- well ... this was a lil redundant

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Rachael Alexanderson 2024-09-28 15:55:10 -04:00
parent 326480cb31
commit 2c25cc1d9b
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@ -1835,14 +1835,6 @@ int P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params)
if (!P_IsVisible (actor, player->mo, allaround, params))
continue; // out of sight
// [SP] Deathmatch fixes - if we have MF_FRIENDLY we're definitely in deathmatch
// We're going to ignore our master, but go after his enemies.
if ( actor->flags & MF_FRIENDLY )
{
if ( actor->IsFriend(player->mo) )
continue;
}
// [RC] Well, let's let special monsters with this flag active be able to see
// the player then, eh?
if(!(actor->flags6 & MF6_SEEINVISIBLE))