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- added an option to disable the pickup screen flash.
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3 changed files with 5 additions and 1 deletions
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@ -23,6 +23,8 @@
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#include "serializer.h"
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static FRandom pr_restore ("RestorePos");
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CVAR(Bool, r_pickupflash, true, CVAR_ARCHIVE);
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IMPLEMENT_CLASS(PClassInventory)
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@ -1089,7 +1091,7 @@ void AInventory::Touch (AActor *toucher)
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if (player != NULL)
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{
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PlayPickupSound (player->mo);
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if (!(ItemFlags & IF_NOSCREENFLASH))
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if (!(ItemFlags & IF_NOSCREENFLASH) && r_pickupflash)
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{
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player->bonuscount = BONUSADD;
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}
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@ -1803,6 +1803,7 @@ DSPLYMNU_DIMCOLOR = "Dim color";
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DSPLYMNU_MOVEBOB = "View bob amount while moving";
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DSPLYMNU_STILLBOB = "View bob amount while not moving";
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DSPLYMNU_BOBSPEED = "Weapon bob speed";
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DSPLYMNU_PIFLASH = "Show pickup screen flash";
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// HUD Options
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HUDMNU_TITLE = "HUD Options";
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@ -675,6 +675,7 @@ OptionMenu "VideoOptions"
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Option "$DSPLYMNU_STRETCHSKY", "r_stretchsky", "OnOff"
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Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness"
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Slider "$DSPLYMNU_TRANSSOUL", "transsouls", 0.25, 1.0, 0.05, 2
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Option "$DSPLYMNU_PIFLASH", "r_pickupflash", "OnOff"
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Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast"
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Option "$DSPLYMNU_ROCKETTRAILS", "cl_rockettrails", "RocketTrailTypes"
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Option "$DSPLYMNU_BLOODTYPE", "cl_bloodtype", "BloodTypes"
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