Fix netgame arbitration with long map lump names

This commit is contained in:
Edward Richardson 2014-05-18 18:37:34 +12:00
parent ff7913ace8
commit 26b1abe3da

View file

@ -1385,7 +1385,7 @@ bool DoArbitrate (void *userdata)
stream = &netbuffer[4];
s = ReadString (&stream);
startmap = FString(s, 8);
startmap = FString(s, strlen(s));
delete[] s;
rngseed = ReadLong (&stream);
C_ReadCVars (&stream);