mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 05:51:20 +00:00
- moved switch definitions into texture manager and split all associated code off p_switches.cpp into its own file.
SVN r3027 (trunk)
This commit is contained in:
parent
6309d90be0
commit
24ab37613a
8 changed files with 493 additions and 379 deletions
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@ -4055,7 +4055,6 @@ void P_Init ()
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atterm (P_Shutdown);
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P_InitEffects (); // [RH]
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P_InitSwitchList ();
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P_InitTerrainTypes ();
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P_InitKeyMessages ();
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R_InitSprites ();
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@ -396,9 +396,6 @@ void EV_StartLightFading (int tag, int value, int tics);
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bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *quest=NULL);
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bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno);
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void P_InitSwitchList ();
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void P_ProcessSwitchDef (FScanner &sc);
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//
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// P_PLATS
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//
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431
src/p_switch.cpp
431
src/p_switch.cpp
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@ -46,12 +46,9 @@
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#include "w_wad.h"
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#include "tarray.h"
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#include "cmdlib.h"
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#include "sc_man.h"
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#include "gi.h"
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#define MAX_FRAMES 128
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static FRandom pr_switchanim ("AnimSwitch");
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class DActiveButton : public DThinker
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@ -76,338 +73,14 @@ protected:
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bool AdvanceFrame ();
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};
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struct FSwitchDef
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{
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FTextureID PreTexture; // texture to switch from
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WORD PairIndex; // switch def to use to return to PreTexture
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WORD NumFrames; // # of animation frames
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FSoundID Sound; // sound to play at start of animation
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bool QuestPanel; // Special texture for Strife mission
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struct frame // Array of times followed by array of textures
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{ // actual length of each array is <NumFrames>
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DWORD Time;
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FTextureID Texture;
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} u[1];
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};
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static int STACK_ARGS SortSwitchDefs (const void *a, const void *b);
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static FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad);
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static WORD AddSwitchDef (FSwitchDef *def);
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//
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// CHANGE THE TEXTURE OF A WALL SWITCH TO ITS OPPOSITE
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//
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class DeletingSwitchArray : public TArray<FSwitchDef *>
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{
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public:
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~DeletingSwitchArray()
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{
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for(unsigned i=0;i<Size();i++)
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{
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if ((*this)[i] != NULL)
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{
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M_Free((*this)[i]);
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(*this)[i] = NULL;
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}
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}
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}
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};
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static DeletingSwitchArray SwitchList;
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//
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// P_InitSwitchList
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// Only called at game initialization.
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//
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// [RH] Rewritten to use a BOOM-style SWITCHES lump and remove the
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// MAXSWITCHES limit.
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void P_InitSwitchList ()
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{
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const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
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int lump = Wads.CheckNumForName ("SWITCHES");
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FSwitchDef **origMap;
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int i, j;
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if (lump != -1)
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{
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FMemLump lumpdata = Wads.ReadLump (lump);
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const char *alphSwitchList = (const char *)lumpdata.GetMem();
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const char *list_p;
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FSwitchDef *def1, *def2;
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for (list_p = alphSwitchList; list_p[18] || list_p[19]; list_p += 20)
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{
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// [RH] Check for switches that aren't really switches
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if (stricmp (list_p, list_p+9) == 0)
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{
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Printf ("Switch %s in SWITCHES has the same 'on' state\n", list_p);
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continue;
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}
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// [RH] Skip this switch if its textures can't be found.
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if (TexMan.CheckForTexture (list_p /* .name1 */, FTexture::TEX_Wall, texflags).Exists() &&
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TexMan.CheckForTexture (list_p + 9 /* .name2 */, FTexture::TEX_Wall, texflags).Exists())
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{
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def1 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
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def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
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def1->PreTexture = def2->u[0].Texture = TexMan.CheckForTexture (list_p /* .name1 */, FTexture::TEX_Wall, texflags);
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def2->PreTexture = def1->u[0].Texture = TexMan.CheckForTexture (list_p + 9, FTexture::TEX_Wall, texflags);
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def1->Sound = def2->Sound = 0;
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def1->NumFrames = def2->NumFrames = 1;
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def1->u[0].Time = def2->u[0].Time = 0;
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def2->PairIndex = AddSwitchDef (def1);
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def1->PairIndex = AddSwitchDef (def2);
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}
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}
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}
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SwitchList.ShrinkToFit ();
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// Sort SwitchList for quick searching
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origMap = new FSwitchDef *[SwitchList.Size ()];
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for (i = 0; i < (int)SwitchList.Size (); i++)
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{
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origMap[i] = SwitchList[i];
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}
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qsort (&SwitchList[0], i, sizeof(FSwitchDef *), SortSwitchDefs);
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// Correct the PairIndex of each switch def, since the sorting broke them
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for (i = (int)(SwitchList.Size () - 1); i >= 0; i--)
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{
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FSwitchDef *def = SwitchList[i];
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if (def->PairIndex != 65535)
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{
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for (j = (int)(SwitchList.Size () - 1); j >= 0; j--)
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{
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if (SwitchList[j] == origMap[def->PairIndex])
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{
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def->PairIndex = (WORD)j;
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break;
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}
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}
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}
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}
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delete[] origMap;
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}
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static int STACK_ARGS SortSwitchDefs (const void *a, const void *b)
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{
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return (*(FSwitchDef **)a)->PreTexture - (*(FSwitchDef **)b)->PreTexture;
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}
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// Parse a switch block in ANIMDEFS and add the definitions to SwitchList
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void P_ProcessSwitchDef (FScanner &sc)
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{
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const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
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FString picname;
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FSwitchDef *def1, *def2;
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FTextureID picnum;
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int gametype;
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bool quest = false;
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def1 = def2 = NULL;
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sc.MustGetString ();
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if (sc.Compare ("doom"))
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{
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gametype = GAME_DoomChex;
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sc.CheckNumber(); // skip the gamemission filter
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}
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else if (sc.Compare ("heretic"))
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{
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gametype = GAME_Heretic;
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}
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else if (sc.Compare ("hexen"))
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{
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gametype = GAME_Hexen;
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}
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else if (sc.Compare ("strife"))
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{
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gametype = GAME_Strife;
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}
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else if (sc.Compare ("any"))
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{
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gametype = GAME_Any;
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}
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else
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{
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// There is no game specified; just treat as any
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//max = 240;
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gametype = GAME_Any;
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sc.UnGet ();
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}
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sc.MustGetString ();
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picnum = TexMan.CheckForTexture (sc.String, FTexture::TEX_Wall, texflags);
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picname = sc.String;
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while (sc.GetString ())
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{
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if (sc.Compare ("quest"))
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{
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quest = true;
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}
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else if (sc.Compare ("on"))
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{
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if (def1 != NULL)
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{
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sc.ScriptError ("Switch already has an on state");
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}
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def1 = ParseSwitchDef (sc, !picnum.Exists());
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}
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else if (sc.Compare ("off"))
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{
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if (def2 != NULL)
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{
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sc.ScriptError ("Switch already has an off state");
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}
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def2 = ParseSwitchDef (sc, !picnum.Exists());
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}
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else
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{
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sc.UnGet ();
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break;
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}
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}
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if (def1 == NULL || !picnum.Exists() ||
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(gametype != GAME_Any && !(gametype & gameinfo.gametype)))
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{
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if (def2 != NULL)
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{
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M_Free (def2);
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}
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if (def1 != NULL)
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{
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M_Free (def1);
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}
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return;
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}
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// If the switch did not have an off state, create one that just returns
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// it to the original texture without doing anything interesting
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if (def2 == NULL)
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{
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def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
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def2->Sound = def1->Sound;
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def2->NumFrames = 1;
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def2->u[0].Time = 0;
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def2->u[0].Texture = picnum;
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}
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def1->PreTexture = picnum;
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def2->PreTexture = def1->u[def1->NumFrames-1].Texture;
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if (def1->PreTexture == def2->PreTexture)
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{
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sc.ScriptError ("The on state for switch %s must end with a texture other than %s", picname.GetChars(), picname.GetChars());
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}
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def2->PairIndex = AddSwitchDef (def1);
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def1->PairIndex = AddSwitchDef (def2);
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def1->QuestPanel = def2->QuestPanel = quest;
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}
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FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad)
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{
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const BITFIELD texflags = FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_TryAny;
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FSwitchDef *def;
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TArray<FSwitchDef::frame> frames;
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FSwitchDef::frame thisframe;
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FTextureID picnum;
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bool bad;
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FSoundID sound;
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bad = false;
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while (sc.GetString ())
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{
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if (sc.Compare ("sound"))
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{
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if (sound != 0)
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{
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sc.ScriptError ("Switch state already has a sound");
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}
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sc.MustGetString ();
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sound = sc.String;
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}
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else if (sc.Compare ("pic"))
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{
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sc.MustGetString ();
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picnum = TexMan.CheckForTexture (sc.String, FTexture::TEX_Wall, texflags);
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if (!picnum.Exists() && !ignoreBad)
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{
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//Printf ("Unknown switch texture %s\n", sc.String);
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bad = true;
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}
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thisframe.Texture = picnum;
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sc.MustGetString ();
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if (sc.Compare ("tics"))
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{
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sc.MustGetNumber ();
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thisframe.Time = sc.Number & 65535;
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}
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else if (sc.Compare ("rand"))
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{
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int min, max;
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sc.MustGetNumber ();
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min = sc.Number & 65535;
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sc.MustGetNumber ();
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max = sc.Number & 65535;
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if (min > max)
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{
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swapvalues (min, max);
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}
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thisframe.Time = ((max - min + 1) << 16) | min;
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}
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else
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{
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thisframe.Time = 0; // Shush, GCC.
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sc.ScriptError ("Must specify a duration for switch frame");
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}
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frames.Push(thisframe);
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}
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else
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{
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sc.UnGet ();
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break;
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}
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}
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if (frames.Size() == 0)
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{
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sc.ScriptError ("Switch state needs at least one frame");
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}
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if (bad)
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{
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return NULL;
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}
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def = (FSwitchDef *)M_Malloc (myoffsetof (FSwitchDef, u[0]) + frames.Size()*sizeof(frames[0]));
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def->Sound = sound;
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def->NumFrames = frames.Size();
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memcpy (&def->u[0], &frames[0], frames.Size() * sizeof(frames[0]));
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def->PairIndex = 65535;
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return def;
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}
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static WORD AddSwitchDef (FSwitchDef *def)
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{
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unsigned int i;
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for (i = SwitchList.Size (); i-- > 0; )
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{
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if (SwitchList[i]->PreTexture == def->PreTexture)
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{
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free (SwitchList[i]);
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SwitchList[i] = def;
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return (WORD)i;
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}
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}
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return (WORD)SwitchList.Push (def);
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}
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//==========================================================================
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//
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// Start a button counting down till it turns off.
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// [RH] Rewritten to remove MAXBUTTONS limit.
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//
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//==========================================================================
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static bool P_StartButton (side_t *side, int Where, int switchnum,
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fixed_t x, fixed_t y, bool useagain)
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{
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@ -428,40 +101,14 @@ static bool P_StartButton (side_t *side, int Where, int switchnum,
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return true;
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}
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static int TryFindSwitch (side_t *side, int Where)
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{
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int mid, low, high;
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FTextureID texture = side->GetTexture(Where);
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high = (int)(SwitchList.Size () - 1);
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if (high >= 0)
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{
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low = 0;
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do
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{
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mid = (high + low) / 2;
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if (SwitchList[mid]->PreTexture == texture)
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{
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return mid;
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}
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else if (texture < SwitchList[mid]->PreTexture)
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{
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high = mid - 1;
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}
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else
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{
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low = mid + 1;
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}
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} while (low <= high);
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}
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return -1;
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}
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//==========================================================================
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//
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// Checks whether a switch is reachable
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// This is optional because old maps can rely on being able to
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// use non-reachable switches.
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//
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//==========================================================================
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bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
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{
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// Activated from an empty side -> always succeed
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@ -521,15 +168,15 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
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if (open.range <= 0)
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goto onesided;
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if ((TryFindSwitch (side, side_t::top)) != -1)
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if ((TexMan.FindSwitch (side->GetTexture(side_t::top))) != -1)
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{
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return (user->z + user->height >= open.top);
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}
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else if ((TryFindSwitch (side, side_t::bottom)) != -1)
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else if ((TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != -1)
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{
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return (user->z <= open.bottom);
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}
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else if ((line->flags & (ML_3DMIDTEX)) || (TryFindSwitch (side, side_t::mid)) != -1)
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else if ((line->flags & (ML_3DMIDTEX)) || (TexMan.FindSwitch (side->GetTexture(side_t::mid))) != -1)
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{
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// 3DMIDTEX lines will force a mid texture check if no switch is found on this line
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// to keep compatibility with Eternity's implementation.
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@ -544,24 +191,29 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
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}
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}
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//==========================================================================
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//
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// Function that changes wall texture.
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// Tell it if switch is ok to use again (1=yes, it's a button).
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//
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//==========================================================================
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bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *quest)
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{
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int texture;
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int i, sound;
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int sound;
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int i;
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FSwitchDef *Switch;
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if ((i = TryFindSwitch (side, side_t::top)) != -1)
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if ((i = TexMan.FindSwitch (side->GetTexture(side_t::top))) != -1)
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{
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texture = side_t::top;
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}
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else if ((i = TryFindSwitch (side, side_t::bottom)) != -1)
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else if ((i = TexMan.FindSwitch (side->GetTexture(side_t::bottom))) != -1)
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{
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texture = side_t::bottom;
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}
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else if ((i = TryFindSwitch (side, side_t::mid)) != -1)
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else if ((i = TexMan.FindSwitch (side->GetTexture(side_t::mid))) != -1)
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{
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texture = side_t::mid;
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}
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@ -573,11 +225,12 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
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}
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return false;
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}
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Switch = TexMan.GetSwitch(i);
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// EXIT SWITCH?
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if (SwitchList[i]->Sound != 0)
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if (Switch->Sound != 0)
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{
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sound = SwitchList[i]->Sound;
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sound = Switch->Sound;
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}
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else
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{
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@ -599,20 +252,32 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, BYTE special, bool *ques
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pt[0] = line->v1->x + (line->dx >> 1);
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pt[1] = line->v1->y + (line->dy >> 1);
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side->SetTexture(texture, SwitchList[i]->u[0].Texture);
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if (useAgain || SwitchList[i]->NumFrames > 1)
|
||||
side->SetTexture(texture, Switch->u[0].Texture);
|
||||
if (useAgain || Switch->NumFrames > 1)
|
||||
{
|
||||
playsound = P_StartButton (side, texture, i, pt[0], pt[1], !!useAgain);
|
||||
}
|
||||
else
|
||||
{
|
||||
playsound = true;
|
||||
}
|
||||
if (playsound)
|
||||
{
|
||||
S_Sound (pt[0], pt[1], 0, CHAN_VOICE|CHAN_LISTENERZ, sound, 1, ATTN_STATIC);
|
||||
}
|
||||
if (quest != NULL)
|
||||
{
|
||||
*quest = SwitchList[i]->QuestPanel;
|
||||
*quest = Switch->QuestPanel;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Button thinker
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
IMPLEMENT_CLASS (DActiveButton)
|
||||
|
||||
DActiveButton::DActiveButton ()
|
||||
|
@ -640,6 +305,12 @@ DActiveButton::DActiveButton (side_t *side, int Where, WORD switchnum,
|
|||
AdvanceFrame ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DActiveButton::Serialize (FArchive &arc)
|
||||
{
|
||||
SDWORD sidenum;
|
||||
|
@ -656,17 +327,23 @@ void DActiveButton::Serialize (FArchive &arc)
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void DActiveButton::Tick ()
|
||||
{
|
||||
if (--m_Timer == 0)
|
||||
{
|
||||
FSwitchDef *def = SwitchList[m_SwitchDef];
|
||||
FSwitchDef *def = TexMan.GetSwitch(m_SwitchDef);
|
||||
if (m_Frame == def->NumFrames - 1)
|
||||
{
|
||||
m_SwitchDef = def->PairIndex;
|
||||
if (m_SwitchDef != 65535)
|
||||
{
|
||||
def = SwitchList[def->PairIndex];
|
||||
def = TexMan.GetSwitch(def->PairIndex);
|
||||
m_Frame = 65535;
|
||||
S_Sound (m_X, m_Y, 0, CHAN_VOICE|CHAN_LISTENERZ,
|
||||
def->Sound != 0 ? def->Sound : FSoundID("switches/normbutn"),
|
||||
|
@ -690,10 +367,16 @@ void DActiveButton::Tick ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
bool DActiveButton::AdvanceFrame ()
|
||||
{
|
||||
bool ret = false;
|
||||
FSwitchDef *def = SwitchList[m_SwitchDef];
|
||||
FSwitchDef *def = TexMan.GetSwitch(m_SwitchDef);
|
||||
|
||||
if (++m_Frame == def->NumFrames - 1)
|
||||
{
|
||||
|
|
390
src/textures/anim_switches.cpp
Normal file
390
src/textures/anim_switches.cpp
Normal file
|
@ -0,0 +1,390 @@
|
|||
/*
|
||||
** p_switch.cpp
|
||||
** Switch and button maintenance and animation
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2006 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include "templates.h"
|
||||
#include "textures/textures.h"
|
||||
#include "doomdef.h"
|
||||
#include "g_game.h"
|
||||
#include "s_sound.h"
|
||||
#include "doomstat.h"
|
||||
#include "r_state.h"
|
||||
#include "w_wad.h"
|
||||
#include "cmdlib.h"
|
||||
#include "sc_man.h"
|
||||
#include "gi.h"
|
||||
|
||||
static int STACK_ARGS SortSwitchDefs (const void *a, const void *b)
|
||||
{
|
||||
return (*(FSwitchDef **)a)->PreTexture - (*(FSwitchDef **)b)->PreTexture;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// P_InitSwitchList
|
||||
// Only called at game initialization.
|
||||
//
|
||||
// [RH] Rewritten to use a BOOM-style SWITCHES lump and remove the
|
||||
// MAXSWITCHES limit.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::InitSwitchList ()
|
||||
{
|
||||
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
|
||||
int lump = Wads.CheckNumForName ("SWITCHES");
|
||||
FSwitchDef **origMap;
|
||||
int i, j;
|
||||
|
||||
if (lump != -1)
|
||||
{
|
||||
FMemLump lumpdata = Wads.ReadLump (lump);
|
||||
const char *alphSwitchList = (const char *)lumpdata.GetMem();
|
||||
const char *list_p;
|
||||
FSwitchDef *def1, *def2;
|
||||
|
||||
for (list_p = alphSwitchList; list_p[18] || list_p[19]; list_p += 20)
|
||||
{
|
||||
// [RH] Check for switches that aren't really switches
|
||||
if (stricmp (list_p, list_p+9) == 0)
|
||||
{
|
||||
Printf ("Switch %s in SWITCHES has the same 'on' state\n", list_p);
|
||||
continue;
|
||||
}
|
||||
// [RH] Skip this switch if its textures can't be found.
|
||||
if (CheckForTexture (list_p /* .name1 */, FTexture::TEX_Wall, texflags).Exists() &&
|
||||
CheckForTexture (list_p + 9 /* .name2 */, FTexture::TEX_Wall, texflags).Exists())
|
||||
{
|
||||
def1 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
|
||||
def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
|
||||
def1->PreTexture = def2->u[0].Texture = CheckForTexture (list_p /* .name1 */, FTexture::TEX_Wall, texflags);
|
||||
def2->PreTexture = def1->u[0].Texture = CheckForTexture (list_p + 9, FTexture::TEX_Wall, texflags);
|
||||
def1->Sound = def2->Sound = 0;
|
||||
def1->NumFrames = def2->NumFrames = 1;
|
||||
def1->u[0].Time = def2->u[0].Time = 0;
|
||||
def2->PairIndex = AddSwitchDef (def1);
|
||||
def1->PairIndex = AddSwitchDef (def2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mSwitchDefs.ShrinkToFit ();
|
||||
|
||||
// Sort mSwitchDefs for quick searching
|
||||
origMap = new FSwitchDef *[mSwitchDefs.Size ()];
|
||||
for (i = 0; i < (int)mSwitchDefs.Size (); i++)
|
||||
{
|
||||
origMap[i] = mSwitchDefs[i];
|
||||
}
|
||||
|
||||
qsort (&mSwitchDefs[0], i, sizeof(FSwitchDef *), SortSwitchDefs);
|
||||
|
||||
// Correct the PairIndex of each switch def, since the sorting broke them
|
||||
for (i = (int)(mSwitchDefs.Size () - 1); i >= 0; i--)
|
||||
{
|
||||
FSwitchDef *def = mSwitchDefs[i];
|
||||
if (def->PairIndex != 65535)
|
||||
{
|
||||
for (j = (int)(mSwitchDefs.Size () - 1); j >= 0; j--)
|
||||
{
|
||||
if (mSwitchDefs[j] == origMap[def->PairIndex])
|
||||
{
|
||||
def->PairIndex = (WORD)j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete[] origMap;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Parse a switch block in ANIMDEFS and add the definitions to mSwitchDefs
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FTextureManager::ProcessSwitchDef (FScanner &sc)
|
||||
{
|
||||
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
|
||||
FString picname;
|
||||
FSwitchDef *def1, *def2;
|
||||
FTextureID picnum;
|
||||
int gametype;
|
||||
bool quest = false;
|
||||
|
||||
def1 = def2 = NULL;
|
||||
sc.MustGetString ();
|
||||
if (sc.Compare ("doom"))
|
||||
{
|
||||
gametype = GAME_DoomChex;
|
||||
sc.CheckNumber(); // skip the gamemission filter
|
||||
}
|
||||
else if (sc.Compare ("heretic"))
|
||||
{
|
||||
gametype = GAME_Heretic;
|
||||
}
|
||||
else if (sc.Compare ("hexen"))
|
||||
{
|
||||
gametype = GAME_Hexen;
|
||||
}
|
||||
else if (sc.Compare ("strife"))
|
||||
{
|
||||
gametype = GAME_Strife;
|
||||
}
|
||||
else if (sc.Compare ("any"))
|
||||
{
|
||||
gametype = GAME_Any;
|
||||
}
|
||||
else
|
||||
{
|
||||
// There is no game specified; just treat as any
|
||||
//max = 240;
|
||||
gametype = GAME_Any;
|
||||
sc.UnGet ();
|
||||
}
|
||||
|
||||
sc.MustGetString ();
|
||||
picnum = CheckForTexture (sc.String, FTexture::TEX_Wall, texflags);
|
||||
picname = sc.String;
|
||||
while (sc.GetString ())
|
||||
{
|
||||
if (sc.Compare ("quest"))
|
||||
{
|
||||
quest = true;
|
||||
}
|
||||
else if (sc.Compare ("on"))
|
||||
{
|
||||
if (def1 != NULL)
|
||||
{
|
||||
sc.ScriptError ("Switch already has an on state");
|
||||
}
|
||||
def1 = ParseSwitchDef (sc, !picnum.Exists());
|
||||
}
|
||||
else if (sc.Compare ("off"))
|
||||
{
|
||||
if (def2 != NULL)
|
||||
{
|
||||
sc.ScriptError ("Switch already has an off state");
|
||||
}
|
||||
def2 = ParseSwitchDef (sc, !picnum.Exists());
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.UnGet ();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (def1 == NULL || !picnum.Exists() ||
|
||||
(gametype != GAME_Any && !(gametype & gameinfo.gametype)))
|
||||
{
|
||||
if (def2 != NULL)
|
||||
{
|
||||
M_Free (def2);
|
||||
}
|
||||
if (def1 != NULL)
|
||||
{
|
||||
M_Free (def1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// If the switch did not have an off state, create one that just returns
|
||||
// it to the original texture without doing anything interesting
|
||||
if (def2 == NULL)
|
||||
{
|
||||
def2 = (FSwitchDef *)M_Malloc (sizeof(FSwitchDef));
|
||||
def2->Sound = def1->Sound;
|
||||
def2->NumFrames = 1;
|
||||
def2->u[0].Time = 0;
|
||||
def2->u[0].Texture = picnum;
|
||||
}
|
||||
|
||||
def1->PreTexture = picnum;
|
||||
def2->PreTexture = def1->u[def1->NumFrames-1].Texture;
|
||||
if (def1->PreTexture == def2->PreTexture)
|
||||
{
|
||||
sc.ScriptError ("The on state for switch %s must end with a texture other than %s", picname.GetChars(), picname.GetChars());
|
||||
}
|
||||
def2->PairIndex = AddSwitchDef (def1);
|
||||
def1->PairIndex = AddSwitchDef (def2);
|
||||
def1->QuestPanel = def2->QuestPanel = quest;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Parse one switch frame
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FSwitchDef *FTextureManager::ParseSwitchDef (FScanner &sc, bool ignoreBad)
|
||||
{
|
||||
const BITFIELD texflags = TEXMAN_Overridable | TEXMAN_TryAny;
|
||||
FSwitchDef *def;
|
||||
TArray<FSwitchDef::frame> frames;
|
||||
FSwitchDef::frame thisframe;
|
||||
FTextureID picnum;
|
||||
bool bad;
|
||||
FSoundID sound;
|
||||
|
||||
bad = false;
|
||||
|
||||
while (sc.GetString ())
|
||||
{
|
||||
if (sc.Compare ("sound"))
|
||||
{
|
||||
if (sound != 0)
|
||||
{
|
||||
sc.ScriptError ("Switch state already has a sound");
|
||||
}
|
||||
sc.MustGetString ();
|
||||
sound = sc.String;
|
||||
}
|
||||
else if (sc.Compare ("pic"))
|
||||
{
|
||||
sc.MustGetString ();
|
||||
picnum = CheckForTexture (sc.String, FTexture::TEX_Wall, texflags);
|
||||
if (!picnum.Exists() && !ignoreBad)
|
||||
{
|
||||
//Printf ("Unknown switch texture %s\n", sc.String);
|
||||
bad = true;
|
||||
}
|
||||
thisframe.Texture = picnum;
|
||||
sc.MustGetString ();
|
||||
if (sc.Compare ("tics"))
|
||||
{
|
||||
sc.MustGetNumber ();
|
||||
thisframe.Time = sc.Number & 65535;
|
||||
}
|
||||
else if (sc.Compare ("rand"))
|
||||
{
|
||||
int min, max;
|
||||
|
||||
sc.MustGetNumber ();
|
||||
min = sc.Number & 65535;
|
||||
sc.MustGetNumber ();
|
||||
max = sc.Number & 65535;
|
||||
if (min > max)
|
||||
{
|
||||
swapvalues (min, max);
|
||||
}
|
||||
thisframe.Time = ((max - min + 1) << 16) | min;
|
||||
}
|
||||
else
|
||||
{
|
||||
thisframe.Time = 0; // Shush, GCC.
|
||||
sc.ScriptError ("Must specify a duration for switch frame");
|
||||
}
|
||||
frames.Push(thisframe);
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.UnGet ();
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (frames.Size() == 0)
|
||||
{
|
||||
sc.ScriptError ("Switch state needs at least one frame");
|
||||
}
|
||||
if (bad)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
def = (FSwitchDef *)M_Malloc (myoffsetof (FSwitchDef, u[0]) + frames.Size()*sizeof(frames[0]));
|
||||
def->Sound = sound;
|
||||
def->NumFrames = frames.Size();
|
||||
memcpy (&def->u[0], &frames[0], frames.Size() * sizeof(frames[0]));
|
||||
def->PairIndex = 65535;
|
||||
return def;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
WORD FTextureManager::AddSwitchDef (FSwitchDef *def)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
for (i = mSwitchDefs.Size (); i-- > 0; )
|
||||
{
|
||||
if (mSwitchDefs[i]->PreTexture == def->PreTexture)
|
||||
{
|
||||
M_Free (mSwitchDefs[i]);
|
||||
mSwitchDefs[i] = def;
|
||||
return (WORD)i;
|
||||
}
|
||||
}
|
||||
return (WORD)mSwitchDefs.Push (def);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int FTextureManager::FindSwitch (FTextureID texture)
|
||||
{
|
||||
int mid, low, high;
|
||||
|
||||
high = (int)(mSwitchDefs.Size () - 1);
|
||||
if (high >= 0)
|
||||
{
|
||||
low = 0;
|
||||
do
|
||||
{
|
||||
mid = (high + low) / 2;
|
||||
if (mSwitchDefs[mid]->PreTexture == texture)
|
||||
{
|
||||
return mid;
|
||||
}
|
||||
else if (texture < mSwitchDefs[mid]->PreTexture)
|
||||
{
|
||||
high = mid - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
low = mid + 1;
|
||||
}
|
||||
} while (low <= high);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
|
@ -269,7 +269,7 @@ void FTextureManager::InitAnimDefs ()
|
|||
}
|
||||
else if (sc.Compare ("switch"))
|
||||
{
|
||||
P_ProcessSwitchDef (sc);
|
||||
ProcessSwitchDef (sc);
|
||||
}
|
||||
// [GRB] Added warping type 2
|
||||
else if (sc.Compare ("warp") || sc.Compare ("warp2"))
|
||||
|
|
|
@ -104,6 +104,17 @@ void FTextureManager::DeleteAll()
|
|||
}
|
||||
mAnimations.Clear();
|
||||
|
||||
for (unsigned i = 0; i < mSwitchDefs.Size(); i++)
|
||||
{
|
||||
if (mSwitchDefs[i] != NULL)
|
||||
{
|
||||
M_Free (mSwitchDefs[i]);
|
||||
mSwitchDefs[i] = NULL;
|
||||
}
|
||||
}
|
||||
mSwitchDefs.Clear();
|
||||
|
||||
|
||||
for (unsigned int i = 0; i < BuildTileFiles.Size(); ++i)
|
||||
{
|
||||
delete[] BuildTileFiles[i];
|
||||
|
@ -978,6 +989,7 @@ void FTextureManager::Init()
|
|||
InitAnimated();
|
||||
InitAnimDefs();
|
||||
FixAnimations();
|
||||
InitSwitchList();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -82,6 +82,20 @@ struct FAnimDef
|
|||
void SetSwitchTime (DWORD mstime);
|
||||
};
|
||||
|
||||
struct FSwitchDef
|
||||
{
|
||||
FTextureID PreTexture; // texture to switch from
|
||||
WORD PairIndex; // switch def to use to return to PreTexture
|
||||
WORD NumFrames; // # of animation frames
|
||||
int Sound; // sound to play at start of animation. Changed to int to avoiud having to include s_sound here.
|
||||
bool QuestPanel; // Special texture for Strife mission
|
||||
struct frame // Array of times followed by array of textures
|
||||
{ // actual length of each array is <NumFrames>
|
||||
DWORD Time;
|
||||
FTextureID Texture;
|
||||
} u[1];
|
||||
};
|
||||
|
||||
|
||||
// Patches.
|
||||
// A patch holds one or more columns.
|
||||
|
@ -373,6 +387,13 @@ public:
|
|||
void UpdateAnimations (DWORD mstime);
|
||||
int GuesstimateNumTextures ();
|
||||
|
||||
int FindSwitch (FTextureID texture);
|
||||
FSwitchDef *GetSwitch (unsigned int index)
|
||||
{
|
||||
if (index < mSwitchDefs.Size()) return mSwitchDefs[index];
|
||||
else return NULL;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// texture counting
|
||||
|
@ -402,6 +423,13 @@ private:
|
|||
FTexture *Texture(FTextureID id) { return Textures[id.GetIndex()].Texture; }
|
||||
void SetTranslation (FTextureID fromtexnum, FTextureID totexnum);
|
||||
|
||||
// Switches
|
||||
|
||||
void InitSwitchList ();
|
||||
void ProcessSwitchDef (FScanner &sc);
|
||||
FSwitchDef *ParseSwitchDef (FScanner &sc, bool ignoreBad);
|
||||
WORD AddSwitchDef (FSwitchDef *def);
|
||||
|
||||
struct TextureHash
|
||||
{
|
||||
FTexture *Texture;
|
||||
|
@ -415,6 +443,7 @@ private:
|
|||
TArray<int> FirstTextureForFile;
|
||||
|
||||
TArray<FAnimDef *> mAnimations;
|
||||
TArray<FSwitchDef *> mSwitchDefs;
|
||||
TArray<BYTE *> BuildTileFiles;
|
||||
};
|
||||
|
||||
|
|
|
@ -2419,6 +2419,10 @@
|
|||
<Filter
|
||||
Name="Textures"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\textures\anim_switches.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\textures\animations.cpp"
|
||||
>
|
||||
|
|
Loading…
Reference in a new issue