diff --git a/src/playsim/mapthinkers/a_floor.cpp b/src/playsim/mapthinkers/a_floor.cpp index 21eccaa4dc..ce2ba59603 100644 --- a/src/playsim/mapthinkers/a_floor.cpp +++ b/src/playsim/mapthinkers/a_floor.cpp @@ -663,6 +663,7 @@ bool FLevelLocals::EV_BuildStairs (int tag, DFloor::EStair type, line_t *line, d // 2. Other side is the next sector to raise // 3. Unless already moving, or different texture, then stop building validcount++; + sec->validcount = validcount; do { ok = 0;