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- Fixed spawn height of projectiles created by SpawnPlayerMissile.
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1 changed files with 1 additions and 1 deletions
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@ -6710,7 +6710,7 @@ AActor *P_SpawnPlayerMissile (AActor *source, double x, double y, double z,
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if (z != ONFLOORZ && z != ONCEILINGZ)
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{
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// Doom spawns missiles 4 units lower than hitscan attacks for players.
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z += source->Center() - source->Floorclip + source->AttackOffset(4);
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z += source->Center() - source->Floorclip + source->AttackOffset(-4);
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// Do not fire beneath the floor.
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if (z < source->floorz)
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{
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