- fix specular defaults to be a little more sane

This commit is contained in:
Magnus Norddahl 2018-01-25 19:59:57 +01:00
parent 7a59bcde4c
commit 2c9a2e7170

View file

@ -191,8 +191,8 @@ FTexture::MiscGLInfo::MiscGLInfo() throw()
mIsTransparent = -1;
shaderspeed = 1.f;
shaderindex = 0;
Glossiness = 0.0f;
SpecularLevel = 0.0f;
Glossiness = 10.0f;
SpecularLevel = 0.1f;
Material[1] = Material[0] = NULL;
SystemTexture[1] = SystemTexture[0] = NULL;