Add access to vertex indices in frag_raytrace.glsl

This commit is contained in:
RaveYard 2023-09-20 16:06:48 +02:00 committed by Christoph Oelckers
parent ef065fb9b9
commit 29b8fcf6c8
4 changed files with 15 additions and 14 deletions

View file

@ -486,6 +486,7 @@ void VkLightmap::CreateRaytracePipeline()
raytrace.descriptorSetLayout1 = DescriptorSetLayoutBuilder() raytrace.descriptorSetLayout1 = DescriptorSetLayoutBuilder()
.AddBinding(0, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_FRAGMENT_BIT) .AddBinding(0, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT) .AddBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.AddBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
.DebugName("raytrace.descriptorSetLayout1") .DebugName("raytrace.descriptorSetLayout1")
.Create(fb->GetDevice()); .Create(fb->GetDevice());
} }
@ -579,6 +580,7 @@ void VkLightmap::UpdateAccelStructDescriptors()
WriteDescriptors() WriteDescriptors()
.AddAccelerationStructure(raytrace.descriptorSet1.get(), 0, fb->GetRaytrace()->GetAccelStruct()) .AddAccelerationStructure(raytrace.descriptorSet1.get(), 0, fb->GetRaytrace()->GetAccelStruct())
.AddBuffer(raytrace.descriptorSet1.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetRaytrace()->GetVertexBuffer()) .AddBuffer(raytrace.descriptorSet1.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetRaytrace()->GetVertexBuffer())
.AddBuffer(raytrace.descriptorSet1.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetRaytrace()->GetIndexBuffer())
.Execute(fb->GetDevice()); .Execute(fb->GetDevice());
} }
else else

View file

@ -198,10 +198,10 @@ void VkRaytrace::CreateBuffers()
.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, useRayQuery ? VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR : VK_ACCESS_SHADER_READ_BIT) .AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, useRayQuery ? VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR : VK_ACCESS_SHADER_READ_BIT)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, useRayQuery ? VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); .Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, useRayQuery ? VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
if(useRayQuery) /*if (useRayQuery)
PipelineBarrier() PipelineBarrier()
.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT) .AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); .Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);*/
} }
void VkRaytrace::CreateBottomLevelAccelerationStructure() void VkRaytrace::CreateBottomLevelAccelerationStructure()

View file

@ -1512,16 +1512,17 @@ void DoomLevelMesh::CreateSurfaceTextureUVs(FLevelLocals& doomMap)
if (surface.Type == ST_FLOOR || surface.Type == ST_CEILING) if (surface.Type == ST_FLOOR || surface.Type == ST_CEILING)
{ {
for (int i = 0; i < surface.numVerts; ++i)
{
uvs[surface.atlasPageIndex + 0] = verts[0].XY() * (1.0f / 64.0f);
}
} }
else else
{ {
for (int i = 0; i < 4; ++i) uvs[surface.atlasPageIndex + 0] = FVector2(0, 1); //toUv(&surface, verts[0] - verts[0]);
{ uvs[surface.atlasPageIndex + 1] = FVector2(1, 1); //toUv(&surface, verts[0] - verts[0]);
uvs[surface.atlasPageIndex + i] = verts[i] - verts[0]; uvs[surface.atlasPageIndex + 2] = FVector2(0, 0); //toUv(&surface, verts[0] - verts[0]);
uvs[surface.atlasPageIndex + 3] = FVector2(1, 0); //toUv(&surface, verts[0] - verts[0]);
uvs[surface.atlasPageIndex + i].X /= gtxt->GetDisplayWidth();
uvs[surface.atlasPageIndex + i].Y /= gtxt->GetDisplayHeight();
}
} }
} }
} }

View file

@ -31,11 +31,7 @@ struct SurfaceVertex
}; };
layout(std430, set = 1, binding = 1) buffer VertexBuffer { SurfaceVertex vertices[]; }; layout(std430, set = 1, binding = 1) buffer VertexBuffer { SurfaceVertex vertices[]; };
#if defined(USE_RAYQUERY)
#else
layout(std430, set = 1, binding = 2) buffer ElementBuffer { int elements[]; }; layout(std430, set = 1, binding = 2) buffer ElementBuffer { int elements[]; };
#endif
layout(set = 0, binding = 0) uniform Uniforms layout(set = 0, binding = 0) uniform Uniforms
{ {
@ -260,6 +256,8 @@ int TraceFirstHitTriangleNoPortal(vec3 origin, float tmin, vec3 dir, float tmax,
primitiveWeights.xy = rayQueryGetIntersectionBarycentricsEXT(rayQuery, true); primitiveWeights.xy = rayQueryGetIntersectionBarycentricsEXT(rayQuery, true);
primitiveWeights.z = 1.0 - primitiveWeights.x - primitiveWeights.y; primitiveWeights.z = 1.0 - primitiveWeights.x - primitiveWeights.y;
primitiveWeights = vec3(primitiveWeights.z, primitiveWeights.x, primitiveWeights.y);
return rayQueryGetIntersectionPrimitiveIndexEXT(rayQuery, true); return rayQueryGetIntersectionPrimitiveIndexEXT(rayQuery, true);
} }
else else