- floatified the remaining parts of p_sector.cpp.

This commit is contained in:
Christoph Oelckers 2016-03-30 16:51:19 +02:00
parent 66929cbaff
commit 27bad66f61
2 changed files with 43 additions and 55 deletions

View file

@ -892,14 +892,14 @@ void sector_t::CheckPortalPlane(int plane)
double sector_t::HighestCeilingAt(const DVector2 &p, sector_t **resultsec)
{
sector_t *check = this;
fixed_t planeheight = FIXED_MIN;
double planeheight = -FLT_MAX;
DVector2 pos = p;
// Continue until we find a blocking portal or a portal below where we actually are.
while (!check->PortalBlocksMovement(ceiling) && planeheight < FLOAT2FIXED(check->SkyBoxes[ceiling]->specialf1))
while (!check->PortalBlocksMovement(ceiling) && planeheight < check->SkyBoxes[ceiling]->specialf1)
{
pos += check->CeilingDisplacement();
planeheight = FLOAT2FIXED(check->SkyBoxes[ceiling]->specialf1);
planeheight = check->SkyBoxes[ceiling]->specialf1;
check = P_PointInSector(pos);
}
if (resultsec) *resultsec = check;
@ -915,14 +915,14 @@ double sector_t::HighestCeilingAt(const DVector2 &p, sector_t **resultsec)
double sector_t::LowestFloorAt(const DVector2 &p, sector_t **resultsec)
{
sector_t *check = this;
fixed_t planeheight = FIXED_MAX;
double planeheight = FLT_MAX;
DVector2 pos = p;
// Continue until we find a blocking portal or a portal above where we actually are.
while (!check->PortalBlocksMovement(floor) && planeheight > FLOAT2FIXED(check->SkyBoxes[floor]->specialf1))
while (!check->PortalBlocksMovement(floor) && planeheight > check->SkyBoxes[floor]->specialf1)
{
pos += check->FloorDisplacement();
planeheight = FLOAT2FIXED(check->SkyBoxes[floor]->specialf1);
planeheight = check->SkyBoxes[floor]->specialf1;
check = P_PointInSector(pos);
}
if (resultsec) *resultsec = check;
@ -930,34 +930,34 @@ double sector_t::LowestFloorAt(const DVector2 &p, sector_t **resultsec)
}
fixed_t sector_t::NextHighestCeilingAt(fixed_t x, fixed_t y, fixed_t bottomz, fixed_t topz, int flags, sector_t **resultsec, F3DFloor **resultffloor)
double sector_t::NextHighestCeilingAt(double x, double y, double bottomz, double topz, int flags, sector_t **resultsec, F3DFloor **resultffloor)
{
sector_t *sec = this;
fixed_t planeheight = FIXED_MIN;
double planeheight = -FLT_MAX;
while (true)
{
// Looking through planes from bottom to top
fixed_t realceil = sec->ceilingplane.ZatPoint(x, y);
double realceil = sec->ceilingplane.ZatPoint(x, y);
for (int i = sec->e->XFloor.ffloors.Size() - 1; i >= 0; --i)
{
F3DFloor *rover = sec->e->XFloor.ffloors[i];
if (!(rover->flags & FF_SOLID) || !(rover->flags & FF_EXISTS)) continue;
fixed_t ff_bottom = rover->bottom.plane->ZatPoint(x, y);
fixed_t ff_top = rover->top.plane->ZatPoint(x, y);
double ff_bottom = rover->bottom.plane->ZatPoint(x, y);
double ff_top = rover->top.plane->ZatPoint(x, y);
fixed_t delta1 = bottomz - (ff_bottom + ((ff_top - ff_bottom) / 2));
fixed_t delta2 = topz - (ff_bottom + ((ff_top - ff_bottom) / 2));
double delta1 = bottomz - (ff_bottom + ((ff_top - ff_bottom) / 2));
double delta2 = topz - (ff_bottom + ((ff_top - ff_bottom) / 2));
if (ff_bottom < realceil && abs(delta1) > abs(delta2))
if (ff_bottom < realceil && fabs(delta1) > fabs(delta2))
{
if (resultsec) *resultsec = sec;
if (resultffloor) *resultffloor = rover;
return ff_bottom;
}
}
if ((flags & FFCF_NOPORTALS) || sec->PortalBlocksMovement(ceiling) || planeheight >= FLOAT2FIXED(sec->SkyBoxes[ceiling]->specialf1))
if ((flags & FFCF_NOPORTALS) || sec->PortalBlocksMovement(ceiling) || planeheight >= sec->SkyBoxes[ceiling]->specialf1)
{ // Use sector's floor
if (resultffloor) *resultffloor = NULL;
if (resultsec) *resultsec = sec;
@ -966,23 +966,23 @@ fixed_t sector_t::NextHighestCeilingAt(fixed_t x, fixed_t y, fixed_t bottomz, fi
else
{
DVector2 pos = sec->CeilingDisplacement();
x += FLOAT2FIXED(pos.X);
y += FLOAT2FIXED(pos.Y);
planeheight = FLOAT2FIXED(sec->SkyBoxes[ceiling]->specialf1);
x += pos.X;
y += pos.Y;
planeheight = sec->SkyBoxes[ceiling]->specialf1;
sec = P_PointInSector(x, y);
}
}
}
fixed_t sector_t::NextLowestFloorAt(fixed_t x, fixed_t y, fixed_t z, int flags, fixed_t steph, sector_t **resultsec, F3DFloor **resultffloor)
double sector_t::NextLowestFloorAt(double x, double y, double z, int flags, double steph, sector_t **resultsec, F3DFloor **resultffloor)
{
sector_t *sec = this;
fixed_t planeheight = FIXED_MAX;
double planeheight = FLT_MAX;
while (true)
{
// Looking through planes from top to bottom
unsigned numff = sec->e->XFloor.ffloors.Size();
fixed_t realfloor = sec->floorplane.ZatPoint(x, y);
double realfloor = sec->floorplane.ZatPoint(x, y);
for (unsigned i = 0; i < numff; ++i)
{
F3DFloor *ff = sec->e->XFloor.ffloors[i];
@ -991,8 +991,8 @@ fixed_t sector_t::NextLowestFloorAt(fixed_t x, fixed_t y, fixed_t z, int flags,
// either with feet above the 3D floor or feet with less than 'stepheight' map units inside
if ((ff->flags & (FF_EXISTS | FF_SOLID)) == (FF_EXISTS | FF_SOLID))
{
fixed_t ffz = ff->top.plane->ZatPoint(x, y);
fixed_t ffb = ff->bottom.plane->ZatPoint(x, y);
double ffz = ff->top.plane->ZatPoint(x, y);
double ffb = ff->bottom.plane->ZatPoint(x, y);
if (ffz > realfloor && (z >= ffz || (!(flags & FFCF_3DRESTRICT) && (ffb < z && ffz < z + steph))))
{ // This floor is beneath our feet.
@ -1002,7 +1002,7 @@ fixed_t sector_t::NextLowestFloorAt(fixed_t x, fixed_t y, fixed_t z, int flags,
}
}
}
if ((flags & FFCF_NOPORTALS) || sec->PortalBlocksMovement(sector_t::floor) || planeheight <= FLOAT2FIXED(sec->SkyBoxes[floor]->specialf1))
if ((flags & FFCF_NOPORTALS) || sec->PortalBlocksMovement(sector_t::floor) || planeheight <= sec->SkyBoxes[floor]->specialf1)
{ // Use sector's floor
if (resultffloor) *resultffloor = NULL;
if (resultsec) *resultsec = sec;
@ -1011,9 +1011,9 @@ fixed_t sector_t::NextLowestFloorAt(fixed_t x, fixed_t y, fixed_t z, int flags,
else
{
DVector2 pos = sec->FloorDisplacement();
x += FLOAT2FIXED(pos.X);
y += FLOAT2FIXED(pos.Y);
planeheight = FLOAT2FIXED(sec->SkyBoxes[floor]->specialf1);
x += pos.X;
y += pos.Y;
planeheight = sec->SkyBoxes[floor]->specialf1;
sec = P_PointInSector(x, y);
}
}
@ -1087,18 +1087,18 @@ bool secplane_t::CopyPlaneIfValid (secplane_t *dest, const secplane_t *opp) cons
// If the planes do not have matching slopes, then always copy them
// because clipping would require creating new sectors.
if (a != dest->a || b != dest->b || c != dest->c)
if (fA() != dest->fA() || fB() != dest->fB() || fC() != dest->fC())
{
copy = true;
}
else if (opp->a != -dest->a || opp->b != -dest->b || opp->c != -dest->c)
else if (opp->fA() != -dest->fA() || opp->fB() != -dest->fB() || opp->fC() != -dest->fC())
{
if (d < dest->d)
if (fD() < dest->fD())
{
copy = true;
}
}
else if (d < dest->d && d > -opp->d)
else if (fD() < dest->fD() && fD() > -opp->fD())
{
copy = true;
}
@ -1136,21 +1136,19 @@ bool P_AlignFlat (int linenum, int side, int fc)
if (!sec)
return false;
fixed_t x = line->v1->fixX();
fixed_t y = line->v1->fixY();
angle_t angle = R_PointToAngle2 (x, y, line->v2->fixX(), line->v2->fixY());
angle_t norm = (angle-ANGLE_90) >> ANGLETOFINESHIFT;
fixed_t dist = -DMulScale16 (finecosine[norm], x, finesine[norm], y);
DVector2 pos = line->v1->fPos();
DVector2 pos2 = line->v2->fPos();
DAngle angle = (pos2 - pos).Angle();
DAngle norm = angle - 90;
double dist = norm.Cos() * pos.X + norm.Sin() * pos.Y;
if (side)
{
angle = angle + ANGLE_180;
angle += 180.;
dist = -dist;
}
sec->SetBase(fc, dist & ((1<<(FRACBITS+8))-1), 0-angle);
sec->SetBase(fc, dist, -angle);
return true;
}

View file

@ -879,10 +879,10 @@ struct sector_t
}
}
void SetBase(int pos, fixed_t y, angle_t o)
void SetBase(int pos, double y, DAngle o)
{
planes[pos].xform.base_yoffs = y;
planes[pos].xform.base_angle = o;
planes[pos].xform.base_yoffs = FLOAT2FIXED(y);
planes[pos].xform.base_angle = o.BAMs();
}
void SetAlpha(int pos, fixed_t o)
@ -1082,18 +1082,8 @@ struct sector_t
return LowestFloorAt(a->Pos(), resultsec);
}
fixed_t NextHighestCeilingAt(fixed_t x, fixed_t y, fixed_t bottomz, fixed_t topz, int flags = 0, sector_t **resultsec = NULL, F3DFloor **resultffloor = NULL);
fixed_t NextLowestFloorAt(fixed_t x, fixed_t y, fixed_t z, int flags = 0, fixed_t steph = 0, sector_t **resultsec = NULL, F3DFloor **resultffloor = NULL);
inline double NextHighestCeilingAt(double x, double y, double bottomz, double topz, int flags = 0, sector_t **resultsec = NULL, F3DFloor **resultffloor = NULL)
{
return FIXED2DBL(NextHighestCeilingAt(FLOAT2FIXED(x), FLOAT2FIXED(y), FLOAT2FIXED(bottomz), FLOAT2FIXED(topz), flags, resultsec, resultffloor));
}
double NextLowestFloorAt(double x, double y, double z, int flags = 0, double steph = 0, sector_t **resultsec = NULL, F3DFloor **resultffloor = NULL)
{
return FIXED2DBL(NextLowestFloorAt(FLOAT2FIXED(x), FLOAT2FIXED(y), FLOAT2FIXED(z), flags, FLOAT2FIXED(steph), resultsec, resultffloor));
}
double NextHighestCeilingAt(double x, double y, double bottomz, double topz, int flags = 0, sector_t **resultsec = NULL, F3DFloor **resultffloor = NULL);
double NextLowestFloorAt(double x, double y, double z, int flags = 0, double steph = 0, sector_t **resultsec = NULL, F3DFloor **resultffloor = NULL);
// Member variables
double CenterFloor() const { return floorplane.ZatPoint(centerspot); }