diff --git a/wadsrc/static/compatibility.txt b/wadsrc/static/compatibility.txt index b6e57bc1ab..173aa10d11 100644 --- a/wadsrc/static/compatibility.txt +++ b/wadsrc/static/compatibility.txt @@ -348,6 +348,32 @@ F481922F4881F74760F3C0437FD5EDD0 // map03 rebuildnodes } +3D1E36E50F5A8D289E15433941605224 // Master Levels, catwalk.wad +{ + // make it impossible to open door to 1-way bridge before getting red key + setsectortag 35 0 // existing tag must be cleared before new one can be set + setsectortag 35 15 + setactivation 605 1 // SPAC_PCross + setactivation 606 1 + setactivation 607 1 + setactivation 608 1 + setlinespecial 605 Door_Open 15 64 0 0 0 // fast, stay open + setlinespecial 606 Door_Open 15 64 0 0 0 + setlinespecial 607 Door_Open 15 64 0 0 0 + setlinespecial 608 Door_Open 15 64 0 0 0 +} + +3B9CAA02952F405269353FAAD8F8EC33 // Master Levels, nessus.wad +{ + // move secret sector from too-thin doorframe to BFG closet + setsectorspecial 211 0 + setsectorspecial 212 1024 + // lower floor a bit so secret sector can be entered fully + setsectoroffset 212 floor -16 + // make secret door stay open so you can't get locked in closet + setlinespecial 1008 Door_Open 0 64 0 0 0 +} + 1891E029994B023910CFE0B3209C3CDB // Ultimate Simplicity, map07 { // It is possible to get stuck on skill 0 or 1 when no shots have been fired