mirror of
https://github.com/ZDoom/gzdoom.git
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- Some data restructuring in MAPINFO branch:
* removed support for custom cluster properties * Changed how G_MaybeLookupLevelName works and made it return an FString. * removed 64 character limit on level names. SVN r1379 (newmapinfo)
This commit is contained in:
parent
e7141238ba
commit
2c793bce0a
13 changed files with 131 additions and 148 deletions
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@ -42,14 +42,12 @@
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#define GREG_SECTION "__DATA,greg"
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#define MREG_SECTION "__DATA,mreg"
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#define MREG_SECTION "__DATA,yreg"
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#define MREG_SECTION "__DATA,zreg"
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#else
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#define AREG_SECTION "areg"
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#define CREG_SECTION "creg"
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#define GREG_SECTION "greg"
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#define MREG_SECTION "mreg"
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#define GREG_SECTION "yreg"
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#define MREG_SECTION "zreg"
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#endif
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#endif
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@ -76,10 +74,6 @@ extern REGINFO MRegTail;
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extern REGINFO YRegHead;
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extern REGINFO YRegTail;
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// List of MAPINFO cluster options
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extern REGINFO ZRegHead;
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extern REGINFO ZRegTail;
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template<class T, REGINFO *_head, REGINFO *_tail>
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class TAutoSegIteratorNoArrow
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{
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@ -46,7 +46,7 @@
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#if defined(_MSC_VER)
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#pragma comment(linker, "/merge:.areg=.data /merge:.creg=.data /merge:.greg=.data /merge:.mreg=.data /merge:.yreg=.data /merge:.zreg=.data")
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#pragma comment(linker, "/merge:.areg=.data /merge:.creg=.data /merge:.greg=.data /merge:.mreg=.data /merge:.yreg=.data")
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#pragma data_seg(".areg$a")
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void *ARegHead = 0;
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@ -63,9 +63,6 @@ void *MRegHead = 0;
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#pragma data_seg(".yreg$a")
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void *YRegHead = 0;
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#pragma data_seg(".zreg$a")
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void *ZRegHead = 0;
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#pragma data_seg()
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// We want visual styles support under XP
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@ -94,7 +91,6 @@ void *CRegHead __attribute__((section(CREG_SECTION))) = 0;
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void *GRegHead __attribute__((section(GREG_SECTION))) = 0;
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void *MRegHead __attribute__((section(MREG_SECTION))) = 0;
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void *YRegHead __attribute__((section(YREG_SECTION))) = 0;
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void *ZRegHead __attribute__((section(ZREG_SECTION))) = 0;
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#elif
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@ -52,9 +52,6 @@ void *MRegTail = 0;
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#pragma data_seg(".yreg$z")
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void *YRegTail = 0;
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#pragma data_seg(".zreg$z")
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void *ZRegTail = 0;
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#pragma data_seg()
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@ -66,7 +63,6 @@ void *CRegTail __attribute__((section(CREG_SECTION))) = 0;
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void *GRegTail __attribute__((section(GREG_SECTION))) = 0;
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void *MRegTail __attribute__((section(MREG_SECTION))) = 0;
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void *YRegTail __attribute__((section(YREG_SECTION))) = 0;
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void *ZRegTail __attribute__((section(ZREG_SECTION))) = 0;
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#elif
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@ -60,7 +60,7 @@ CUSTOM_CVAR (String, language, "auto", CVAR_ARCHIVE)
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{
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SetLanguageIDs ();
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GStrings.LoadStrings (false);
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G_MaybeLookupLevelName (NULL);
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level.LevelName = level.info->LookupLevelName();
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}
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// [RH] Network arbitrator
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@ -1980,7 +1980,7 @@ static void PutSaveComment (FILE *file)
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// Get level name
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//strcpy (comment, level.level_name);
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mysnprintf(comment, countof(comment), "%s - %s", level.mapname, level.level_name);
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mysnprintf(comment, countof(comment), "%s - %s", level.mapname, level.LevelName.GetChars());
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len = (WORD)strlen (comment);
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comment[len] = '\n';
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@ -131,13 +131,12 @@ void G_LeavingHub(int mode, cluster_info_t * cluster, wbstartstruct_t * wbs)
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{
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if (cluster->flags & CLUSTER_LOOKUPNAME)
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{
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strncpy(level.level_name, GStrings(cluster->ClusterName), 64);
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level.LevelName = GStrings(cluster->ClusterName);
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}
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else
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{
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strncpy(level.level_name, cluster->ClusterName, 64);
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level.LevelName = cluster->ClusterName;
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}
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level.level_name[63]=0;
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}
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}
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}
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114
src/g_level.cpp
114
src/g_level.cpp
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@ -96,7 +96,6 @@ EXTERN_CVAR (Int, disableautosave)
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#define PCLS_ID MAKE_ID('p','c','L','s')
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static void SetEndSequence (char *nextmap, int type);
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static void InitPlayerClasses ();
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void G_VerifySkill();
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static FRandom pr_classchoice ("RandomPlayerClassChoice");
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@ -140,7 +139,6 @@ FLevelLocals level; // info about current level
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TArray<cluster_info_t> wadclusterinfos;
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TArray<level_info_t> wadlevelinfos;
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TArray<FSkillInfo> AllSkills;
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static level_info_t TheDefaultLevelInfo;
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static cluster_info_t TheDefaultClusterInfo;
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@ -383,6 +381,28 @@ void G_DoNewGame (void)
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gameaction = ga_nothing;
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}
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// Initializes player classes in case they are random.
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// This gets called at the start of a new game, and the classes
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// chosen here are used for the remainder of a single-player
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// or coop game. These are ignored for deathmatch.
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static void InitPlayerClasses ()
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{
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if (!savegamerestore)
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{
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for (int i = 0; i < MAXPLAYERS; ++i)
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{
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SinglePlayerClass[i] = players[i].userinfo.PlayerClass;
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if (SinglePlayerClass[i] < 0 || !playeringame[i])
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{
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SinglePlayerClass[i] = (pr_classchoice()) % PlayerClasses.Size ();
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}
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players[i].cls = NULL;
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players[i].CurrentPlayerClass = SinglePlayerClass[i];
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}
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}
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}
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void G_InitNew (const char *mapname, bool bTitleLevel)
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{
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EGameSpeed oldSpeed;
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@ -877,7 +897,7 @@ void G_DoLoadLevel (int position, bool autosave)
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"\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
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"\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"
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TEXTCOLOR_BOLD "%s - %s\n\n",
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level.mapname, level.level_name);
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level.mapname, level.LevelName.GetChars());
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if (wipegamestate == GS_LEVEL)
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wipegamestate = GS_FORCEWIPE;
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@ -1257,9 +1277,7 @@ void G_InitLevelLocals ()
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level.Music = info->Music;
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level.musicorder = info->musicorder;
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strncpy(level.level_name, info->LevelName, 63);
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level.level_name[63] = 0;
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G_MaybeLookupLevelName (NULL);
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level.LevelName = level.info->LookupLevelName();
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strncpy (level.nextmap, info->nextmap, 8);
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level.nextmap[8] = 0;
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strncpy (level.secretmap, info->secretmap, 8);
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@ -1274,7 +1292,7 @@ void G_InitLevelLocals ()
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{
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level.partime = level.cluster = 0;
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level.sucktime = 0;
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strcpy(level.level_name, "Unnamed");
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level.LevelName = "Unnamed";
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level.nextmap[0] =
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level.secretmap[0] = 0;
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level.Music = "";
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@ -1393,62 +1411,6 @@ cluster_info_t *FindClusterInfo (int cluster)
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return &TheDefaultClusterInfo;
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}
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const char *G_MaybeLookupLevelName (level_info_t *ininfo)
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{
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level_info_t *info;
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if (ininfo == NULL)
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{
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info = level.info;
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}
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else
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{
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info = ininfo;
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}
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if (info != NULL && info->flags & LEVEL_LOOKUPLEVELNAME)
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{
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const char *thename;
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const char *lookedup;
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lookedup = GStrings[info->LevelName];
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if (lookedup == NULL)
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{
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thename = info->LevelName;
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}
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else
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{
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char checkstring[32];
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// Strip out the header from the localized string
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if (info->mapname[0] == 'E' && info->mapname[2] == 'M')
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{
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mysnprintf (checkstring, countof(checkstring), "%s: ", info->mapname);
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}
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else if (info->mapname[0] == 'M' && info->mapname[1] == 'A' && info->mapname[2] == 'P')
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{
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mysnprintf (checkstring, countof(checkstring), "%d: ", atoi(info->mapname + 3));
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}
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thename = strstr (lookedup, checkstring);
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if (thename == NULL)
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{
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thename = lookedup;
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}
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else
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{
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thename += strlen (checkstring);
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}
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}
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if (ininfo == NULL)
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{
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strncpy(level.level_name, thename, 63);
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level.level_name[63] = 0;
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}
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return thename;
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}
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return info != NULL ? (const char*)(info->LevelName) : NULL;
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}
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void G_AirControlChanged ()
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{
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if (level.aircontrol <= 256)
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@ -1913,30 +1875,6 @@ void FLevelLocals::AddScroller (DScroller *scroller, int secnum)
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}
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}
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// Initializes player classes in case they are random.
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// This gets called at the start of a new game, and the classes
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// chosen here are used for the remainder of a single-player
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// or coop game. These are ignored for deathmatch.
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static void InitPlayerClasses ()
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{
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if (!savegamerestore)
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{
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for (int i = 0; i < MAXPLAYERS; ++i)
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{
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SinglePlayerClass[i] = players[i].userinfo.PlayerClass;
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if (SinglePlayerClass[i] < 0 || !playeringame[i])
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{
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SinglePlayerClass[i] = (pr_classchoice()) % PlayerClasses.Size ();
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}
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players[i].cls = NULL;
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players[i].CurrentPlayerClass = SinglePlayerClass[i];
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}
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}
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}
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//==========================================================================
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//
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// Lists all currently defined maps
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@ -1951,7 +1889,7 @@ CCMD(listmaps)
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if (P_CheckMapData(info->mapname))
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{
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Printf("%s: '%s'\n", info->mapname, G_MaybeLookupLevelName(info));
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Printf("%s: '%s'\n", info->mapname, info->LookupLevelName().GetChars());
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}
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}
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}
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@ -45,18 +45,13 @@ class FScanner;
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#if defined(_MSC_VER)
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#pragma data_seg(".yreg$u")
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#pragma data_seg(".zreg$u")
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#pragma data_seg()
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#define MSVC_YSEG __declspec(allocate(".yreg$u"))
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#define GCC_YSEG
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#define MSVC_ZSEG __declspec(allocate(".zreg$u"))
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#define GCC_ZSEG
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#else
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#define MSVC_YSEG
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#define GCC_YSEG __attribute__((section(YREG_SECTION)))
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#define MSVC_ZSEG
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#define GCC_ZSEG __attribute__((section(ZREG_SECTION)))
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#endif
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@ -195,13 +190,6 @@ struct FMapInfoParser
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MSVC_YSEG FMapOptInfo *mapopt_##name GCC_YSEG = &MapOpt_##name; \
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static void MapOptHandler_##name(FMapInfoParser &parse, level_info_t *info)
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#define DEFINE_CLUSTER_OPTION(name, old) \
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static void MapOptHandler_##name(FScanner &sc, cluster_info_t *info); \
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static FClusterOptInfo ClusterOpt_##name = \
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{ #name, ClusterOptHandler_##name, old }; \
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MSVC_ZSEG FClusterOptInfo *clusteropt_##name GCC_ZSEG = &ClusterOpt_##name; \
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static void ClusterOptHandler_##name(FScanner &sc, cluster_info_t *info)
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struct FMapOptInfo
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{
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@ -210,14 +198,6 @@ struct FMapOptInfo
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bool old;
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};
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struct FClusterOptInfo
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{
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const char *name;
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void (*handler) (FScanner &sc, cluster_info_t *levelinfo);
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bool old;
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};
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#define NUM_WORLDVARS 256
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#define NUM_GLOBALVARS 64
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@ -391,6 +371,7 @@ struct level_info_t
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level_info_t() { Reset(); }
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void Reset();
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FString LookupLevelName ();
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};
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@ -417,7 +398,7 @@ struct FLevelLocals
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int clusterflags;
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int levelnum;
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int lumpnum;
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char level_name[64];
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FString LevelName;
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char mapname[256]; // the server name (base1, etc)
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char nextmap[9]; // go here when fraglimit is hit
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char secretmap[9]; // map to go to when used secret exit
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@ -573,8 +554,6 @@ void G_InitLevelLocals (void);
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void G_AirControlChanged ();
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const char *G_MaybeLookupLevelName (level_info_t *level);
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cluster_info_t *FindClusterInfo (int cluster);
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level_info_t *FindLevelInfo (const char *mapname);
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level_info_t *FindLevelByNum (int num);
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@ -45,6 +45,7 @@
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#include "p_setup.h"
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#include "i_system.h"
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#include "gi.h"
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#include "gstrings.h"
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int FindEndSequence (int type, const char *picname);
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@ -122,6 +123,52 @@ void level_info_t::Reset()
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}
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//==========================================================================
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//
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//
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//==========================================================================
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FString level_info_t::LookupLevelName()
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{
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if (flags & LEVEL_LOOKUPLEVELNAME)
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{
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const char *thename;
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const char *lookedup;
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lookedup = GStrings[LevelName];
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if (lookedup == NULL)
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{
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thename = LevelName;
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}
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else
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{
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char checkstring[32];
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// Strip out the header from the localized string
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if (mapname[0] == 'E' && mapname[2] == 'M')
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{
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mysnprintf (checkstring, countof(checkstring), "%s: ", mapname);
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}
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else if (mapname[0] == 'M' && mapname[1] == 'A' && mapname[2] == 'P')
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{
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mysnprintf (checkstring, countof(checkstring), "%d: ", atoi(mapname + 3));
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}
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thename = strstr (lookedup, checkstring);
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if (thename == NULL)
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{
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thename = lookedup;
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}
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else
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{
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thename += strlen (checkstring);
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}
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}
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return thename;
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}
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else return LevelName;
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}
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//==========================================================================
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//
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//
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@ -347,6 +394,20 @@ void FMapInfoParser::ParseNextMap(char *mapname)
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}
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ParseCloseParen();
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}
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else
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{
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if (format_type == FMT_New)
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{
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// Unknown
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sc.ScriptMessage("Unknown property '%s' found in endgame definition\n", sc.String);
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SkipToNext();
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}
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else
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{
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sc.ScriptError("Unknown property '%s' found in endgame definition\n", sc.String);
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}
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}
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}
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useseq = true;
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}
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@ -993,17 +1054,34 @@ void FMapInfoParser::ParseMapDefinition(level_info_t &info)
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break;
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}
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}
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else if (!ParseCloseBrace())
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{
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// Unknown
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sc.ScriptMessage("Unknown property '%s' found in map definition\n", sc.String);
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SkipToNext();
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}
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else
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{
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break;
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TAutoSegIterator<FMapOptInfo*, &YRegHead, &YRegTail> probe;
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bool success = false;
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while (++probe != NULL)
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{
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if (sc.Compare(probe->name))
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{
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probe->handler(*this, &info);
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success = true;
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break;
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}
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}
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if (!success)
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{
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if (!ParseCloseBrace())
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{
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// Unknown
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sc.ScriptMessage("Unknown property '%s' found in map definition\n", sc.String);
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SkipToNext();
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}
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else
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{
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break;
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -875,7 +875,7 @@ void DrawHUD()
|
|||
}
|
||||
}
|
||||
|
||||
mysnprintf(printstr, countof(printstr), "%s: %s", level.mapname, level.level_name);
|
||||
mysnprintf(printstr, countof(printstr), "%s: %s", level.mapname, level.LevelName.GetChars());
|
||||
screen->DrawText(SmallFont, hudcolor_titl, 1, hudheight-fonth-1, printstr,
|
||||
DTA_KeepRatio, true,
|
||||
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
|
||||
|
|
|
@ -1242,11 +1242,11 @@ void DBaseStatusBar::Draw (EHudState state)
|
|||
{
|
||||
i = mysnprintf (line, countof(line), "%s: ", level.mapname);
|
||||
}
|
||||
line[i] = TEXTCOLOR_ESCAPE;
|
||||
line[i+1] = CR_GREY + 'A';
|
||||
strcpy (&line[i+2], level.level_name);
|
||||
FString mapname;
|
||||
|
||||
mapname.Format("%c%c%s", TEXTCOLOR_ESCAPE, CR_GREY + 'A', level.LevelName.GetChars());
|
||||
screen->DrawText (SmallFont, highlight,
|
||||
(SCREENWIDTH - SmallFont->StringWidth (line)*CleanXfac)/2, y, line,
|
||||
(SCREENWIDTH - SmallFont->StringWidth (mapname)*CleanXfac)/2, y, mapname,
|
||||
DTA_CleanNoMove, true, TAG_DONE);
|
||||
|
||||
if (!deathmatch)
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "templates.h"
|
||||
#include "v_font.h"
|
||||
|
||||
TArray<FSkillInfo> AllSkills;
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -230,7 +230,7 @@ static FTexture* p; // Player graphic
|
|||
static FTexture* lnames[2]; // Name graphics of each level (centered)
|
||||
|
||||
// [RH] Info to dynamically generate the level name graphics
|
||||
static const char *lnametexts[2];
|
||||
static FString lnametexts[2];
|
||||
|
||||
static FTexture *background;
|
||||
|
||||
|
@ -712,6 +712,7 @@ int WI_DrawName(int y, const char *levelname)
|
|||
lumph = BigFont->GetHeight() * CleanYfac;
|
||||
|
||||
p = levelname;
|
||||
if (!p) return 0;
|
||||
l = strlen(p);
|
||||
if (!l) return 0;
|
||||
|
||||
|
@ -1967,10 +1968,11 @@ void WI_loadData(void)
|
|||
}
|
||||
|
||||
// Use the local level structure which can be overridden by hubs
|
||||
lnametexts[0] = level.level_name;
|
||||
lnametexts[0] = level.LevelName;
|
||||
|
||||
level_info_t *li = FindLevelInfo(wbs->next);
|
||||
lnametexts[1] = li ? G_MaybeLookupLevelName(li) : NULL;
|
||||
if (li) lnametexts[1] = li->LookupLevelName();
|
||||
else lnametexts[1] = "";
|
||||
|
||||
WI_LoadBackground(false);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue