mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-13 07:57:52 +00:00
- clean up Apply function
This commit is contained in:
parent
0c9d27d078
commit
2a6d37dd73
2 changed files with 131 additions and 76 deletions
|
@ -33,8 +33,8 @@ void VkRenderState::Draw(int dt, int index, int count, bool apply)
|
|||
{
|
||||
if (apply)
|
||||
Apply(dt);
|
||||
else if (mDescriptorsChanged)
|
||||
BindDescriptorSets();
|
||||
else if (mDynamicSetChanged)
|
||||
ApplyDynamicSet();
|
||||
|
||||
drawcalls.Clock();
|
||||
mCommandBuffer->draw(count, 1, index, 0);
|
||||
|
@ -45,8 +45,8 @@ void VkRenderState::DrawIndexed(int dt, int index, int count, bool apply)
|
|||
{
|
||||
if (apply)
|
||||
Apply(dt);
|
||||
else if (mDescriptorsChanged)
|
||||
BindDescriptorSets();
|
||||
else if (mDynamicSetChanged)
|
||||
ApplyDynamicSet();
|
||||
|
||||
drawcalls.Clock();
|
||||
mCommandBuffer->drawIndexed(count, 1, index, 0, 0);
|
||||
|
@ -192,17 +192,20 @@ void VkRenderState::EnableLineSmooth(bool on)
|
|||
{
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static void CopyToBuffer(uint32_t &offset, const T &data, VKDataBuffer *buffer)
|
||||
void VkRenderState::Apply(int dt)
|
||||
{
|
||||
if (offset + (UniformBufferAlignment<T>() << 1) < buffer->Size())
|
||||
{
|
||||
offset += UniformBufferAlignment<T>();
|
||||
memcpy(static_cast<uint8_t*>(buffer->Memory()) + offset, &data, sizeof(T));
|
||||
}
|
||||
ApplyRenderPass(dt);
|
||||
ApplyScissor();
|
||||
ApplyViewport();
|
||||
ApplyStreamData();
|
||||
ApplyMatrices();
|
||||
ApplyPushConstants();
|
||||
ApplyVertexBuffers();
|
||||
ApplyDynamicSet();
|
||||
ApplyMaterial();
|
||||
}
|
||||
|
||||
void VkRenderState::Apply(int dt)
|
||||
void VkRenderState::ApplyRenderPass(int dt)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
auto passManager = fb->GetRenderPassManager();
|
||||
|
@ -254,7 +257,10 @@ void VkRenderState::Apply(int dt)
|
|||
mCommandBuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
|
||||
mRenderPassSetup = passSetup;
|
||||
}
|
||||
}
|
||||
|
||||
void VkRenderState::ApplyScissor()
|
||||
{
|
||||
if (mScissorChanged)
|
||||
{
|
||||
VkRect2D scissor;
|
||||
|
@ -275,7 +281,10 @@ void VkRenderState::Apply(int dt)
|
|||
mCommandBuffer->setScissor(0, 1, &scissor);
|
||||
mScissorChanged = false;
|
||||
}
|
||||
}
|
||||
|
||||
void VkRenderState::ApplyViewport()
|
||||
{
|
||||
if (mViewportChanged)
|
||||
{
|
||||
VkViewport viewport;
|
||||
|
@ -298,27 +307,15 @@ void VkRenderState::Apply(int dt)
|
|||
mCommandBuffer->setViewport(0, 1, &viewport);
|
||||
mViewportChanged = false;
|
||||
}
|
||||
}
|
||||
|
||||
void VkRenderState::ApplyStreamData()
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
auto passManager = fb->GetRenderPassManager();
|
||||
|
||||
const float normScale = 1.0f / 255.0f;
|
||||
|
||||
int fogset = 0;
|
||||
|
||||
if (mFogEnabled)
|
||||
{
|
||||
if (mFogEnabled == 2)
|
||||
{
|
||||
fogset = -3; // 2D rendering with 'foggy' overlay.
|
||||
}
|
||||
else if ((mFogColor & 0xffffff) == 0)
|
||||
{
|
||||
fogset = gl_fogmode;
|
||||
}
|
||||
else
|
||||
{
|
||||
fogset = -gl_fogmode;
|
||||
}
|
||||
}
|
||||
|
||||
mStreamData.uDesaturationFactor = mDesaturation * normScale;
|
||||
mStreamData.uFogColor = { mFogColor.r * normScale, mFogColor.g * normScale, mFogColor.b * normScale, mFogColor.a * normScale };
|
||||
mStreamData.uAddColor = { mAddColor.r * normScale, mAddColor.g * normScale, mAddColor.b * normScale, mAddColor.a * normScale };
|
||||
|
@ -332,24 +329,6 @@ void VkRenderState::Apply(int dt)
|
|||
|
||||
mStreamData.timer = 0.0f; // static_cast<float>((double)(screen->FrameTime - firstFrame) * (double)mShaderTimer / 1000.);
|
||||
|
||||
int tempTM = TM_NORMAL;
|
||||
if (mMaterial.mMaterial && mMaterial.mMaterial->tex->isHardwareCanvas())
|
||||
tempTM = TM_OPAQUE;
|
||||
|
||||
mPushConstants.uFogEnabled = fogset;
|
||||
mPushConstants.uTextureMode = mTextureMode == TM_NORMAL && tempTM == TM_OPAQUE ? TM_OPAQUE : mTextureMode;
|
||||
mPushConstants.uLightDist = mLightParms[0];
|
||||
mPushConstants.uLightFactor = mLightParms[1];
|
||||
mPushConstants.uFogDensity = mLightParms[2];
|
||||
mPushConstants.uLightLevel = mLightParms[3];
|
||||
mPushConstants.uAlphaThreshold = mAlphaThreshold;
|
||||
mPushConstants.uClipSplit = { mClipSplit[0], mClipSplit[1] };
|
||||
|
||||
/*if (mMaterial.mMaterial)
|
||||
{
|
||||
mPushConstants.uSpecularMaterial = { mMaterial.mMaterial->tex->Glossiness, mMaterial.mMaterial->tex->SpecularLevel };
|
||||
}*/
|
||||
|
||||
if (mGlowEnabled)
|
||||
{
|
||||
mStreamData.uGlowTopPlane = mGlowTopPlane.vec;
|
||||
|
@ -385,6 +364,71 @@ void VkRenderState::Apply(int dt)
|
|||
mStreamData.uSplitBottomPlane = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
}
|
||||
|
||||
mDataIndex++;
|
||||
if (mDataIndex == MAX_STREAM_DATA)
|
||||
{
|
||||
mDataIndex = 0;
|
||||
mStreamDataOffset += sizeof(StreamUBO);
|
||||
}
|
||||
uint8_t *ptr = (uint8_t*)fb->StreamUBO->Memory();
|
||||
memcpy(ptr + mStreamDataOffset + sizeof(StreamData) * mDataIndex, &mStreamData, sizeof(StreamData));
|
||||
}
|
||||
|
||||
void VkRenderState::ApplyPushConstants()
|
||||
{
|
||||
int fogset = 0;
|
||||
if (mFogEnabled)
|
||||
{
|
||||
if (mFogEnabled == 2)
|
||||
{
|
||||
fogset = -3; // 2D rendering with 'foggy' overlay.
|
||||
}
|
||||
else if ((mFogColor & 0xffffff) == 0)
|
||||
{
|
||||
fogset = gl_fogmode;
|
||||
}
|
||||
else
|
||||
{
|
||||
fogset = -gl_fogmode;
|
||||
}
|
||||
}
|
||||
|
||||
int tempTM = TM_NORMAL;
|
||||
if (mMaterial.mMaterial && mMaterial.mMaterial->tex->isHardwareCanvas())
|
||||
tempTM = TM_OPAQUE;
|
||||
|
||||
mPushConstants.uFogEnabled = fogset;
|
||||
mPushConstants.uTextureMode = mTextureMode == TM_NORMAL && tempTM == TM_OPAQUE ? TM_OPAQUE : mTextureMode;
|
||||
mPushConstants.uLightDist = mLightParms[0];
|
||||
mPushConstants.uLightFactor = mLightParms[1];
|
||||
mPushConstants.uFogDensity = mLightParms[2];
|
||||
mPushConstants.uLightLevel = mLightParms[3];
|
||||
mPushConstants.uAlphaThreshold = mAlphaThreshold;
|
||||
mPushConstants.uClipSplit = { mClipSplit[0], mClipSplit[1] };
|
||||
|
||||
//if (mMaterial.mMaterial)
|
||||
// mPushConstants.uSpecularMaterial = { mMaterial.mMaterial->tex->Glossiness, mMaterial.mMaterial->tex->SpecularLevel };
|
||||
|
||||
mPushConstants.uLightIndex = screen->mLights->BindUBO(mLightIndex);
|
||||
mPushConstants.uDataIndex = mDataIndex;
|
||||
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
auto passManager = fb->GetRenderPassManager();
|
||||
mCommandBuffer->pushConstants(passManager->PipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, (uint32_t)sizeof(PushConstants), &mPushConstants);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static void CopyToBuffer(uint32_t &offset, const T &data, VKDataBuffer *buffer)
|
||||
{
|
||||
if (offset + (UniformBufferAlignment<T>() << 1) < buffer->Size())
|
||||
{
|
||||
offset += UniformBufferAlignment<T>();
|
||||
memcpy(static_cast<uint8_t*>(buffer->Memory()) + offset, &data, sizeof(T));
|
||||
}
|
||||
}
|
||||
|
||||
void VkRenderState::ApplyMatrices()
|
||||
{
|
||||
if (mTextureMatrixEnabled)
|
||||
{
|
||||
mMatrices.TextureMatrix = mTextureMatrix;
|
||||
|
@ -405,38 +449,31 @@ void VkRenderState::Apply(int dt)
|
|||
mMatrices.NormalModelMatrix.loadIdentity();
|
||||
}
|
||||
|
||||
mPushConstants.uLightIndex = screen->mLights->BindUBO(mLightIndex);
|
||||
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
CopyToBuffer(mMatricesOffset, mMatrices, fb->MatricesUBO);
|
||||
}
|
||||
|
||||
mDataIndex++;
|
||||
if (mDataIndex == MAX_STREAM_DATA)
|
||||
{
|
||||
mDataIndex = 0;
|
||||
mStreamDataOffset += sizeof(StreamUBO);
|
||||
}
|
||||
uint8_t *ptr = (uint8_t*)fb->StreamUBO->Memory();
|
||||
memcpy(ptr + mStreamDataOffset + sizeof(StreamData) * mDataIndex, &mStreamData, sizeof(StreamData));
|
||||
|
||||
mPushConstants.uDataIndex = mDataIndex;
|
||||
|
||||
mCommandBuffer->pushConstants(passManager->PipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, (uint32_t)sizeof(PushConstants), &mPushConstants);
|
||||
|
||||
void VkRenderState::ApplyVertexBuffers()
|
||||
{
|
||||
VkBuffer vertexBuffers[] = { static_cast<VKVertexBuffer*>(mVertexBuffer)->mBuffer->buffer };
|
||||
VkDeviceSize offsets[] = { 0 };
|
||||
mCommandBuffer->bindVertexBuffers(0, 1, vertexBuffers, offsets);
|
||||
|
||||
if (mIndexBuffer)
|
||||
mCommandBuffer->bindIndexBuffer(static_cast<VKIndexBuffer*>(mIndexBuffer)->mBuffer->buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||
}
|
||||
|
||||
BindDescriptorSets();
|
||||
|
||||
//if (mMaterial.mChanged)
|
||||
if (mMaterial.mMaterial)
|
||||
void VkRenderState::ApplyMaterial()
|
||||
{
|
||||
if (mMaterial.mChanged && mMaterial.mMaterial)
|
||||
{
|
||||
auto base = static_cast<VkHardwareTexture*>(mMaterial.mMaterial->GetLayer(0, mMaterial.mTranslation));
|
||||
if (base)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
auto passManager = fb->GetRenderPassManager();
|
||||
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->PipelineLayout.get(), 1, base->GetDescriptorSet(mMaterial));
|
||||
}
|
||||
|
||||
mMaterial.mChanged = false;
|
||||
}
|
||||
|
@ -453,17 +490,23 @@ void VkRenderState::Bind(int bindingpoint, uint32_t offset)
|
|||
mLightBufferOffset = offset;
|
||||
}
|
||||
|
||||
mDescriptorsChanged = true;
|
||||
mDynamicSetChanged = true;
|
||||
}
|
||||
|
||||
void VkRenderState::BindDescriptorSets()
|
||||
void VkRenderState::ApplyDynamicSet()
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
auto passManager = fb->GetRenderPassManager();
|
||||
if (mViewpointOffset != mLastViewpointOffset || mLightBufferOffset != mLastLightBufferOffset)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
auto passManager = fb->GetRenderPassManager();
|
||||
|
||||
uint32_t offsets[4] = { mViewpointOffset, mLightBufferOffset, mMatricesOffset, mStreamDataOffset };
|
||||
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->PipelineLayout.get(), 0, passManager->DynamicSet.get(), 4, offsets);
|
||||
mDescriptorsChanged = false;
|
||||
uint32_t offsets[4] = { mViewpointOffset, mLightBufferOffset, mMatricesOffset, mStreamDataOffset };
|
||||
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->PipelineLayout.get(), 0, passManager->DynamicSet.get(), 4, offsets);
|
||||
|
||||
mLastViewpointOffset = mViewpointOffset;
|
||||
mLastLightBufferOffset = mLightBufferOffset;
|
||||
}
|
||||
mDynamicSetChanged = false;
|
||||
}
|
||||
|
||||
void VkRenderState::EndRenderPass()
|
||||
|
@ -478,5 +521,7 @@ void VkRenderState::EndRenderPass()
|
|||
mMatricesOffset = 0;
|
||||
mStreamDataOffset = 0;
|
||||
mDataIndex = -1;
|
||||
mLastViewpointOffset = 0xffffffff;
|
||||
mLastLightBufferOffset = 0xffffffff;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,12 +45,20 @@ public:
|
|||
|
||||
private:
|
||||
void Apply(int dt);
|
||||
void BindDescriptorSets();
|
||||
void ApplyRenderPass(int dt);
|
||||
void ApplyScissor();
|
||||
void ApplyViewport();
|
||||
void ApplyStreamData();
|
||||
void ApplyMatrices();
|
||||
void ApplyPushConstants();
|
||||
void ApplyDynamicSet();
|
||||
void ApplyVertexBuffers();
|
||||
void ApplyMaterial();
|
||||
|
||||
bool mLastDepthClamp = true;
|
||||
VulkanCommandBuffer *mCommandBuffer = nullptr;
|
||||
VkRenderPassSetup *mRenderPassSetup = nullptr;
|
||||
bool mDescriptorsChanged = true;
|
||||
bool mDynamicSetChanged = true;
|
||||
|
||||
int mScissorX = 0, mScissorY = 0, mScissorWidth = -1, mScissorHeight = -1;
|
||||
int mViewportX = 0, mViewportY = 0, mViewportWidth = -1, mViewportHeight = -1;
|
||||
|
@ -65,6 +73,8 @@ private:
|
|||
StreamData mStreamData = {};
|
||||
PushConstants mPushConstants = {};
|
||||
|
||||
uint32_t mLastViewpointOffset = 0xffffffff;
|
||||
uint32_t mLastLightBufferOffset = 0xffffffff;
|
||||
uint32_t mViewpointOffset = 0;
|
||||
uint32_t mLightBufferOffset = 0;
|
||||
uint32_t mMatricesOffset = 0;
|
||||
|
|
Loading…
Reference in a new issue