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- fixed potential null pointer access in Hexen's spike code.
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parent
4d14642cad
commit
2c9a82e084
1 changed files with 20 additions and 17 deletions
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@ -179,26 +179,29 @@ class ThrustFloor : Actor
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while (it.Next())
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{
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let targ = it.thing;
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double blockdist = radius + it.thing.radius;
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if (abs(targ.pos.x - it.Position.X) >= blockdist || abs(targ.pos.y - it.Position.Y) >= blockdist)
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continue;
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// Q: Make this z-aware for everything? It never was before.
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if (targ.pos.z + targ.height < pos.z || targ.pos.z > pos.z + height)
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if (targ != null)
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{
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if (CurSector.PortalGroup != targ.CurSector.PortalGroup)
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double blockdist = radius + targ.radius;
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if (abs(targ.pos.x - it.Position.X) >= blockdist || abs(targ.pos.y - it.Position.Y) >= blockdist)
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continue;
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// Q: Make this z-aware for everything? It never was before.
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if (targ.pos.z + targ.height < pos.z || targ.pos.z > pos.z + height)
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{
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if (CurSector.PortalGroup != targ.CurSector.PortalGroup)
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continue;
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}
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if (!targ.bShootable)
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continue;
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if (targ == self)
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continue; // don't clip against self
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int newdam = targ.DamageMobj (self, self, 10001, 'Crush');
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targ.TraceBleed (newdam > 0 ? newdam : 10001, null);
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args[1] = 1; // Mark thrust thing as bloody
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}
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if (!targ.bShootable)
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continue;
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if (targ == self)
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continue; // don't clip against self
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int newdam = targ.DamageMobj (self, self, 10001, 'Crush');
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targ.TraceBleed (newdam > 0 ? newdam : 10001, null);
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args[1] = 1; // Mark thrust thing as bloody
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}
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}
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}
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