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- fixed: Plane height changes only updated the first buffered vertex for the respective plane.
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@ -294,7 +294,7 @@ void FFlatVertexBuffer::UpdatePlaneVertices(sector_t *sec, int plane)
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secplane_t &splane = sec->GetSecPlane(plane);
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secplane_t &splane = sec->GetSecPlane(plane);
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FFlatVertex *vt = &vbo_shadowdata[startvt];
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FFlatVertex *vt = &vbo_shadowdata[startvt];
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FFlatVertex *mapvt = &map[startvt];
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FFlatVertex *mapvt = &map[startvt];
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for(int i=0; i<countvt; i++, vt++)
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for(int i=0; i<countvt; i++, vt++, mapvt++)
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{
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{
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vt->z = splane.ZatPoint(vt->x, vt->y);
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vt->z = splane.ZatPoint(vt->x, vt->y);
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if (plane == sector_t::floor && sec->transdoor) vt->z -= 1;
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if (plane == sector_t::floor && sec->transdoor) vt->z -= 1;
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