mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-01-19 08:01:50 +00:00
- More wrong tracer flags in ActorMover.
This commit is contained in:
parent
395b5695ad
commit
2945e10a0e
1 changed files with 3 additions and 3 deletions
|
@ -488,7 +488,7 @@ class ActorMover : PathFollower
|
||||||
Super.Activate (activator);
|
Super.Activate (activator);
|
||||||
let tracer = self.tracer;
|
let tracer = self.tracer;
|
||||||
special1 = tracer.bNoGravity + (tracer.bNoBlockmap<<1) + (tracer.bSolid<<2) + (tracer.bInvulnerable<<4) + (tracer.bDormant<<8);
|
special1 = tracer.bNoGravity + (tracer.bNoBlockmap<<1) + (tracer.bSolid<<2) + (tracer.bInvulnerable<<4) + (tracer.bDormant<<8);
|
||||||
bNoGravity = true;
|
tracer.bNoGravity = true;
|
||||||
if (args[2] & 128)
|
if (args[2] & 128)
|
||||||
{
|
{
|
||||||
LinkContext ctx;
|
LinkContext ctx;
|
||||||
|
@ -499,8 +499,8 @@ class ActorMover : PathFollower
|
||||||
}
|
}
|
||||||
if (tracer.bIsMonster)
|
if (tracer.bIsMonster)
|
||||||
{
|
{
|
||||||
bInvulnerable = true;
|
tracer.bInvulnerable = true;
|
||||||
bDormant = true;
|
tracer.bDormant = true;
|
||||||
}
|
}
|
||||||
// Don't let the renderer interpolate between the actor's
|
// Don't let the renderer interpolate between the actor's
|
||||||
// old position and its new position.
|
// old position and its new position.
|
||||||
|
|
Loading…
Reference in a new issue