diff --git a/src/playsim/p_enemy.cpp b/src/playsim/p_enemy.cpp index cf15cbf388..45df68ac11 100644 --- a/src/playsim/p_enemy.cpp +++ b/src/playsim/p_enemy.cpp @@ -1835,14 +1835,6 @@ int P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params) if (!P_IsVisible (actor, player->mo, allaround, params)) continue; // out of sight - // [SP] Deathmatch fixes - if we have MF_FRIENDLY we're definitely in deathmatch - // We're going to ignore our master, but go after his enemies. - if ( actor->flags & MF_FRIENDLY ) - { - if ( actor->IsFriend(player->mo) ) - continue; - } - // [RC] Well, let's let special monsters with this flag active be able to see // the player then, eh? if(!(actor->flags6 & MF6_SEEINVISIBLE))