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- Fixed: The Hexen status bar still uses MAX_MANA for some calculations instead
of MaxAmount. SVN r1630 (trunk)
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3 changed files with 6 additions and 4 deletions
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@ -1,4 +1,8 @@
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June 1, 2009 (Changes by Graf Zahl)
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June 2, 2009 (Changes by Graf Zahl)
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- Fixed: The Hexen status bar still uses MAX_MANA for some calculations instead
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of MaxAmount.
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June 1, 2009 (Changes by Graf Zahl)
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- Added Blzut3's submission for displaying underwater stats in SBARINFO.
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- Added Blzut3's submission for displaying underwater stats in SBARINFO.
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May 31, 2009 (Changes by Graf Zahl)
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May 31, 2009 (Changes by Graf Zahl)
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@ -100,7 +100,7 @@ void FManaBar::SetVial (FTexture *pic, AActor *actor, const PClass *manaType)
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ammo = actor->FindInventory (manaType);
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ammo = actor->FindInventory (manaType);
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level = ammo != NULL ? ammo->Amount : 0;
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level = ammo != NULL ? ammo->Amount : 0;
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level = MIN (22*level/MAX_MANA, 22);
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level = MIN (22*level/ammo->MaxAmount, 22);
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if (VialPic != pic || VialLevel != level)
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if (VialPic != pic || VialLevel != level)
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{
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{
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VialPic = pic;
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VialPic = pic;
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@ -5,8 +5,6 @@
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#include "info.h"
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#include "info.h"
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#include "s_sound.h"
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#include "s_sound.h"
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#define MAX_MANA 200
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#define NUM_WEAPON_SLOTS 10
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#define NUM_WEAPON_SLOTS 10
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class player_t;
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class player_t;
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