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- added Gez's dumpactors patch.
SVN r2463 (trunk)
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35ba99ed31
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3 changed files with 30 additions and 0 deletions
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@ -188,6 +188,33 @@ const char *FMetaTable::GetMetaString (DWORD id) const
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return meta != NULL ? meta->Value.String : NULL;
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}
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CCMD (dumpactors)
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{
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char * filters[32] =
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{
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"0:All", "1:Doom", "2:Heretic", "3:DoomHeretic", "4:Hexen", "5:DoomHexen", "6:Raven", "7:IdRaven",
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"8:Strife", "9:DoomStrife", "10:HereticStrife", "11:DoomHereticStrife", "12:HexenStrife",
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"13:DoomHexenStrife", "14:RavenStrife", "15:NotChex", "16:Chex", "17:DoomChex", "18:HereticChex",
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"19:DoomHereticChex", "20:HexenChex", "21:DoomHexenChex", "22:RavenChex", "23:NotStrife", "24:StrifeChex",
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"25:DoomStrifeChex", "26:HereticStrifeChex", "27:NotHexen", "28:HexenStrifeChex", "29:NotHeretic",
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"30:NotDoom", "31:All",
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};
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Printf("%i object class types total\nActor\tEd Num\tSpawnID\tFilter\tSource\n", PClass::m_Types.Size());
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for (unsigned int i = 0; i < PClass::m_Types.Size(); i++)
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{
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PClass *cls = PClass::m_Types[i];
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if (cls != NULL && cls->ActorInfo != NULL)
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Printf("%s\t%i\t%i\t%s\t%s\n",
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cls->TypeName.GetChars(), cls->ActorInfo->DoomEdNum,
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cls->ActorInfo->SpawnID, filters[cls->ActorInfo->GameFilter & 31],
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cls->Meta.GetMetaString (ACMETA_Lump));
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else if (cls != NULL)
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Printf("%s\tn/a\tn/a\tn/a\tEngine (not an actor type)\n", cls->TypeName.GetChars());
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else
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Printf("Type %i is not an object class\n", i);
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}
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}
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CCMD (dumpclasses)
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{
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// This is by no means speed-optimized. But it's an informational console
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@ -230,6 +230,7 @@ enum
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ACMETA_MeleeDamage,
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ACMETA_MissileName,
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ACMETA_MissileHeight,
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ACMETA_Lump,
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};
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@ -1106,6 +1106,8 @@ static FActorInfo *ParseActorHeader(FScanner &sc, Baggage *bag)
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{
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FActorInfo *info = CreateNewActor(sc, typeName, parentName, native);
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info->DoomEdNum = DoomEdNum > 0? DoomEdNum : -1;
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info->Class->Meta.SetMetaString (ACMETA_Lump, Wads.GetLumpFullPath(sc.LumpNum));
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SetReplacement(info, replaceName);
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ResetBaggage (bag, info->Class->ParentClass);
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