ZDRay specs fix

This commit is contained in:
nashmuhandes 2024-04-22 22:09:32 +08:00 committed by Rachael Alexanderson
parent d45a4f18d4
commit 29e103363e
2 changed files with 4 additions and 2 deletions

View file

@ -424,7 +424,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
lm_sampledist = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8 lm_sampledist = <int>; // ZDRay lightmap sample distance for the entire map. Defines the map units each lightmap texel covers. Must be in powers of two. Default = 8
lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default = "FFFFFF" lm_suncolor = <string>; // ZDRay lightmap sun color in hex. Default = "FFFFFF"
sourceradius = <float>; // ZDRay lightmap light soft shadow amount. Higher values produce softer shadows. Default = 5.0 SourceRadius = <float>; // ZDRay lightmap light and raytraced dynamic light soft shadow amount. Higher values produce softer shadows. Default = 5.0
friendlyseeblocks = <int>; // How far (in block units) a friendly monster can see other monsters. Default 10 friendlyseeblocks = <int>; // How far (in block units) a friendly monster can see other monsters. Default 10

View file

@ -863,7 +863,9 @@ xx(lm_sampledist_ceiling)
xx(lm_dynamic) xx(lm_dynamic)
xx(lm_suncolor) xx(lm_suncolor)
xx(lm_sampledist) xx(lm_sampledist)
xx(sourceradius)
// Light keywords
xx(SourceRadius)
xx(skew_bottom_type) xx(skew_bottom_type)
xx(skew_middle_type) xx(skew_middle_type)