From 2abf1644a443e72bff06ee5afb68527a2850ff57 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 15 Jun 2014 10:18:46 +0200 Subject: [PATCH] - fixed: Plane height changes only updated the first buffered vertex for the respective plane. --- src/gl/data/gl_vertexbuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gl/data/gl_vertexbuffer.cpp b/src/gl/data/gl_vertexbuffer.cpp index 8093a57a0e..559131d36e 100644 --- a/src/gl/data/gl_vertexbuffer.cpp +++ b/src/gl/data/gl_vertexbuffer.cpp @@ -294,7 +294,7 @@ void FFlatVertexBuffer::UpdatePlaneVertices(sector_t *sec, int plane) secplane_t &splane = sec->GetSecPlane(plane); FFlatVertex *vt = &vbo_shadowdata[startvt]; FFlatVertex *mapvt = &map[startvt]; - for(int i=0; iz = splane.ZatPoint(vt->x, vt->y); if (plane == sector_t::floor && sec->transdoor) vt->z -= 1;