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- fixed compilation on macOS
error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'int' in initializer list error: unknown type name 'OpenGLFrameBuffer'
This commit is contained in:
parent
0200ee7c13
commit
2aac222d35
5 changed files with 14 additions and 14 deletions
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@ -82,8 +82,8 @@ FFlatVertexBuffer::FFlatVertexBuffer(int width, int height)
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mVertexBuffer->SetData(bytesize, nullptr, false);
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static const FVertexBufferAttribute format[] = {
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{ 0, VATTR_VERTEX, VFmt_Float3, myoffsetof(FFlatVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, myoffsetof(FFlatVertex, u) }
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{ 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(FFlatVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(FFlatVertex, u) }
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};
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mVertexBuffer->SetFormat(1, 2, sizeof(FFlatVertex), format);
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@ -141,10 +141,10 @@ FModelVertexBuffer::FModelVertexBuffer(bool needindex, bool singleframe)
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mIndexBuffer = needindex ? screen->CreateIndexBuffer() : nullptr;
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static const FVertexBufferAttribute format[] = {
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{ 0, VATTR_VERTEX, VFmt_Float3, myoffsetof(FModelVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, myoffsetof(FModelVertex, u) },
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{ 0, VATTR_NORMAL, VFmt_Packed_A2R10G10B10, myoffsetof(FModelVertex, packedNormal) },
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{ 1, VATTR_VERTEX2, VFmt_Float3, myoffsetof(FModelVertex, x) }
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{ 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(FModelVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(FModelVertex, u) },
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{ 0, VATTR_NORMAL, VFmt_Packed_A2R10G10B10, (int)myoffsetof(FModelVertex, packedNormal) },
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{ 1, VATTR_VERTEX2, VFmt_Float3, (int)myoffsetof(FModelVertex, x) }
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};
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mVertexBuffer->SetFormat(2, 4, sizeof(FModelVertex), format);
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}
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@ -88,9 +88,9 @@ FSkyVertexBuffer::FSkyVertexBuffer()
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mVertexBuffer = screen->CreateVertexBuffer();
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static const FVertexBufferAttribute format[] = {
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{ 0, VATTR_VERTEX, VFmt_Float3, myoffsetof(FSkyVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, myoffsetof(FSkyVertex, u) },
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{ 0, VATTR_COLOR, VFmt_Byte4, myoffsetof(FSkyVertex, color) }
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{ 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(FSkyVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(FSkyVertex, u) },
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{ 0, VATTR_COLOR, VFmt_Byte4, (int)myoffsetof(FSkyVertex, color) }
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};
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mVertexBuffer->SetFormat(1, 3, sizeof(FSkyVertex), format);
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mVertexBuffer->SetData(mVertices.Size() * sizeof(FSkyVertex), &mVertices[0], true);
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@ -329,4 +329,4 @@ void FSkyVertexBuffer::SetupMatrices(FMaterial *tex, float x_offset, float y_off
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textureMatrix.loadIdentity();
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textureMatrix.scale(mirror ? -xscale : xscale, yscale, 1.f);
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textureMatrix.translate(1.f, y_offset / texh, 1.f);
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}
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}
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@ -58,9 +58,9 @@ public:
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mIndexBuffer = screen->CreateIndexBuffer();
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static const FVertexBufferAttribute format[] = {
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{ 0, VATTR_VERTEX, VFmt_Float3, myoffsetof(F2DDrawer::TwoDVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, myoffsetof(F2DDrawer::TwoDVertex, u) },
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{ 0, VATTR_COLOR, VFmt_Byte4, myoffsetof(F2DDrawer::TwoDVertex, color0) }
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{ 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(F2DDrawer::TwoDVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(F2DDrawer::TwoDVertex, u) },
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{ 0, VATTR_COLOR, VFmt_Byte4, (int)myoffsetof(F2DDrawer::TwoDVertex, color0) }
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};
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mVertexBuffer->SetFormat(1, 3, sizeof(F2DDrawer::TwoDVertex), format);
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}
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@ -204,7 +204,7 @@ class CocoaVideo : public IVideo
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public:
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virtual DFrameBuffer* CreateFrameBuffer() override
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{
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auto fb = new OpenGLFrameBuffer(nullptr, fullscreen);
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auto fb = new OpenGLRenderer::OpenGLFrameBuffer(nullptr, fullscreen);
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fb->SetMode(fullscreen, vid_hidpi);
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fb->SetSize(fb->GetClientWidth(), fb->GetClientHeight());
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