexStride = sizeof(SurfaceVertex);
accelStructBLDesc.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
accelStructBLDesc.geometry.triangles.indexData.deviceAddress = IndexBuffer->GetDeviceAddress();
accelStructBLDesc.geometry.triangles.maxVertex = Mesh->MeshVertices.Size() - 1;
buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR;
buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
buildInfo.geometryCount = 1;
buildInfo.ppGeometries = geometries;
uint32_t maxPrimitiveCount = Mesh->MeshElements.Size() / 3;
VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
vkGetAccelerationStructureBuildSizesKHR(fb->GetDevice()->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
DynamicBLAS.AccelStructBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
.Size(sizeInfo.accelerationStructureSize)
.DebugName("DynamicBLAS.AccelStructBuffer")
.Create(fb->GetDevice());
DynamicBLAS.AccelStruct = AccelerationStructureBuilder()
.Type(VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR)
.Buffer(DynamicBLAS.AccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
.DebugName("DynamicBLAS.AccelStruct")
.Create(fb->GetDevice());
DynamicBLAS.ScratchBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(sizeInfo.buildScratchSize)
.MinAlignment(fb->GetDevice()->PhysicalDevice.Properties.AccelerationStructure.minAccelerationStructureScratchOffsetAlignment)
.DebugName("DynamicBLAS.ScratchBuffer")
.Create(fb->GetDevice());
buildInfo.dstAccelerationStructure = DynamicBLAS.AccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = DynamicBLAS.ScratchBuffer->GetDeviceAddress();
rangeInfo.primitiveCount = maxPrimitiveCount;
fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
// Finish building before using it as input to a toplevel accel structure
PipelineBarrier()
.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
#endif
}
void VkRaytrace::CreateTopLevelAS()
{
VkAccelerationStructureInstanceKHR instances[2] = {};
instances[0].transform.matrix[0][0] = 1.0f;
instances[0].transform.matrix[1][1] = 1.0f;
instances[0].transform.matrix[2][2] = 1.0f;
instances[0].mask = 0xff;
instances[0].flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
instances[0].accelerationStructureReference = StaticBLAS.AccelStruct->GetDeviceAddress();
#ifdef USE_DYNAMIC_BLAS
instances[1].transform.matrix[0][0] = 1.0f;
instances[1].transform.matrix[1][1] = 1.0f;
instances[1].transform.matrix[2][2] = 1.0f;
instances[1].mask = 0xff;
instances[1].flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
instances[1].accelerationStructureReference = DynamicBLAS.AccelStruct->GetDeviceAddress();
#endif
TopLevelAS.TransferBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
.Size(sizeof(VkAccelerationStructureInstanceKHR))
.DebugName("tlTransferBuffer")
.Size(sizeof(VkAccelerationStructureInstanceKHR) * 2)
.DebugName("TopLevelAS.TransferBuffer")
.Create(fb->GetDevice());
auto data = (uint8_t*)tlTransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR));
memcpy(data, &instance, sizeof(VkAccelerationStructureInstanceKHR));
tlTransferBuffer->Unmap();
auto data = (uint8_t*)TopLevelAS.TransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR) * 2);
memcpy(data, instances, sizeof(VkAccelerationStructureInstanceKHR) * 2);
TopLevelAS.TransferBuffer->Unmap();
tlInstanceBuffer = BufferBuilder()
TopLevelAS.InstanceBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
.Size(sizeof(VkAccelerationStructureInstanceKHR))
.DebugName("tlInstanceBuffer")
.Size(sizeof(VkAccelerationStructureInstanceKHR) * 2)
.DebugName("TopLevelAS.InstanceBuffer")
.Create(fb->GetDevice());
fb->GetCommands()->GetTransferCommands()->copyBuffer(tlTransferBuffer.get(), tlInstanceBuffer.get());
fb->GetCommands()->GetTransferCommands()->copyBuffer(TopLevelAS.TransferBuffer.get(), TopLevelAS.InstanceBuffer.get());
// Finish transfering before using it as input
PipelineBarrier()
@ -306,39 +379,43 @@ void VkRaytrace::CreateTopLevelAccelerationStructure()
buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
#ifdef USE_DYNAMIC_BLAS
buildInfo.geometryCount = 2;
#else
buildInfo.geometryCount = 1;
#endif
buildInfo.ppGeometries = geometries;
accelStructTLDesc.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
accelStructTLDesc.geometry.instances = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR };
accelStructTLDesc.geometry.instances.data.deviceAddress = tlInstanceBuffer->GetDeviceAddress();
accelStructTLDesc.geometry.instances.data.deviceAddress = TopLevelAS.InstanceBuffer->GetDeviceAddress();
uint32_t maxInstanceCount = 1;
uint32_t maxInstanceCount = 2;
VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
vkGetAccelerationStructureBuildSizesKHR(fb->GetDevice()->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxInstanceCount, &sizeInfo);
tlAccelStructBuffer = BufferBuilder()
TopLevelAS.AccelStructBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
.Size(sizeInfo.accelerationStructureSize)
.DebugName("tlAccelStructBuffer")
.DebugName("TopLevelAS.AccelStructBuffer")
.Create(fb->GetDevice());
tlAccelStruct = AccelerationStructureBuilder()
TopLevelAS.AccelStruct = AccelerationStructureBuilder()
.Type(VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR)
.Buffer(tlAccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
.DebugName("tlAccelStruct")
.Buffer(TopLevelAS.AccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
.DebugName("TopLevelAS.AccelStruct")
.Create(fb->GetDevice());
tlScratchBuffer = BufferBuilder()
TopLevelAS.ScratchBuffer = BufferBuilder()
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
.Size(sizeInfo.buildScratchSize)
.MinAlignment(fb->GetDevice()->PhysicalDevice.Properties.AccelerationStructure.minAccelerationStructureScratchOffsetAlignment)
.DebugName("tlScratchBuffer")
.DebugName("TopLevelAS.ScratchBuffer")
.Create(fb->GetDevice());
buildInfo.dstAccelerationStructure = tlAccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = tlScratchBuffer->GetDeviceAddress();
buildInfo.dstAccelerationStructure = TopLevelAS.AccelStruct->accelstruct;
buildInfo.scratchData.deviceAddress = TopLevelAS.ScratchBuffer->GetDeviceAddress();
rangeInfo.primitiveCount = 1;
fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);

View file

@ -56,20 +56,21 @@ public:
void SetLevelMesh(LevelMesh* mesh);
VulkanAccelerationStructure* GetAccelStruct() { return tlAccelStruct.get(); }
VulkanBuffer* GetVertexBuffer() { return vertexBuffer.get(); }
VulkanBuffer* GetIndexBuffer() { return indexBuffer.get(); }
VulkanBuffer* GetNodeBuffer() { return nodesBuffer.get(); }
VulkanBuffer* GetSurfaceIndexBuffer() { return surfaceIndexBuffer.get(); }
VulkanBuffer* GetSurfaceBuffer() { return surfaceBuffer.get(); }
VulkanBuffer* GetPortalBuffer() { return portalBuffer.get(); }
VulkanAccelerationStructure* GetAccelStruct() { return TopLevelAS.AccelStruct.get(); }
VulkanBuffer* GetVertexBuffer() { return VertexBuffer.get(); }
VulkanBuffer* GetIndexBuffer() { return IndexBuffer.get(); }
VulkanBuffer* GetNodeBuffer() { return NodeBuffer.get(); }
VulkanBuffer* GetSurfaceIndexBuffer() { return SurfaceIndexBuffer.get(); }
VulkanBuffer* GetSurfaceBuffer() { return SurfaceBuffer.get(); }
VulkanBuffer* GetPortalBuffer() { return PortalBuffer.get(); }
private:
void Reset();
void CreateVulkanObjects();
void CreateBuffers();
void CreateBottomLevelAccelerationStructure();
void CreateTopLevelAccelerationStructure();
void CreateStaticBLAS();
void CreateDynamicBLAS();
void CreateTopLevelAS();
std::vector<CollisionNode> CreateCollisionNodes();
@ -80,23 +81,36 @@ private:
LevelMesh NullMesh;
LevelMesh* Mesh = nullptr;
std::unique_ptr<VulkanBuffer> vertexBuffer;
std::unique_ptr<VulkanBuffer> indexBuffer;
std::unique_ptr<VulkanBuffer> transferBuffer;
std::unique_ptr<VulkanBuffer> nodesBuffer;
std::unique_ptr<VulkanBuffer> surfaceIndexBuffer;
std::unique_ptr<VulkanBuffer> surfaceBuffer;
std::unique_ptr<VulkanBuffer> portalBuffer;
std::unique_ptr<VulkanBuffer> VertexBuffer;
std::unique_ptr<VulkanBuffer> IndexBuffer;
std::unique_ptr<VulkanBuffer> SurfaceIndexBuffer;
std::unique_ptr<VulkanBuffer> SurfaceBuffer;
std::unique_ptr<VulkanBuffer> PortalBuffer;
std::unique_ptr<VulkanBuffer> blScratchBuffer;
std::unique_ptr<VulkanBuffer> blAccelStructBuffer;
std::unique_ptr<VulkanAccelerationStructure> blAccelStruct;
std::unique_ptr<VulkanBuffer> NodeBuffer;
std::unique_ptr<VulkanBuffer> tlTransferBuffer;
std::unique_ptr<VulkanBuffer> tlScratchBuffer;
std::unique_ptr<VulkanBuffer> tlInstanceBuffer;
std::unique_ptr<VulkanBuffer> tlAccelStructBuffer;
std::unique_ptr<VulkanAccelerationStructure> tlAccelStruct;
struct
{
std::unique_ptr<VulkanBuffer> ScratchBuffer;
std::unique_ptr<VulkanBuffer> AccelStructBuffer;
std::unique_ptr<VulkanAccelerationStructure> AccelStruct;
} StaticBLAS;
struct
{
std::unique_ptr<VulkanBuffer> ScratchBuffer;
std::unique_ptr<VulkanBuffer> AccelStructBuffer;
std::unique_ptr<VulkanAccelerationStructure> AccelStruct;
} DynamicBLAS;
struct
{
std::unique_ptr<VulkanBuffer> TransferBuffer;
std::unique_ptr<VulkanBuffer> ScratchBuffer;
std::unique_ptr<VulkanBuffer> InstanceBuffer;
std::unique_ptr<VulkanBuffer> AccelStructBuffer;
std::unique_ptr<VulkanAccelerationStructure> AccelStruct;
} TopLevelAS;
};
class BufferTransfer