Rename drawseg_t to DrawSegment

This commit is contained in:
Magnus Norddahl 2017-01-26 07:03:27 +01:00
parent 9d9395c855
commit 2821c15795
12 changed files with 36 additions and 36 deletions

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@ -321,7 +321,7 @@ namespace swrenderer
I_FatalError("Bad R_StoreWallRange: %i to %i", start, stop);
#endif
drawseg_t *draw_segment = R_AddDrawSegment();
DrawSegment *draw_segment = R_AddDrawSegment();
if (!rw_prepped)
{

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@ -24,7 +24,7 @@ struct FDynamicColormap;
namespace swrenderer
{
struct drawseg_t;
struct DrawSegment;
struct FWallCoords;
class ProjectedWallLine;
class ProjectedWallTexcoords;

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@ -187,7 +187,7 @@ namespace swrenderer
}
// Create a drawseg to clip sprites to the sky plane
drawseg_t *draw_segment = R_AddDrawSegment();
DrawSegment *draw_segment = R_AddDrawSegment();
draw_segment->CurrentPortalUniq = CurrentPortalUniq;
draw_segment->siz1 = INT_MAX;
draw_segment->siz2 = INT_MAX;

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@ -47,7 +47,7 @@ CVAR(Bool, r_fullbrightignoresectorcolor, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG
namespace swrenderer
{
bool RenderTranslucentPass::DrewAVoxel;
TArray<drawseg_t *> RenderTranslucentPass::portaldrawsegs;
TArray<DrawSegment *> RenderTranslucentPass::portaldrawsegs;
void RenderTranslucentPass::Deinit()
{
@ -68,7 +68,7 @@ namespace swrenderer
// a) exit early if no relevant info is found and
// b) skip most of the collected drawsegs which have no portal attached.
portaldrawsegs.Clear();
for (drawseg_t* seg = ds_p; seg-- > firstdrawseg; ) // copied code from killough below
for (DrawSegment* seg = ds_p; seg-- > firstdrawseg; ) // copied code from killough below
{
// I don't know what makes this happen (some old top-down portal code or possibly skybox code? something adds null lines...)
// crashes at the first frame of the first map of Action2.wad
@ -98,7 +98,7 @@ namespace swrenderer
if (renderportal->CurrentPortalInSkybox)
return false;
for (drawseg_t *seg : portaldrawsegs)
for (DrawSegment *seg : portaldrawsegs)
{
// ignore segs from other portals
if (seg->CurrentPortalUniq != renderportal->CurrentPortalUniq)
@ -143,7 +143,7 @@ namespace swrenderer
{
Clip3DFloors::Instance()->fake3D |= FAKE3D_REFRESHCLIP;
}
for (drawseg_t *ds = ds_p; ds-- > firstdrawseg; ) // new -- killough
for (DrawSegment *ds = ds_p; ds-- > firstdrawseg; ) // new -- killough
{
// [ZZ] the same as above
if (ds->CurrentPortalUniq != renderportal->CurrentPortalUniq)

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@ -23,7 +23,7 @@ struct FVoxel;
namespace swrenderer
{
class VisibleSprite;
struct drawseg_t;
struct DrawSegment;
class RenderTranslucentPass
{
@ -40,6 +40,6 @@ namespace swrenderer
static void CollectPortals();
static void DrawMaskedSingle(bool renew);
static TArray<drawseg_t *> portaldrawsegs;
static TArray<DrawSegment *> portaldrawsegs;
};
}

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@ -45,9 +45,9 @@ EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
namespace swrenderer
{
drawseg_t *firstdrawseg;
drawseg_t *ds_p;
drawseg_t *drawsegs;
DrawSegment *firstdrawseg;
DrawSegment *ds_p;
DrawSegment *drawsegs;
size_t FirstInterestingDrawseg;
TArray<size_t> InterestingDrawsegs;
@ -87,20 +87,20 @@ namespace swrenderer
if (drawsegs == nullptr)
{
MaxDrawSegs = 256; // [RH] Default. Increased as needed.
firstdrawseg = drawsegs = (drawseg_t *)M_Malloc (MaxDrawSegs * sizeof(drawseg_t));
firstdrawseg = drawsegs = (DrawSegment *)M_Malloc (MaxDrawSegs * sizeof(DrawSegment));
}
FirstInterestingDrawseg = 0;
InterestingDrawsegs.Clear ();
ds_p = drawsegs;
}
drawseg_t *R_AddDrawSegment()
DrawSegment *R_AddDrawSegment()
{
if (ds_p == &drawsegs[MaxDrawSegs])
{ // [RH] Grab some more drawsegs
size_t newdrawsegs = MaxDrawSegs ? MaxDrawSegs * 2 : 32;
ptrdiff_t firstofs = firstdrawseg - drawsegs;
drawsegs = (drawseg_t *)M_Realloc(drawsegs, newdrawsegs * sizeof(drawseg_t));
drawsegs = (DrawSegment *)M_Realloc(drawsegs, newdrawsegs * sizeof(DrawSegment));
firstdrawseg = drawsegs + firstofs;
ds_p = drawsegs + MaxDrawSegs;
MaxDrawSegs = newdrawsegs;
@ -131,7 +131,7 @@ namespace swrenderer
}
}
void R_GetMaskedWallTopBottom(drawseg_t *ds, double &top, double &bot)
void R_GetMaskedWallTopBottom(DrawSegment *ds, double &top, double &bot)
{
double frontcz1 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v1);
double frontfz1 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v1);
@ -151,7 +151,7 @@ namespace swrenderer
}
}
void R_RenderMaskedSegRange(drawseg_t *ds, int x1, int x2)
void R_RenderMaskedSegRange(DrawSegment *ds, int x1, int x2)
{
float *MaskedSWall = nullptr, MaskedScaleY = 0, rw_scalestep = 0;
fixed_t *maskedtexturecol = nullptr;
@ -478,7 +478,7 @@ namespace swrenderer
}
// kg3D - render one fake wall
void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap)
void R_RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap)
{
int i;
double xscale;
@ -585,7 +585,7 @@ namespace swrenderer
}
// kg3D - walls of fake floors
void R_RenderFakeWallRange(drawseg_t *ds, int x1, int x2, int wallshade)
void R_RenderFakeWallRange(DrawSegment *ds, int x1, int x2, int wallshade)
{
FTexture *const DONT_DRAW = ((FTexture*)(intptr_t)-1);
int i, j;

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@ -17,7 +17,7 @@
namespace swrenderer
{
struct drawseg_t
struct DrawSegment
{
seg_t *curline;
float light, lightstep;
@ -47,9 +47,9 @@ namespace swrenderer
int CurrentPortalUniq; // [ZZ] to identify the portal that this drawseg is in. used for sprite clipping.
};
extern drawseg_t *firstdrawseg;
extern drawseg_t *ds_p;
extern drawseg_t *drawsegs;
extern DrawSegment *firstdrawseg;
extern DrawSegment *ds_p;
extern DrawSegment *drawsegs;
extern TArray<size_t> InterestingDrawsegs; // drawsegs that have something drawn on them
extern size_t FirstInterestingDrawseg;
@ -57,10 +57,10 @@ namespace swrenderer
void R_ClearDrawSegs();
void R_FreeDrawSegs();
drawseg_t *R_AddDrawSegment();
DrawSegment *R_AddDrawSegment();
void ClipMidtex(int x1, int x2);
void R_RenderMaskedSegRange(drawseg_t *ds, int x1, int x2);
void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap);
void R_RenderFakeWallRange(drawseg_t *ds, int x1, int x2, int wallshade);
void R_GetMaskedWallTopBottom(drawseg_t *ds, double &top, double &bot);
void R_RenderMaskedSegRange(DrawSegment *ds, int x1, int x2);
void R_RenderFakeWall(DrawSegment *ds, int x1, int x2, F3DFloor *rover, int wallshade, FDynamicColormap *basecolormap);
void R_RenderFakeWallRange(DrawSegment *ds, int x1, int x2, int wallshade);
void R_GetMaskedWallTopBottom(DrawSegment *ds, double &top, double &bot);
}

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@ -47,7 +47,7 @@ EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
namespace swrenderer
{
void RenderDecal::RenderDecals(side_t *sidedef, drawseg_t *draw_segment, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &wallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom)
void RenderDecal::RenderDecals(side_t *sidedef, DrawSegment *draw_segment, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &wallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom)
{
for (DBaseDecal *decal = sidedef->AttachedDecals; decal != NULL; decal = decal->WallNext)
{
@ -59,7 +59,7 @@ namespace swrenderer
// = 1: drawing masked textures (including sprites)
// Currently, only pass = 0 is done or used
void RenderDecal::Render(side_t *wall, DBaseDecal *decal, drawseg_t *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, FWallCoords WallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom, int pass)
void RenderDecal::Render(side_t *wall, DBaseDecal *decal, DrawSegment *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, FWallCoords WallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom, int pass)
{
DVector2 decal_left, decal_right, decal_pos;
int x1, x2;

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@ -18,16 +18,16 @@ class DBaseDecal;
namespace swrenderer
{
struct drawseg_t;
struct DrawSegment;
class ProjectedWallTexcoords;
class RenderDecal
{
public:
static void RenderDecals(side_t *wall, drawseg_t *draw_segment, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &wallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom);
static void RenderDecals(side_t *wall, DrawSegment *draw_segment, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &wallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom);
private:
static void Render(side_t *wall, DBaseDecal *first, drawseg_t *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, FWallCoords wallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom, int pass);
static void Render(side_t *wall, DBaseDecal *first, DrawSegment *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, FWallCoords wallC, bool foggy, FDynamicColormap *basecolormap, const short *walltop, const short *wallbottom, int pass);
static void DrawColumn(int x, FTexture *WallSpriteTile, const ProjectedWallTexcoords &walltexcoords, double texturemid, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
};
}

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@ -263,7 +263,7 @@ namespace swrenderer
// particle is drawn, it will be in front of them.
for (unsigned int p = InterestingDrawsegs.Size(); p-- > FirstInterestingDrawseg; )
{
drawseg_t *ds = &drawsegs[InterestingDrawsegs[p]];
DrawSegment *ds = &drawsegs[InterestingDrawsegs[p]];
// kg3D - no fake segs
if (ds->fake) continue;
if (ds->x1 >= x2 || ds->x2 <= x1)

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@ -46,7 +46,7 @@ namespace swrenderer
VisibleSprite *spr = this;
drawseg_t *ds;
DrawSegment *ds;
int i;
int x1, x2;
int r1, r2;

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@ -15,7 +15,7 @@
namespace swrenderer
{
struct drawseg_t;
struct DrawSegment;
class VisibleSprite;
class VisibleSpriteList