Update models_ue1.cpp

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Chernoskill 2021-03-06 11:26:53 +01:00 committed by GitHub
parent 4e583772d7
commit 27cf152438
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@ -243,7 +243,7 @@ void FUE1Model::RenderFrame( FModelRenderer *renderer, FGameTexture *skin, int f
if ( !sskin ) if ( !sskin )
{ {
int ssIndex = groups[i].texNum + curMDLIndex * MD3_MAX_SURFACES; int ssIndex = groups[i].texNum + curMDLIndex * MD3_MAX_SURFACES;
if (curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid()) if (curSpriteMDLFrame && curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
sskin = TexMan.GetGameTexture(curSpriteMDLFrame->surfaceskinIDs[ssIndex], true); sskin = TexMan.GetGameTexture(curSpriteMDLFrame->surfaceskinIDs[ssIndex], true);
if ( !sskin ) if ( !sskin )
{ {
@ -306,7 +306,7 @@ void FUE1Model::AddSkins( uint8_t *hitlist )
for (int i = 0; i < numGroups; i++) for (int i = 0; i < numGroups; i++)
{ {
int ssIndex = groups[i].texNum + curMDLIndex * MD3_MAX_SURFACES; int ssIndex = groups[i].texNum + curMDLIndex * MD3_MAX_SURFACES;
if (curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid()) if (curSpriteMDLFrame && curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
hitlist[curSpriteMDLFrame->surfaceskinIDs[ssIndex].GetIndex()] |= FTextureManager::HIT_Flat; hitlist[curSpriteMDLFrame->surfaceskinIDs[ssIndex].GetIndex()] |= FTextureManager::HIT_Flat;
} }
} }