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Computed facet normals for UE1 models were not normalized when they were supposed to.
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@ -129,7 +129,7 @@ void FUE1Model::LoadGeometry()
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FVector3 dir[2];
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dir[0] = verts[Poly.V[1]+numVerts*j].Pos-verts[Poly.V[0]+numVerts*j].Pos;
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dir[1] = verts[Poly.V[2]+numVerts*j].Pos-verts[Poly.V[0]+numVerts*j].Pos;
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Poly.Normals.Push(dir[0]^dir[1]);
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Poly.Normals.Push((dir[0]^dir[1]).Unit());
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}
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// push
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polys.Push(Poly);
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