diff --git a/src/rendering/hwrenderer/scene/hw_walldispatcher.h b/src/rendering/hwrenderer/scene/hw_walldispatcher.h index 4a28553919..23d9345348 100644 --- a/src/rendering/hwrenderer/scene/hw_walldispatcher.h +++ b/src/rendering/hwrenderer/scene/hw_walldispatcher.h @@ -51,7 +51,7 @@ struct HWWallDispatcher } void AddLowerMissingTexture(side_t* side, subsector_t* sub, float height) { - if (di) di->AddUpperMissingTexture(side, sub, height); + if (di) di->AddLowerMissingTexture(side, sub, height); else { mh->lower.Reserve(1);