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Added a short ReadME for all banks
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fm_banks/GENMIDI-readme.txt
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fm_banks/GENMIDI-readme.txt
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DMXOPL3
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==================================================================
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https://github.com/sneakernets/DMXOPL
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==================================================================
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New and improved DMX GENMIDI for Doom and sourceports, taking full advantage of
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the OPL3 waveforms. This takes things up a notch in terms of timbre.
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# Summary
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This is a GENMIDI patch for DMX for OPL3 FM synthesis. This patch aims to remedy
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the "weak" default instruments to better match the Roland Sound Canvas, most
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notably the SC-55 and SC-88. Recommended minimum setup for no note-cuts is
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ZDoom 2.8.1 with DOSBOX OPL3 emulator core, with 6 chips emulated.
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======FAQ======
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# Why OPL3 only?
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OPL3 has four additional waveforms - Alternating Sine, Camel Sine, Square, and
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Logarithmic Square (Sawtooth). The most interesting of these is the Square wave,
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for obvious reasons! This will benefit percussion instruments immensely.
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# What did you use for this project?
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Hex Editors, OPL3 Bank Editor, Fraggle's Python scripts, Adlib Tracker II,
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Edlib, ADLMidi. I also used the following keyboards and devices:
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- Yamaha PSR-3 for basic voice ideas
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- Yamaha PSS-50 for layered voice ideas
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- Yamaha DX-7
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- Commodore 64 Music Module
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- VRC7 and related chips
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- Sound Blaster 16
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- Yamaha PCI cards
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- Sounds from various SEGA MegaDrive games
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=======WOPL FAQ=======
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# What's the difference between the WOPL version and the DMX version?
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The main difference is with a few instruments that had to be tweaked to work
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with DMX. Most of these changes are negligible for General MIDI stuff. To hear
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what I intended DMXOPL to sound like in Doom, you'll have to wait for Eternity
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Engine's ADLMIDI support to be finalized.
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# Any plans for GS/XG support?
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Yes. This will take considerable time, and voices will be added as I come across
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them in my MIDI files. You can check the progress on those through the XG and GS
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branches that I will make (or have already made). As I think the GM set is solid
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enough now, save for just a handful of instruments, I can start work on the
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other banks.
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# Will the WOPL version be usable on any other FM chips?
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Depends on the chip, but more than likely the answer is no. YMF262 (and the OPL*
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family for that matter) operate differently than most of the other FM chips, and
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wouldn't likely transfer over to DX-7 or other instruments without considerable
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work, if they would work at all.
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# Is the best way to listen to this really through an emulator?
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Yes, unfortunately. Unless someone makes an FM chip that can handle 128+
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channels, this is likely never to change. If you're using this in your music
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projects and you still want to use the real thing, I recommend recording one
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track at a time and throwing the result in your favorite DAW - just be sure to
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put a highpass filter set to a really low value (I recommend 5 Hz) to get rid
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of the offset garbage, lest your mix splatter like crazy.
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======Credits======
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* Wohlstand, for the OPL3BankEditor
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* Bisqwuit, for ADLMidi
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* Fraggle, for Chocolate Doom and GENMIDI research, as well as the Python scripts
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* SubZ3ro, for AdLib Tracker II
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* Esselfortium, for the encouragement and support
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* Jimmy, who will include this in the next Adventures of Square release
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* The Fat Man, who created the famous 2-op and 4-op patches everyone knows
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* Diode Milliampere, who made FM synth popular again
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* Patchouli, for keeping my spirits up
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* Graf Zahl, for continuing ZDoom as GZDoom
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* Randi, for implementing the OPL Emulation in ZDoom
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* Fisk, for miscellaneous feedback and MIDIs to test
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* Stewboy, for the Ancient Aliens MIDIs to test
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* Xaser, who said this patch passes the "Angry Scientist test"
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* Minigunner, just because
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* Altazimuth, who claims it'll be in Eternity someday (this is now true)
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* MTrop
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* Quasar, for Eternity Engine
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* Glaice, for patch advice
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* BlastFrog, for patch advice
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* Vogons Forums, for the OPL-3 Research and tools
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* AtariAge, for C64 Sound module preset banks
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* NintendoAge
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* John Chowning, the father of FM synthesis. I hope he can hear this someday.
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## Extra Thanks to:
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* Doomworld Forums and the respective IRC/DISCORD channels
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* The 4th Modulator DISCORD channels
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* Giest118, who installed Doom again to listen to this
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* Nuke.YKT, for testing this in Raptor, and for the Nuked OPL core
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* kode54, who added this to Cog and FB2K, thank you!
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* Patch93, who contributed various patches
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* OlPainless, who contributed various patches
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* Papiezak, who contributed various of patches
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* Infurnus, for support
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* Leileilol, for support
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* MaliceX, for support
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* Kuschelmonster, for support
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* Anyone who makes music with this thing!
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YMF262 forever.
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fm_banks/fmmidi-readme.txt
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fm_banks/fmmidi-readme.txt
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A bank, created from hardcoded instruments, extracted from "fmmidi" project
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http://unhaut.x10host.com/fmmidi/
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It's license:
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This program is released under the "three clauses" BSD license
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fm_banks/gems-fmlib-gmize-readme.txt
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fm_banks/gems-fmlib-gmize-readme.txt
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This bank was created by Wohlstand from imported instruments from the standard
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set of insruments pre-included with GEMS program which was a official Sega
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music creation system. Original set was not GM. Therefore, imported instruments
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are was organized to provide a proper GM set.
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Some instruments was a bit modified, some melodic instruments and percussions
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are was taken from Wohlstand's xg.wopn bank.
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fm_banks/gs-by-papiezak-and-sneakernets-readme.txt
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fm_banks/gs-by-papiezak-and-sneakernets-readme.txt
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=============
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https://github.com/sneakernets/DMXOPN2
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https://github.com/papiezak/DMXOPN2
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=============
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== DMXOPN2 ==
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No-nonsense patches for YM2612.
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== About ==
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After much work on my DMXOPL project, I noticed that a lot of presets that
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I created were not compatible with the YM2612, which was the chip I started
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with, but quickly dropped. In response, I decided to rectify this by recreating
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the best patches from DMXOPL to OPN2 format. Don't expect miracles, as this is
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more of a learning experience so I can start working on expanding my FM synth
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knowledge.
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I chose the name "DMX" not because it works with DMX, but that it will
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(hopefully) be of the same quality as the DMXOPL patch. Yeah, not very
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descriptive, but names aren't everything.
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Watch this space.
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