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- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
As a result the old 'Group' property could be removed and all other means to get a section name were disabled. As an example, if the code gets 'doom.doom2.commercial' it will use the following sections in this order: global.autoload doom.autoload doom.doom2.autoload doom.doom2.commercial.autoload.
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3241b1d3db
commit
258822ef3b
7 changed files with 22 additions and 35 deletions
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@ -138,12 +138,6 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize)
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sc.MustGetString();
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iwad->Autoname = sc.String;
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}
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else if (sc.Compare("Group"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Group = sc.String;
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}
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else if (sc.Compare("Config"))
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{
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sc.MustGetStringName("=");
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@ -1990,10 +1990,9 @@ static void D_DoomInit()
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//
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//==========================================================================
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static void AddAutoloadFiles(const char *group, const char *autoname)
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static void AddAutoloadFiles(const char *autoname)
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{
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LumpFilterGroup = group;
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LumpFilterIWAD = autoname;
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LumpFilterIWAD.Format("%s.", autoname); // The '.' is appened to simplify parsing the string
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if (!(gameinfo.flags & GI_SHAREWARE) && !Args->CheckParm("-noautoload"))
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{
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@ -2025,25 +2024,14 @@ static void AddAutoloadFiles(const char *group, const char *autoname)
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// Add common (global) wads
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D_AddConfigWads (allwads, "Global.Autoload");
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// Add game-specific wads
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file = gameinfo.ConfigName;
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file += ".Autoload";
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D_AddConfigWads (allwads, file);
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long len;
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int lastpos = -1;
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// Add group-specific wads
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if (group != NULL && group[0] != 0)
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while ((len = LumpFilterIWAD.IndexOf('.', lastpos+1)) > 0)
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{
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file = group;
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file += ".Autoload";
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D_AddConfigWads(allwads, file);
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}
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// Add IWAD-specific wads
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if (autoname != NULL && autoname[0] != 0)
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{
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file = autoname;
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file += ".Autoload";
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file = LumpFilterIWAD.Left(len) + ".Autoload";
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D_AddConfigWads(allwads, file);
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lastpos = len;
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}
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}
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}
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@ -2294,7 +2282,7 @@ void D_DoomMain (void)
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FBaseCVar::DisableCallbacks();
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GameConfig->DoGameSetup (gameinfo.ConfigName);
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AddAutoloadFiles(iwad_info->Group, iwad_info->Autoname);
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AddAutoloadFiles(iwad_info->Autoname);
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// Run automatically executed files
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execFiles = new DArgs;
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@ -75,7 +75,6 @@ struct FIWADInfo
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{
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FString Name; // Title banner text for this IWAD
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FString Autoname; // Name of autoload ini section for this IWAD
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FString Group; // Groupname for this IWAD
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FString Configname; // Name of config section for this IWAD
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FString Required; // Requires another IWAD
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DWORD FgColor; // Foreground color for title banner
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@ -69,4 +69,4 @@ int SinglePlayerClass[MAXPLAYERS];
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bool ToggleFullscreen;
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int BorderTopRefresh;
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FString LumpFilterGroup, LumpFilterIWAD;
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FString LumpFilterIWAD;
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@ -251,6 +251,6 @@ EXTERN_CVAR (Int, compatflags2);
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extern int i_compatflags, i_compatflags2, ii_compatflags, ii_compatflags2, ib_compatflags;
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// Filters from AddAutoloadFiles(). Used to filter files from archives.
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extern FString LumpFilterGroup, LumpFilterIWAD;
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extern FString LumpFilterIWAD;
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#endif
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@ -163,6 +163,7 @@ FGameConfigFile::FGameConfigFile ()
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// Create auto-load sections, so users know what's available.
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// Note that this totem pole is the reverse of the order that
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// they will appear in the file.
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#if 0
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CreateSectionAtStart("Harmony.Autoload");
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CreateSectionAtStart("UrbanBrawl.Autoload");
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CreateSectionAtStart("Chex3.Autoload");
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@ -185,6 +186,7 @@ FGameConfigFile::FGameConfigFile ()
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CreateSectionAtStart("DoomU.Autoload");
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CreateSectionAtStart("Doom1.Autoload");
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CreateSectionAtStart("Doom.Autoload");
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#endif
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CreateSectionAtStart("Global.Autoload");
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// The same goes for auto-exec files.
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@ -336,9 +338,6 @@ void FGameConfigFile::DoGlobalSetup ()
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}
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if (last < 211)
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{
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//RenameSection("Hacx2.Autoload", "hacx.2_0.Autoload");
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//RenameSection("Hacx12.Autoload", "hacx.1_2.Autoload");
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//RenameSection("Hexen1.Autoload", "hexen.hexen.Autoload");
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RenameSection("Chex3.Autoload", "chex.3.Autoload");
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RenameSection("Chex1.Autoload", "chex.1.Autoload");
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RenameSection("HexenDK.Autoload", "hexen.deathkings.Autoload");
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@ -345,9 +345,16 @@ void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
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// each one so that we don't risk refiltering already filtered lumps.
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DWORD max = NumLumps;
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max -= FilterLumpsByGameType(gameinfo.gametype, lumps, lumpsize, max);
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max -= FilterLumps(gameinfo.ConfigName, lumps, lumpsize, max);
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max -= FilterLumps(LumpFilterGroup, lumps, lumpsize, max);
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max -= FilterLumps(LumpFilterIWAD, lumps, lumpsize, max);
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long len;
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int lastpos = -1;
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FString file;
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while ((len = LumpFilterIWAD.IndexOf('.', lastpos+1)) > 0)
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{
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max -= FilterLumps(LumpFilterIWAD.Left(len), lumps, lumpsize, max);
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lastpos = len;
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}
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JunkLeftoverFilters(lumps, lumpsize, max);
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}
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