From 2945e10a0e63f53cab044a752c7fd98b6951f328 Mon Sep 17 00:00:00 2001 From: drfrag Date: Fri, 24 Dec 2021 16:03:53 +0100 Subject: [PATCH] - More wrong tracer flags in ActorMover. --- wadsrc/static/zscript/actors/shared/movingcamera.zs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/wadsrc/static/zscript/actors/shared/movingcamera.zs b/wadsrc/static/zscript/actors/shared/movingcamera.zs index b77c34c37e..8f76bd1790 100644 --- a/wadsrc/static/zscript/actors/shared/movingcamera.zs +++ b/wadsrc/static/zscript/actors/shared/movingcamera.zs @@ -488,7 +488,7 @@ class ActorMover : PathFollower Super.Activate (activator); let tracer = self.tracer; special1 = tracer.bNoGravity + (tracer.bNoBlockmap<<1) + (tracer.bSolid<<2) + (tracer.bInvulnerable<<4) + (tracer.bDormant<<8); - bNoGravity = true; + tracer.bNoGravity = true; if (args[2] & 128) { LinkContext ctx; @@ -499,8 +499,8 @@ class ActorMover : PathFollower } if (tracer.bIsMonster) { - bInvulnerable = true; - bDormant = true; + tracer.bInvulnerable = true; + tracer.bDormant = true; } // Don't let the renderer interpolate between the actor's // old position and its new position.