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- removed all remaining code for handling 4 bpp startup screens.
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3f2374c0f9
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265122bb97
2 changed files with 18 additions and 21 deletions
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@ -179,7 +179,7 @@ void ST_Util_PlanarToChunky4(uint8_t* dest, const uint8_t* src, int width, int h
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void ST_Util_DrawBlock(BitmapInfo* bitmap_info, const uint8_t* src, int x, int y, int bytewidth, int height);
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void ST_Util_DrawBlock4(BitmapInfo* bitmap_info, const uint8_t* src, int x, int y, int bytewidth, int height);
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void ST_Util_ClearBlock(BitmapInfo* bitmap_info, uint8_t fill, int x, int y, int bytewidth, int height);
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BitmapInfo* ST_Util_CreateBitmap(int width, int height, int color_bits);
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BitmapInfo* ST_Util_CreateBitmap(int width, int height);
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uint8_t* ST_Util_BitsForBitmap(BitmapInfo* bitmap_info);
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void ST_Util_FreeBitmap(BitmapInfo* bitmap_info);
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void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info);
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@ -444,7 +444,7 @@ FHexenStartupScreen::FHexenStartupScreen(int max_progress, long& hr)
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c.color.rgbReserved = 0;
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StartupBitmap = ST_Util_CreateBitmap(640, 480, 8);
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StartupBitmap = ST_Util_CreateBitmap(640, 480);
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// Initialize the bitmap palette.
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for (int i = 0; i < 16; ++i)
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@ -716,7 +716,7 @@ FStrifeStartupScreen::FStrifeStartupScreen(int max_progress, long& hr)
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return;
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}
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StartupBitmap = ST_Util_CreateBitmap(320, 200, 8);
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StartupBitmap = ST_Util_CreateBitmap(320, 200);
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ST_Util_BitmapColorsFromPlaypal(StartupBitmap);
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// Fill bitmap with the startup image.
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@ -884,11 +884,10 @@ void ST_Util_DrawBlock(BitmapInfo* bitmap_info, const uint8_t* src, int x, int y
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return;
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}
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int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4);
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int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift;
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uint8_t* dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch;
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int destpitch = bitmap_info->bmiHeader.biWidth;
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uint8_t* dest = ST_Util_BitsForBitmap(bitmap_info) + x + y * destpitch;
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ST_Util_InvalidateRect(bitmap_info, x, y, x + (bytewidth << pitchshift), y + height);
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ST_Util_InvalidateRect(bitmap_info, x, y, x + bytewidth, y + height);
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if (bytewidth == 8)
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{ // progress notches
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@ -933,11 +932,10 @@ void ST_Util_DrawBlock4(BitmapInfo* bitmap_info, const uint8_t* src, int x, int
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return;
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}
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int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4);
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int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift;
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uint8_t* dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch;
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int destpitch = bitmap_info->bmiHeader.biWidth;
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uint8_t* dest = ST_Util_BitsForBitmap(bitmap_info) + x + y * destpitch;
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ST_Util_InvalidateRect(bitmap_info, x, y, x + (bytewidth << pitchshift), y + height);
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ST_Util_InvalidateRect(bitmap_info, x, y, x + bytewidth * 2, y + height);
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for (; height > 0; --height)
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{
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@ -960,11 +958,10 @@ void ST_Util_DrawBlock4(BitmapInfo* bitmap_info, const uint8_t* src, int x, int
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void ST_Util_ClearBlock(BitmapInfo* bitmap_info, uint8_t fill, int x, int y, int bytewidth, int height)
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{
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int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4);
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int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift;
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uint8_t* dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch;
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int destpitch = bitmap_info->bmiHeader.biWidth;
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uint8_t* dest = ST_Util_BitsForBitmap(bitmap_info) + x + y * destpitch;
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ST_Util_InvalidateRect(bitmap_info, x, y, x + (bytewidth << pitchshift), y + height);
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ST_Util_InvalidateRect(bitmap_info, x, y, x + bytewidth, y + height);
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while (height > 0)
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{
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@ -987,23 +984,23 @@ void ST_Util_ClearBlock(BitmapInfo* bitmap_info, uint8_t fill, int x, int y, int
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//
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//==========================================================================
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BitmapInfo* ST_Util_CreateBitmap(int width, int height, int color_bits)
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BitmapInfo* ST_Util_CreateBitmap(int width, int height)
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{
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uint32_t size_image = (width * height) >> int(color_bits == 4);
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uint32_t size_image = (width * height);
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BitmapInfo* bitmap_info = (BitmapInfo*)M_Malloc(sizeof(BitmapInfoHeader) +
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(sizeof(RgbQuad) << color_bits) + size_image);
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(sizeof(RgbQuad) << 8) + size_image);
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// Initialize the header.
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bitmap_info->bmiHeader.biSize = sizeof(BitmapInfoHeader);
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bitmap_info->bmiHeader.biWidth = width;
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bitmap_info->bmiHeader.biHeight = height;
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bitmap_info->bmiHeader.biPlanes = 1;
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bitmap_info->bmiHeader.biBitCount = color_bits;
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bitmap_info->bmiHeader.biBitCount = 8;
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bitmap_info->bmiHeader.biCompression = 0;
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bitmap_info->bmiHeader.biSizeImage = size_image;
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bitmap_info->bmiHeader.biXPelsPerMeter = 0;
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bitmap_info->bmiHeader.biYPelsPerMeter = 0;
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bitmap_info->bmiHeader.biClrUsed = 1 << color_bits;
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bitmap_info->bmiHeader.biClrUsed = 1 << 8;
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bitmap_info->bmiHeader.biClrImportant = 0;
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return bitmap_info;
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@ -1069,7 +1066,7 @@ void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info)
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BitmapInfo* ST_Util_AllocTextBitmap()
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{
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BitmapInfo* bitmap = ST_Util_CreateBitmap(80 * 8, 25 * 16, 8);
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BitmapInfo* bitmap = ST_Util_CreateBitmap(80 * 8, 25 * 16);
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memcpy(bitmap->bmiColors, TextModePalette, sizeof(TextModePalette));
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return bitmap;
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}
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