diff --git a/src/intermission/intermission.cpp b/src/intermission/intermission.cpp index 1b4a260be4..5d4ca5c066 100644 --- a/src/intermission/intermission.cpp +++ b/src/intermission/intermission.cpp @@ -328,15 +328,42 @@ void DIntermissionScreenText::Drawer () size_t count; int c; const FRemapTable *range; - - // draw some of the text onto the screen - int rowheight = SmallFont->GetHeight () + (gameinfo.gametype & (GAME_DoomStrifeChex) ? 3 : -1); - bool scale = (CleanXfac != 1 || CleanYfac != 1); - - int cx = mTextX; - int cy = mTextY; const char *ch = mText; + // Count number of rows in this text. Since it does not word-wrap, we just count + // line feed characters. + int numrows; + + for (numrows = 1, c = 0; ch[c] != '\0'; ++c) + { + numrows += (ch[c] == '\n'); + } + + int rowheight = SmallFont->GetHeight() * CleanYfac; + int rowpadding = (gameinfo.gametype & (GAME_DoomStrifeChex) ? 3 : -1) * CleanYfac; + + int cx = (mTextX - 160)*CleanXfac + screen->GetWidth() / 2; + int cy = (mTextY - 100)*CleanYfac + screen->GetHeight() / 2; + int startx = cx; + + // Does this text fall off the end of the screen? If so, try to eliminate some margins first. + while (rowpadding > 0 && cy + numrows * (rowheight + rowpadding) - rowpadding > screen->GetHeight()) + { + rowpadding--; + } + // If it's still off the bottom, try to center it vertically. + if (cy + numrows * (rowheight + rowpadding) - rowpadding > screen->GetHeight()) + { + cy = (screen->GetHeight() - (numrows * (rowheight + rowpadding) - rowpadding)) / 2; + // If it's off the top now, you're screwed. It's too tall to fit. + if (cy < 0) + { + cy = 0; + } + } + rowheight += rowpadding; + + // draw some of the text onto the screen count = (mTicker - mTextDelay) / mTextSpeed; range = SmallFont->GetColorTranslation (mTextColor); @@ -347,33 +374,23 @@ void DIntermissionScreenText::Drawer () break; if (c == '\n') { - cx = mTextX; + cx = startx; cy += rowheight; continue; } pic = SmallFont->GetChar (c, &w); - if (cx+w > SCREENWIDTH) + w *= CleanXfac; + if (cx + w > SCREENWIDTH) continue; if (pic != NULL) { - if (scale) - { - screen->DrawTexture (pic, - cx,// + 320 / 2, - cy,// + 200 / 2, - DTA_Translation, range, - DTA_Clean, true, - TAG_DONE); - } - else - { - screen->DrawTexture (pic, - cx,// + 320 / 2, - cy,// + 200 / 2, - DTA_Translation, range, - TAG_DONE); - } + screen->DrawTexture (pic, + cx, + cy, + DTA_Translation, range, + DTA_CleanNoMove, true, + TAG_DONE); } cx += w; }