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ZDRay specs fix
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2 changed files with 4 additions and 2 deletions
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@ -424,7 +424,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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lm_sampledist = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8
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lm_sampledist = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8
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lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default = "FFFFFF"
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lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default = "FFFFFF"
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sourceradius = <float>; // ZDRay lightmap light soft shadow amount. Higher values produce softer shadows. Default = 5.0
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SourceRadius = <float>; // ZDRay lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0
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friendlyseeblocks = <int>; // How far (in block units) a friendly monster can see other monsters. Default 10
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friendlyseeblocks = <int>; // How far (in block units) a friendly monster can see other monsters. Default 10
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@ -863,7 +863,9 @@ xx(lm_sampledist_ceiling)
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xx(lm_dynamic)
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xx(lm_dynamic)
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xx(lm_suncolor)
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xx(lm_suncolor)
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xx(lm_sampledist)
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xx(lm_sampledist)
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xx(sourceradius)
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// Light keywords
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xx(SourceRadius)
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xx(skew_bottom_type)
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xx(skew_bottom_type)
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xx(skew_middle_type)
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xx(skew_middle_type)
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