mirror of
https://github.com/ZDoom/gzdoom.git
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- Fixed: sdl/i_net.cpp needs the same changes as win32/i_net.cpp.
SVN r108 (trunk)
This commit is contained in:
parent
b8e61376c3
commit
2b391c69a1
2 changed files with 68 additions and 69 deletions
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@ -3,11 +3,11 @@ May 10, 2006
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height if the floor had moved while they were there before. This was because
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the player was spawned on the original copy of the map before the changes to
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it were dearchived, so they didn't know about the new floor height.
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- Guess we're not leak-free yet. Try travelling around in a hub and see that
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it leaks. I don't have time to track it down right now.
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- Fixed: Calling BaseFileSearch() and letting it fill in the file's extension
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didn't work because the space for the path was deallocated before it
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returned.
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- Guess we're not leak-free yet. Try travelling around in a hub and see that
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it leaks. I don't have time to track it down right now.
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- Yay! We now seem to be free of memory leaks! The next step will be to
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merge a lot of these static destructor-only structs into regular
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functions added to the exit chain with atterm so that they can be called
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@ -170,12 +170,12 @@ int FindNode (sockaddr_in *address)
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int i;
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// find remote node number
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for (i = 0; i<doomcom->numnodes; i++)
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for (i = 0; i<doomcom.numnodes; i++)
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if (address->sin_addr.s_addr == sendaddress[i].sin_addr.s_addr
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&& address->sin_port == sendaddress[i].sin_port)
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break;
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if (i == doomcom->numnodes)
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if (i == doomcom.numnodes)
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{
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// packet is not from one of the players (new game broadcast?)
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i = -1;
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@ -191,9 +191,9 @@ void PacketSend (void)
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int c;
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//printf ("sending %i\n",gametic);
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c = sendto (mysocket , (const char*)doomcom->data, doomcom->datalength
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,0,(sockaddr *)&sendaddress[doomcom->remotenode]
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,sizeof(sendaddress[doomcom->remotenode]));
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c = sendto (mysocket , (const char*)doomcom.data, doomcom.datalength
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,0,(sockaddr *)&sendaddress[doomcom.remotenode]
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,sizeof(sendaddress[doomcom.remotenode]));
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// if (c == -1)
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// I_Error ("SendPacket error: %s",strerror(errno));
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@ -211,7 +211,7 @@ void PacketGet (void)
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int node;
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fromlen = sizeof(fromaddress);
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c = recvfrom (mysocket, (char*)doomcom->data, MAX_MSGLEN, 0
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c = recvfrom (mysocket, (char*)doomcom.data, MAX_MSGLEN, 0
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, (sockaddr *)&fromaddress, &fromlen);
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node = FindNode (&fromaddress);
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@ -225,7 +225,7 @@ void PacketGet (void)
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Printf (PRINT_BOLD, "The connection from %s was dropped\n",
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players[sendplayer[node]].userinfo.netname);
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doomcom->data[0] = 0x80; // NCMD_EXIT
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doomcom.data[0] = 0x80; // NCMD_EXIT
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c = 1;
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}
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else if (err != WSAEWOULDBLOCK)
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@ -234,13 +234,13 @@ void PacketGet (void)
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}
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else
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{
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doomcom->remotenode = -1; // no packet
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doomcom.remotenode = -1; // no packet
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return;
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}
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}
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doomcom->remotenode = node;
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doomcom->datalength = (short)c;
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doomcom.remotenode = node;
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doomcom.datalength = (short)c;
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}
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sockaddr_in *PreGet (void *buffer, int bufferlen, bool noabort)
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@ -307,7 +307,7 @@ void BuildAddress (sockaddr_in *address, char *name)
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if (!isnamed)
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{
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address->sin_addr.s_addr = inet_addr (name);
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Printf ("Node number %d address %s\n", doomcom->numnodes, name);
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Printf ("Node number %d address %s\n", doomcom.numnodes, name);
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}
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else
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{
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@ -316,7 +316,7 @@ void BuildAddress (sockaddr_in *address, char *name)
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I_FatalError ("gethostbyname: couldn't find %s\n%s", name, neterror());
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address->sin_addr.s_addr = *(int *)hostentry->h_addr_list[0];
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Printf ("Node number %d hostname %s\n",
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doomcom->numnodes, hostentry->h_name);
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doomcom.numnodes, hostentry->h_name);
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}
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if (portpart)
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@ -368,34 +368,34 @@ void WaitForPlayers (int i)
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StartNetwork (false);
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// parse player number and host list
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doomcom->consoleplayer = (short)(Args.GetArg (i+1)[0]-'1');
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Printf ("Console player number: %d\n", doomcom->consoleplayer);
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doomcom.consoleplayer = (short)(Args.GetArg (i+1)[0]-'1');
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Printf ("Console player number: %d\n", doomcom.consoleplayer);
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doomcom->numnodes = 1; // this node for sure
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doomcom.numnodes = 1; // this node for sure
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i++;
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while (++i < Args.NumArgs() && Args.GetArg (i)[0] != '-' && Args.GetArg (i)[0] != '+')
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{
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BuildAddress (&sendaddress[doomcom->numnodes], Args.GetArg (i));
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doomcom->numnodes++;
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BuildAddress (&sendaddress[doomcom.numnodes], Args.GetArg (i));
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doomcom.numnodes++;
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}
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Printf ("Total players: %d\n", doomcom->numnodes);
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Printf ("Total players: %d\n", doomcom.numnodes);
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doomcom->id = DOOMCOM_ID;
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doomcom->numplayers = doomcom->numnodes;
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doomcom.id = DOOMCOM_ID;
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doomcom.numplayers = doomcom.numnodes;
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}
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void STACK_ARGS SendAbort (void)
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{
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BYTE dis[2] = { PRE_FAKE, PRE_DISCONNECT };
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while (--doomcom->numnodes > 0)
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while (--doomcom.numnodes > 0)
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{
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PreSend (dis, 2, &sendaddress[doomcom->numnodes]);
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PreSend (dis, 2, &sendaddress[doomcom->numnodes]);
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PreSend (dis, 2, &sendaddress[doomcom->numnodes]);
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PreSend (dis, 2, &sendaddress[doomcom->numnodes]);
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PreSend (dis, 2, &sendaddress[doomcom.numnodes]);
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PreSend (dis, 2, &sendaddress[doomcom.numnodes]);
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PreSend (dis, 2, &sendaddress[doomcom.numnodes]);
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PreSend (dis, 2, &sendaddress[doomcom.numnodes]);
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}
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}
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@ -417,9 +417,9 @@ void HostGame (int i)
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{ // Special case: Only 1 player, so don't bother starting the network
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netgame = false;
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multiplayer = true;
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doomcom->id = DOOMCOM_ID;
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doomcom->numplayers = doomcom->numnodes = 1;
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doomcom->consoleplayer = 0;
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doomcom.id = DOOMCOM_ID;
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doomcom.numplayers = doomcom.numnodes = 1;
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doomcom.consoleplayer = 0;
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return;
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}
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@ -427,18 +427,18 @@ void HostGame (int i)
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// [JC] - this computer is starting the game, therefore it should
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// be the Net Arbitrator.
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doomcom->consoleplayer = 0;
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Printf ("Console player number: %d\n", doomcom->consoleplayer);
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doomcom.consoleplayer = 0;
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Printf ("Console player number: %d\n", doomcom.consoleplayer);
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doomcom->numnodes = 1;
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doomcom.numnodes = 1;
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Printf ("Waiting for players...\n");
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atterm (SendAbort);
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// Wait for numplayers-1 different connections
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while (doomcom->numnodes < numplayers)
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while (doomcom.numnodes < numplayers)
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{
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while (doomcom->numnodes < numplayers)
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while (doomcom.numnodes < numplayers)
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{
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if (CheckAbort ())
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{
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@ -458,7 +458,7 @@ void HostGame (int i)
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node = FindNode (from);
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if (node == -1)
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{
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node = doomcom->numnodes++;
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node = doomcom.numnodes++;
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sendaddress[node] = *from;
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}
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Printf ("Got connect from node %d\n", node);
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@ -472,8 +472,8 @@ void HostGame (int i)
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if (node >= 0)
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{
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Printf ("Got disconnect from node %d\n", node);
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doomcom->numnodes--;
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while (node < doomcom->numnodes)
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doomcom.numnodes--;
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while (node < doomcom.numnodes)
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{
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sendaddress[node] = sendaddress[node+1];
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node++;
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node = FindNode (from);
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if (node >= 0)
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{
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doomcom->numnodes--;
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while (node < doomcom->numnodes)
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doomcom.numnodes--;
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while (node < doomcom.numnodes)
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{
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sendaddress[node] = sendaddress[node+1];
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node++;
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@ -510,18 +510,18 @@ void HostGame (int i)
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ackcount = 0;
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memset (gotack, 0, sizeof(gotack));
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Printf ("Sending all here\n");
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while (ackcount < doomcom->numnodes - 1)
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while (ackcount < doomcom.numnodes - 1)
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{
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packet.fake = PRE_FAKE;
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packet.message = PRE_ALLHERE;
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packet.numnodes = doomcom->numnodes - 2;
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for (node = 1; node < doomcom->numnodes; node++)
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packet.numnodes = doomcom.numnodes - 2;
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for (node = 1; node < doomcom.numnodes; node++)
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{
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int machine, spot = 0;
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if (!gotack[node])
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{
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for (spot = 0, machine = 1; machine < doomcom->numnodes; machine++)
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for (spot = 0, machine = 1; machine < doomcom.numnodes; machine++)
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{
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if (node != machine)
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{
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Printf ("Go\n");
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packet.fake = PRE_FAKE;
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packet.message = PRE_GO;
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for (node = 1; node < doomcom->numnodes; node++)
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for (node = 1; node < doomcom.numnodes; node++)
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{
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for (int i = 8; i != 0; --i)
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{
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}
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}
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Printf ("Total players: %d\n", doomcom->numnodes);
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Printf ("Total players: %d\n", doomcom.numnodes);
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doomcom->id = DOOMCOM_ID;
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doomcom->numplayers = doomcom->numnodes;
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doomcom.id = DOOMCOM_ID;
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doomcom.numplayers = doomcom.numnodes;
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// On the host, each player's number is the same as its node number
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for (i = 0; i < doomcom->numnodes; ++i)
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for (i = 0; i < doomcom.numnodes; ++i)
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{
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sendplayer[i] = i;
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}
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{
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waiting = false;
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doomcom->consoleplayer = packet.consolenum;
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doomcom.consoleplayer = packet.consolenum;
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sendplayer[0] = packet.consolenum;
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Printf ("Console player number: %d\n", doomcom->consoleplayer);
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Printf ("Console player number: %d\n", doomcom.consoleplayer);
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}
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}
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}
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@ -644,7 +644,7 @@ void JoinGame (int i)
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// Wait for everyone else to connect
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waiting = true;
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//doomcom->numnodes = 2;
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//doomcom.numnodes = 2;
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atterm (SendAbort);
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while (waiting)
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@ -665,12 +665,12 @@ void JoinGame (int i)
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switch (packet.message)
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{
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case PRE_ALLHERE:
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if (doomcom->numnodes == 0)
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if (doomcom.numnodes == 0)
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{
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int node;
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packet.numnodes = packet.numnodes;
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doomcom->numnodes = packet.numnodes + 2;
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doomcom.numnodes = packet.numnodes + 2;
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for (node = 0; node < packet.numnodes; node++)
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{
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sendaddress[node+2].sin_addr.s_addr = packet.machines[node].address;
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popterm ();
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Printf ("Total players: %d\n", doomcom->numnodes);
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Printf ("Total players: %d\n", doomcom.numnodes);
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doomcom->id = DOOMCOM_ID;
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doomcom->numplayers = doomcom->numnodes;
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doomcom.id = DOOMCOM_ID;
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doomcom.numplayers = doomcom.numnodes;
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}
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//
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@ -716,24 +716,23 @@ void I_InitNetwork (void)
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int i;
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char *v;
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doomcom = new doomcom_t;
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memset (doomcom, 0, sizeof(*doomcom));
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memset (&doomcom, 0, sizeof(doomcom));
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// set up for network
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v = Args.CheckValue ("-dup");
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if (v)
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{
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doomcom->ticdup = clamp (atoi (v), 1, MAXTICDUP);
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doomcom.ticdup = clamp (atoi (v), 1, MAXTICDUP);
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}
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else
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{
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doomcom->ticdup = 1;
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doomcom.ticdup = 1;
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}
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if (Args.CheckParm ("-extratic"))
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doomcom->extratics = 1;
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doomcom.extratics = 1;
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else
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doomcom->extratics = 0;
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doomcom.extratics = 0;
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v = Args.CheckValue ("-port");
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if (v)
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@ -758,9 +757,9 @@ void I_InitNetwork (void)
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// single player game
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netgame = false;
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multiplayer = false;
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doomcom->id = DOOMCOM_ID;
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doomcom->numplayers = doomcom->numnodes = 1;
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doomcom->consoleplayer = 0;
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doomcom.id = DOOMCOM_ID;
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doomcom.numplayers = doomcom.numnodes = 1;
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doomcom.consoleplayer = 0;
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return;
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}
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}
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void I_NetCmd (void)
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{
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if (doomcom->command == CMD_SEND)
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if (doomcom.command == CMD_SEND)
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{
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netsend ();
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}
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else if (doomcom->command == CMD_GET)
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else if (doomcom.command == CMD_GET)
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{
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netget ();
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}
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else
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I_Error ("Bad net cmd: %i\n",doomcom->command);
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I_Error ("Bad net cmd: %i\n",doomcom.command);
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}
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#ifdef __WIN32__
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