mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
- rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does
- add function 'FlipLineCompletely' which calls both 'FlipLineVertexes' and 'FlipLineSideRefs'
This commit is contained in:
parent
db1359f98e
commit
2489ea2e45
1 changed files with 7 additions and 1 deletions
|
@ -52,13 +52,19 @@ class LevelPostProcessor native play
|
|||
protected native void SetLineSectorRef(uint line, uint side, uint sector);
|
||||
protected native Actor GetDefaultActor(Name actorclass);
|
||||
|
||||
protected void FlipLine(uint Line)
|
||||
protected void FlipLineVertexes(uint Line)
|
||||
{
|
||||
uint v1 = level.lines[Line].v1.Index();
|
||||
uint v2 = level.lines[Line].v2.Index();
|
||||
SetLineVertexes(Line, v2, v1);
|
||||
}
|
||||
|
||||
protected void FlipLineCompletely(uint Line)
|
||||
{
|
||||
FlipLineVertexes(Line);
|
||||
FlipLineSideRefs(Line);
|
||||
}
|
||||
|
||||
protected void SetWallTexture(int line, int side, int texpart, String texture)
|
||||
{
|
||||
SetWallTextureID(line, side, texpart, TexMan.CheckForTexture(texture, TexMan.Type_Wall));
|
||||
|
|
Loading…
Reference in a new issue