mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-28 14:52:01 +00:00
Make wall drawers thread aware
This commit is contained in:
parent
d8a3174330
commit
246d1625e5
2 changed files with 163 additions and 16 deletions
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@ -102,6 +102,15 @@ namespace swrenderer
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int bits = _vlinebits;
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int pitch = _pitch;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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frac += fracstep * thread->skipped_by_thread(_dest_y);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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do
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{
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*dest = colormap[source[frac >> bits]];
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@ -124,16 +133,32 @@ namespace swrenderer
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auto buf1 = _bufplce[1];
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auto buf2 = _bufplce[2];
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auto buf3 = _bufplce[3];
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const auto vince0 = _vince[0];
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const auto vince1 = _vince[1];
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const auto vince2 = _vince[2];
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const auto vince3 = _vince[3];
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auto vince0 = _vince[0];
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auto vince1 = _vince[1];
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auto vince2 = _vince[2];
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auto vince3 = _vince[3];
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auto vplce0 = _vplce[0];
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auto vplce1 = _vplce[1];
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auto vplce2 = _vplce[2];
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auto vplce3 = _vplce[3];
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auto pitch = _pitch;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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int skipped = thread->skipped_by_thread(_dest_y);
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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vplce0 += vince0 * skipped;
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vplce1 += vince1 * skipped;
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vplce2 += vince2 * skipped;
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vplce3 += vince3 * skipped;
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vince0 *= thread->num_cores;
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vince1 *= thread->num_cores;
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vince2 *= thread->num_cores;
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vince3 *= thread->num_cores;
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pitch *= thread->num_cores;
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do
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{
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dest[0] = pal0[buf0[(place = vplce0) >> bits]]; vplce0 = place + vince0;
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@ -155,6 +180,15 @@ namespace swrenderer
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int bits = _mvlinebits;
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int pitch = _pitch;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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frac += fracstep * thread->skipped_by_thread(_dest_y);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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do
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{
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uint8_t pix = source[frac >> bits];
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@ -181,16 +215,32 @@ namespace swrenderer
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auto buf1 = _bufplce[1];
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auto buf2 = _bufplce[2];
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auto buf3 = _bufplce[3];
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const auto vince0 = _vince[0];
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const auto vince1 = _vince[1];
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const auto vince2 = _vince[2];
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const auto vince3 = _vince[3];
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auto vince0 = _vince[0];
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auto vince1 = _vince[1];
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auto vince2 = _vince[2];
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auto vince3 = _vince[3];
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auto vplce0 = _vplce[0];
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auto vplce1 = _vplce[1];
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auto vplce2 = _vplce[2];
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auto vplce3 = _vplce[3];
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auto pitch = _pitch;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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int skipped = thread->skipped_by_thread(_dest_y);
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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vplce0 += vince0 * skipped;
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vplce1 += vince1 * skipped;
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vplce2 += vince2 * skipped;
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vplce3 += vince3 * skipped;
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vince0 *= thread->num_cores;
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vince1 *= thread->num_cores;
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vince2 *= thread->num_cores;
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vince3 *= thread->num_cores;
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pitch *= thread->num_cores;
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do
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{
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uint8_t pix;
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@ -217,6 +267,15 @@ namespace swrenderer
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uint32_t *fg2rgb = _srcblend;
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uint32_t *bg2rgb = _destblend;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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frac += fracstep * thread->skipped_by_thread(_dest_y);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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do
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{
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uint8_t pix = source[frac >> bits];
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@ -242,6 +301,21 @@ namespace swrenderer
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uint32_t *bg2rgb = _destblend;
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uint32_t vplce[4] = { _vplce[0], _vplce[1], _vplce[2], _vplce[3] };
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uint32_t vince[4] = { _vince[0], _vince[1], _vince[2], _vince[3] };
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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int pitch = _pitch;
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int skipped = thread->skipped_by_thread(_dest_y);
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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for (int i = 0; i < 4; i++)
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{
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vplce[i] += vince[i] * skipped;
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vince[i] *= thread->num_cores;
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}
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pitch *= thread->num_cores;
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do
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{
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@ -255,9 +329,9 @@ namespace swrenderer
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fg = (fg + bg) | 0x1f07c1f;
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dest[i] = RGB32k.All[fg & (fg >> 15)];
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}
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vplce[i] += _vince[i];
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vplce[i] += vince[i];
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}
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dest += _pitch;
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dest += pitch;
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} while (--count);
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}
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@ -275,6 +349,15 @@ namespace swrenderer
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uint32_t *fg2rgb = _srcblend;
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uint32_t *bg2rgb = _destblend;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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frac += fracstep * thread->skipped_by_thread(_dest_y);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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do
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{
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uint8_t pix = source[frac >> bits];
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@ -305,6 +388,21 @@ namespace swrenderer
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uint32_t *bg2rgb = _destblend;
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uint32_t vplce[4] = { _vplce[0], _vplce[1], _vplce[2], _vplce[3] };
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uint32_t vince[4] = { _vince[0], _vince[1], _vince[2], _vince[3] };
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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int pitch = _pitch;
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int skipped = thread->skipped_by_thread(_dest_y);
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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for (int i = 0; i < 4; i++)
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{
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vplce[i] += vince[i] * skipped;
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vince[i] *= thread->num_cores;
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}
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pitch *= thread->num_cores;
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do
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{
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@ -323,9 +421,9 @@ namespace swrenderer
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a |= b;
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dest[i] = RGB32k.All[a & (a >> 15)];
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}
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vplce[i] += _vince[i];
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vplce[i] += vince[i];
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}
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dest += _pitch;
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dest += pitch;
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} while (--count);
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}
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@ -343,6 +441,15 @@ namespace swrenderer
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uint32_t *fg2rgb = _srcblend;
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uint32_t *bg2rgb = _destblend;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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frac += fracstep * thread->skipped_by_thread(_dest_y);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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do
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{
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uint8_t pix = source[frac >> bits];
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@ -372,6 +479,21 @@ namespace swrenderer
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uint32_t *bg2rgb = _destblend;
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uint32_t vplce[4] = { _vplce[0], _vplce[1], _vplce[2], _vplce[3] };
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uint32_t vince[4] = { _vince[0], _vince[1], _vince[2], _vince[3] };
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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int pitch = _pitch;
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int skipped = thread->skipped_by_thread(_dest_y);
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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for (int i = 0; i < 4; i++)
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{
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vplce[i] += vince[i] * skipped;
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vince[i] *= thread->num_cores;
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}
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pitch *= thread->num_cores;
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do
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{
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@ -389,9 +511,9 @@ namespace swrenderer
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a |= 0x01f07c1f;
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dest[i] = RGB32k.All[a & (a >> 15)];
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}
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vplce[i] += _vince[i];
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vplce[i] += vince[i];
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}
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dest += _pitch;
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dest += pitch;
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} while (--count);
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}
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@ -409,6 +531,15 @@ namespace swrenderer
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uint32_t *fg2rgb = _srcblend;
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uint32_t *bg2rgb = _destblend;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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frac += fracstep * thread->skipped_by_thread(_dest_y);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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do
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{
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uint8_t pix = source[frac >> bits];
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@ -438,6 +569,21 @@ namespace swrenderer
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uint32_t *bg2rgb = _destblend;
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uint32_t vplce[4] = { _vplce[0], _vplce[1], _vplce[2], _vplce[3] };
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uint32_t vince[4] = { _vince[0], _vince[1], _vince[2], _vince[3] };
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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int pitch = _pitch;
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int skipped = thread->skipped_by_thread(_dest_y);
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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for (int i = 0; i < 4; i++)
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{
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vplce[i] += vince[i] * skipped;
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vince[i] *= thread->num_cores;
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}
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pitch *= thread->num_cores;
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do
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{
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@ -455,7 +601,7 @@ namespace swrenderer
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a |= 0x01f07c1f;
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dest[i] = RGB32k.All[a & (a >> 15)];
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}
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vplce[i] += _vince[i];
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vplce[i] += vince[i];
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}
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dest += _pitch;
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} while (--count);
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@ -84,7 +84,8 @@ public:
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}
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// Calculate the dest address for the first line to be rendered by this thread
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uint32_t *dest_for_thread(int first_line, int pitch, uint32_t *dest)
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template<typename T>
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T *dest_for_thread(int first_line, int pitch, T *dest)
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{
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return dest + skipped_by_thread(first_line) * pitch;
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}
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