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- rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does
- add function 'FlipLineCompletely' which calls both 'FlipLineVertexes' and 'FlipLineSideRefs'
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1 changed files with 7 additions and 1 deletions
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@ -52,13 +52,19 @@ class LevelPostProcessor native play
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protected native void SetLineSectorRef(uint line, uint side, uint sector);
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protected native void SetLineSectorRef(uint line, uint side, uint sector);
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protected native Actor GetDefaultActor(Name actorclass);
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protected native Actor GetDefaultActor(Name actorclass);
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protected void FlipLine(uint Line)
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protected void FlipLineVertexes(uint Line)
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{
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{
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uint v1 = level.lines[Line].v1.Index();
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uint v1 = level.lines[Line].v1.Index();
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uint v2 = level.lines[Line].v2.Index();
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uint v2 = level.lines[Line].v2.Index();
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SetLineVertexes(Line, v2, v1);
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SetLineVertexes(Line, v2, v1);
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}
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}
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protected void FlipLineCompletely(uint Line)
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{
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FlipLineVertexes(Line);
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FlipLineSideRefs(Line);
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}
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protected void SetWallTexture(int line, int side, int texpart, String texture)
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protected void SetWallTexture(int line, int side, int texpart, String texture)
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{
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{
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SetWallTextureID(line, side, texpart, TexMan.CheckForTexture(texture, TexMan.Type_Wall));
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SetWallTextureID(line, side, texpart, TexMan.CheckForTexture(texture, TexMan.Type_Wall));
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