mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
- Fixed: MBF sky Y offsets were ignored. X offsets should also be applied to
the sky cylinder, not the screen like Hexen scrolling skies. SVN r1970 (trunk)
This commit is contained in:
parent
653e2dd1f0
commit
281b2f5637
2 changed files with 14 additions and 6 deletions
|
@ -1,3 +1,7 @@
|
|||
November 11, 2009
|
||||
- Fixed: MBF sky Y offsets were ignored. X offsets should also be applied to
|
||||
the sky cylinder, not the screen like Hexen scrolling skies.
|
||||
|
||||
November 9, 2009
|
||||
- Maps inside zips can now satisfy the map checks for IWAD detection.
|
||||
- Fixed: F7ZFile did not delete its Archive when destroyed.
|
||||
|
|
|
@ -747,6 +747,8 @@ static angle_t skyflip;
|
|||
static int frontpos, backpos;
|
||||
static fixed_t frontyScale;
|
||||
static fixed_t frontcyl, backcyl;
|
||||
static fixed_t skymid;
|
||||
static angle_t skyangle;
|
||||
int frontiScale;
|
||||
|
||||
extern fixed_t swall[MAXWIDTH];
|
||||
|
@ -764,14 +766,14 @@ static int skycolplace;
|
|||
// Get a column of sky when there is only one sky texture.
|
||||
static const BYTE *R_GetOneSkyColumn (FTexture *fronttex, int x)
|
||||
{
|
||||
angle_t column = (viewangle + xtoviewangle[x]) ^ skyflip;
|
||||
angle_t column = (skyangle + xtoviewangle[x]) ^ skyflip;
|
||||
return fronttex->GetColumn((UMulScale16(column, frontcyl) + frontpos) >> FRACBITS, NULL);
|
||||
}
|
||||
|
||||
// Get a column of sky when there are two overlapping sky textures
|
||||
static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
|
||||
{
|
||||
DWORD ang = (viewangle + xtoviewangle[x]) ^ skyflip;
|
||||
DWORD ang = (skyangle + xtoviewangle[x]) ^ skyflip;
|
||||
DWORD angle1 = (DWORD)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
|
||||
DWORD angle2 = (DWORD)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
|
||||
|
||||
|
@ -849,7 +851,7 @@ static void R_DrawSky (visplane_t *pl)
|
|||
rw_offset = 0;
|
||||
|
||||
frontyScale = rw_pic->yScale;
|
||||
dc_texturemid = MulScale16 (skytexturemid/*-viewz*/, frontyScale);
|
||||
dc_texturemid = MulScale16 (skymid, frontyScale);
|
||||
|
||||
if (1 << frontskytex->HeightBits == frontskytex->GetHeight())
|
||||
{ // The texture tiles nicely
|
||||
|
@ -881,7 +883,7 @@ static void R_DrawSkyStriped (visplane_t *pl)
|
|||
// So that I don't have to worry about fractional precision, chop off the
|
||||
// fractional part of centeryfrac.
|
||||
centeryfrac = centery << FRACBITS;
|
||||
topfrac = (skytexturemid + iscale * (1-centery)) % (frontskytex->GetHeight() << FRACBITS);
|
||||
topfrac = (skymid + iscale * (1-centery)) % (frontskytex->GetHeight() << FRACBITS);
|
||||
if (topfrac < 0) topfrac += frontskytex->GetHeight() << FRACBITS;
|
||||
yl = 0;
|
||||
yh = (short)MulScale32 ((frontskytex->GetHeight() << FRACBITS) - topfrac, frontyScale);
|
||||
|
@ -1255,6 +1257,8 @@ void R_DrawSkyPlane (visplane_t *pl)
|
|||
sky1tex = sky1texture;
|
||||
}
|
||||
sky2tex = sky2texture;
|
||||
skymid = skytexturemid;
|
||||
skyangle = viewangle;
|
||||
|
||||
if (pl->picnum == skyflatnum)
|
||||
{
|
||||
|
@ -1311,10 +1315,10 @@ void R_DrawSkyPlane (visplane_t *pl)
|
|||
// to allow sky rotation as well as careful positioning.
|
||||
// However, the offset is scaled very small, so that it
|
||||
// allows a long-period of sky rotation.
|
||||
frontdpos = (-s->GetTextureXOffset(pos)) >> 6;
|
||||
skyangle += s->GetTextureXOffset(pos);
|
||||
|
||||
// Vertical offset allows careful sky positioning.
|
||||
dc_texturemid = s->GetTextureYOffset(pos) - 28*FRACUNIT;
|
||||
skymid = s->GetTextureYOffset(pos) - 28*FRACUNIT;
|
||||
|
||||
// We sometimes flip the picture horizontally.
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue