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- maxviewpitch now affects the 2.5D software renderer
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1 changed files with 2 additions and 2 deletions
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@ -251,8 +251,8 @@ void FSoftwareRenderer::DrawRemainingPlayerSprites()
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int FSoftwareRenderer::GetMaxViewPitch(bool down)
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int FSoftwareRenderer::GetMaxViewPitch(bool down)
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{
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{
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const int MAX_DN_ANGLE = 56; // Max looking down angle
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int MAX_DN_ANGLE = MIN(56, (int)maxviewpitch); // Max looking down angle
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const int MAX_UP_ANGLE = 32; // Max looking up angle
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int MAX_UP_ANGLE = MIN(32, (int)maxviewpitch); // Max looking up angle
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return (r_polyrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : ((cl_oldfreelooklimit) ? MAX_UP_ANGLE : MAX_DN_ANGLE));
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return (r_polyrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : ((cl_oldfreelooklimit) ? MAX_UP_ANGLE : MAX_DN_ANGLE));
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}
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}
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